refactor: rebuild using drift instead of isar

This commit is contained in:
Patryk Hegenberg 2025-12-01 12:17:11 +01:00
parent 952e82eb08
commit ee89f327bd
25 changed files with 2182 additions and 6389 deletions

View file

@ -1,13 +1,8 @@
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_riverpod/flutter_riverpod.dart';
import 'package:isar/isar.dart';
import 'package:path_provider/path_provider.dart';
import 'src/app.dart';
import 'src/shared/data/local/collections/user_collection.dart';
import 'src/shared/data/local/collections/cycle_collection.dart';
import 'src/shared/data/local/collections/workout_collection.dart';
import 'src/shared/data/local/app_database.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
@ -17,19 +12,15 @@ void main() async {
DeviceOrientation.portraitDown,
]);
final dir = await getApplicationDocumentsDirectory();
final isar = await Isar.open(
[UserCollectionSchema, CycleCollectionSchema, WorkoutCollectionSchema],
directory: dir.path,
name: 'slrpg_db',
);
final database = AppDatabase();
runApp(
ProviderScope(
overrides: [isarProvider.overrideWithValue(isar)],
overrides: [appDatabaseProvider.overrideWithValue(database)],
child: const SLRPGApp(),
),
);
}
final isarProvider = Provider<Isar>((ref) => throw UnimplementedError());
final appDatabaseProvider =
Provider<AppDatabase>((ref) => throw UnimplementedError());