initial commit with working version

This commit is contained in:
Patryk Hegenberg 2025-11-28 15:59:06 +01:00
commit 7e4dd30599
235 changed files with 23683 additions and 0 deletions

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
/coverage/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

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.metadata Normal file
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "19074d12f7eaf6a8180cd4036a430c1d76de904e"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: android
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: ios
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: linux
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: macos
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: web
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
- platform: windows
create_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
base_revision: 19074d12f7eaf6a8180cd4036a430c1d76de904e
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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README.md Normal file
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# slrpg_app
A new Flutter project.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.

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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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plugins {
id("com.android.application")
id("kotlin-android")
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.slrpg.app"
compileSdk = 36
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = "1.8"
}
defaultConfig {
applicationId = "com.slrpg.app"
minSdk = flutter.minSdkVersion
targetSdk = 36
versionCode = 1
versionName = "1.0.0"
}
buildTypes {
release {
signingConfig = signingConfigs.getByName("debug")
}
}
}
flutter {
source = "../.."
}
dependencies {
implementation("androidx.core:core-ktx:1.12.0")
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<!--<manifest xmlns:android="http://schemas.android.com/apk/res/android">-->
<!-- <application-->
<!-- android:label="slrpg_app"-->
<!-- android:name="${applicationName}"-->
<!-- android:icon="@mipmap/ic_launcher">-->
<!-- <activity-->
<!-- android:name=".MainActivity"-->
<!-- android:exported="true"-->
<!-- android:launchMode="singleTop"-->
<!-- android:taskAffinity=""-->
<!-- android:theme="@style/LaunchTheme"-->
<!-- android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"-->
<!-- android:hardwareAccelerated="true"-->
<!-- android:windowSoftInputMode="adjustResize">-->
<!-- &lt;!&ndash; Specifies an Android theme to apply to this Activity as soon as-->
<!-- the Android process has started. This theme is visible to the user-->
<!-- while the Flutter UI initializes. After that, this theme continues-->
<!-- to determine the Window background behind the Flutter UI. &ndash;&gt;-->
<!-- <meta-data-->
<!-- android:name="io.flutter.embedding.android.NormalTheme"-->
<!-- android:resource="@style/NormalTheme"-->
<!-- />-->
<!-- <intent-filter>-->
<!-- <action android:name="android.intent.action.MAIN"/>-->
<!-- <category android:name="android.intent.category.LAUNCHER"/>-->
<!-- </intent-filter>-->
<!-- </activity>-->
<!-- &lt;!&ndash; Don't delete the meta-data below.-->
<!-- This is used by the Flutter tool to generate GeneratedPluginRegistrant.java &ndash;&gt;-->
<!-- <meta-data-->
<!-- android:name="flutterEmbedding"-->
<!-- android:value="2" />-->
<!-- </application>-->
<!-- &lt;!&ndash; Required to query activities that can process text, see:-->
<!-- https://developer.android.com/training/package-visibility and-->
<!-- https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.-->
<!-- In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. &ndash;&gt;-->
<!-- <queries>-->
<!-- <intent>-->
<!-- <action android:name="android.intent.action.PROCESS_TEXT"/>-->
<!-- <data android:mimeType="text/plain"/>-->
<!-- </intent>-->
<!-- </queries>-->
<!--</manifest>-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="streetlifting_rpg"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher"
android:enableOnBackInvokedCallback="true">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>

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package com.example.slrpg_app
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()

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package com.slrpg.app
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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buildscript {
repositories {
google()
mavenCentral()
}
dependencies {
classpath("com.android.tools.build:gradle:8.6.0")
classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:2.1.0")
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.layout.buildDirectory.set(file("../build"))
subprojects {
project.layout.buildDirectory.set(file("${rootProject.layout.buildDirectory.get()}/${project.name}"))
}
subprojects {
// 1. Fix ZUERST registrieren (bevor das Projekt evaluiert wird)
afterEvaluate {
// Prüfen, ob das Subprojekt eine Android-Erweiterung hat (Library oder App)
val android = project.extensions.findByName("android")
if (android != null) {
// Wir versuchen, auf die 'namespace'-Eigenschaft zuzugreifen.
// Da wir hier im Root-Skript sind und die Typen dynamisch sind, nutzen wir Reflection/Dynamik.
try {
val namespaceProp = android.javaClass.getMethod("getNamespace")
val currentNamespace = namespaceProp.invoke(android)
if (currentNamespace == null) {
// Wenn kein Namespace gesetzt ist, setzen wir ihn auf den Gruppennamen oder Package-Namen
val setNamespace = android.javaClass.getMethod("setNamespace", String::class.java)
val newNamespace = project.group.toString()
setNamespace.invoke(android, newNamespace)
println("FIX: Namespace für '${project.name}' auf '$newNamespace' gesetzt.")
}
} catch (e: Exception) {
println("WARNUNG: Konnte Namespace für ${project.name} nicht automatisch setzen: $e")
}
}
}
// 2. DANACH erst die Abhängigkeit zur App definieren
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}

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#org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
#android.useAndroidX=true
org.gradle.jvmargs=-Xmx4G
android.useAndroidX=true
android.enableJetifier=true
android.defaults.buildfeatures.buildconfig=true
android.nonTransitiveRClass=false
android.nonFinalResIds=false

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#distributionBase=GRADLE_USER_HOME
#distributionPath=wrapper/dists
#zipStoreBase=GRADLE_USER_HOME
#zipStorePath=wrapper/dists
#distributionUrl=https\://services.gradle.org/distributions/gradle-8.14-all.zip
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-all.zip

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afterEvaluate {
android {
namespace = android.namespace ?: "com.isar.isar_flutter_libs"
}
}

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pluginManagement {
val flutterSdkPath = try {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
} catch (e: Exception) {
throw GradleException("flutter.sdk not found in local.properties")
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.6.0" apply false // Version kann variieren
id("org.jetbrains.kotlin.android") version "2.1.0" apply false // Version kann variieren
}
include(":app")

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ios/.gitignore vendored Normal file
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**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>13.0</string>
</dict>
</plist>

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#include "Generated.xcconfig"

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#include "Generated.xcconfig"

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// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 54;
objects = {
/* Begin PBXBuildFile section */
1498D2341E8E89220040F4C2 /* GeneratedPluginRegistrant.m in Sources */ = {isa = PBXBuildFile; fileRef = 1498D2331E8E89220040F4C2 /* GeneratedPluginRegistrant.m */; };
331C808B294A63AB00263BE5 /* RunnerTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 331C807B294A618700263BE5 /* RunnerTests.swift */; };
3B3967161E833CAA004F5970 /* AppFrameworkInfo.plist in Resources */ = {isa = PBXBuildFile; fileRef = 3B3967151E833CAA004F5970 /* AppFrameworkInfo.plist */; };
74858FAF1ED2DC5600515810 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 74858FAE1ED2DC5600515810 /* AppDelegate.swift */; };
97C146FC1CF9000F007C117D /* Main.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 97C146FA1CF9000F007C117D /* Main.storyboard */; };
97C146FE1CF9000F007C117D /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = 97C146FD1CF9000F007C117D /* Assets.xcassets */; };
97C147011CF9000F007C117D /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 97C146FF1CF9000F007C117D /* LaunchScreen.storyboard */; };
/* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */
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97C147061CF9000F007C117D /* Debug */,
97C147071CF9000F007C117D /* Release */,
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);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 97C146E61CF9000F007C117D /* Project object */;
}

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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
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<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
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</dict>
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<?xml version="1.0" encoding="UTF-8"?>
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<dict>
<key>PreviewsEnabled</key>
<false/>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1510"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
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<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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View file

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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<plist version="1.0">
<dict>
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View file

@ -0,0 +1,13 @@
import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

View file

@ -0,0 +1,122 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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