initial commit with working version

This commit is contained in:
Patryk Hegenberg 2025-11-28 15:59:06 +01:00
commit 7e4dd30599
235 changed files with 23683 additions and 0 deletions

14
android/.gitignore vendored Normal file
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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plugins {
id("com.android.application")
id("kotlin-android")
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.slrpg.app"
compileSdk = 36
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlinOptions {
jvmTarget = "1.8"
}
defaultConfig {
applicationId = "com.slrpg.app"
minSdk = flutter.minSdkVersion
targetSdk = 36
versionCode = 1
versionName = "1.0.0"
}
buildTypes {
release {
signingConfig = signingConfigs.getByName("debug")
}
}
}
flutter {
source = "../.."
}
dependencies {
implementation("androidx.core:core-ktx:1.12.0")
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<!--<manifest xmlns:android="http://schemas.android.com/apk/res/android">-->
<!-- <application-->
<!-- android:label="slrpg_app"-->
<!-- android:name="${applicationName}"-->
<!-- android:icon="@mipmap/ic_launcher">-->
<!-- <activity-->
<!-- android:name=".MainActivity"-->
<!-- android:exported="true"-->
<!-- android:launchMode="singleTop"-->
<!-- android:taskAffinity=""-->
<!-- android:theme="@style/LaunchTheme"-->
<!-- android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"-->
<!-- android:hardwareAccelerated="true"-->
<!-- android:windowSoftInputMode="adjustResize">-->
<!-- &lt;!&ndash; Specifies an Android theme to apply to this Activity as soon as-->
<!-- the Android process has started. This theme is visible to the user-->
<!-- while the Flutter UI initializes. After that, this theme continues-->
<!-- to determine the Window background behind the Flutter UI. &ndash;&gt;-->
<!-- <meta-data-->
<!-- android:name="io.flutter.embedding.android.NormalTheme"-->
<!-- android:resource="@style/NormalTheme"-->
<!-- />-->
<!-- <intent-filter>-->
<!-- <action android:name="android.intent.action.MAIN"/>-->
<!-- <category android:name="android.intent.category.LAUNCHER"/>-->
<!-- </intent-filter>-->
<!-- </activity>-->
<!-- &lt;!&ndash; Don't delete the meta-data below.-->
<!-- This is used by the Flutter tool to generate GeneratedPluginRegistrant.java &ndash;&gt;-->
<!-- <meta-data-->
<!-- android:name="flutterEmbedding"-->
<!-- android:value="2" />-->
<!-- </application>-->
<!-- &lt;!&ndash; Required to query activities that can process text, see:-->
<!-- https://developer.android.com/training/package-visibility and-->
<!-- https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.-->
<!-- In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. &ndash;&gt;-->
<!-- <queries>-->
<!-- <intent>-->
<!-- <action android:name="android.intent.action.PROCESS_TEXT"/>-->
<!-- <data android:mimeType="text/plain"/>-->
<!-- </intent>-->
<!-- </queries>-->
<!--</manifest>-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="streetlifting_rpg"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher"
android:enableOnBackInvokedCallback="true">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>

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package com.example.slrpg_app
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()

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package com.slrpg.app
import io.flutter.embedding.android.FlutterActivity
class MainActivity: FlutterActivity() {
}

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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buildscript {
repositories {
google()
mavenCentral()
}
dependencies {
classpath("com.android.tools.build:gradle:8.6.0")
classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:2.1.0")
}
}
allprojects {
repositories {
google()
mavenCentral()
}
}
rootProject.layout.buildDirectory.set(file("../build"))
subprojects {
project.layout.buildDirectory.set(file("${rootProject.layout.buildDirectory.get()}/${project.name}"))
}
subprojects {
// 1. Fix ZUERST registrieren (bevor das Projekt evaluiert wird)
afterEvaluate {
// Prüfen, ob das Subprojekt eine Android-Erweiterung hat (Library oder App)
val android = project.extensions.findByName("android")
if (android != null) {
// Wir versuchen, auf die 'namespace'-Eigenschaft zuzugreifen.
// Da wir hier im Root-Skript sind und die Typen dynamisch sind, nutzen wir Reflection/Dynamik.
try {
val namespaceProp = android.javaClass.getMethod("getNamespace")
val currentNamespace = namespaceProp.invoke(android)
if (currentNamespace == null) {
// Wenn kein Namespace gesetzt ist, setzen wir ihn auf den Gruppennamen oder Package-Namen
val setNamespace = android.javaClass.getMethod("setNamespace", String::class.java)
val newNamespace = project.group.toString()
setNamespace.invoke(android, newNamespace)
println("FIX: Namespace für '${project.name}' auf '$newNamespace' gesetzt.")
}
} catch (e: Exception) {
println("WARNUNG: Konnte Namespace für ${project.name} nicht automatisch setzen: $e")
}
}
}
// 2. DANACH erst die Abhängigkeit zur App definieren
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}

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#org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
#android.useAndroidX=true
org.gradle.jvmargs=-Xmx4G
android.useAndroidX=true
android.enableJetifier=true
android.defaults.buildfeatures.buildconfig=true
android.nonTransitiveRClass=false
android.nonFinalResIds=false

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#distributionBase=GRADLE_USER_HOME
#distributionPath=wrapper/dists
#zipStoreBase=GRADLE_USER_HOME
#zipStorePath=wrapper/dists
#distributionUrl=https\://services.gradle.org/distributions/gradle-8.14-all.zip
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-all.zip

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afterEvaluate {
android {
namespace = android.namespace ?: "com.isar.isar_flutter_libs"
}
}

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pluginManagement {
val flutterSdkPath = try {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
} catch (e: Exception) {
throw GradleException("flutter.sdk not found in local.properties")
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.6.0" apply false // Version kann variieren
id("org.jetbrains.kotlin.android") version "2.1.0" apply false // Version kann variieren
}
include(":app")