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6 changed files with 5 additions and 17 deletions
12
README.md
12
README.md
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@ -1,12 +0,0 @@
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# ddServer
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This is a simple Webserver, which helps zou creating monsters for a dungeons & dragons game
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## Installation
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Either clone the repo and build it your self.
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- You need to have go installed for that
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Or download the latest release and start your server with
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```bash
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./ddServer
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```
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@ -25,7 +25,7 @@ func AboutHandler(content embed.FS) http.HandlerFunc {
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}
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// Execute the template with the provided data
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data := map[string]any{
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data := map[string]interface{}{
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"Title": "Dungeons & Dragons Monster Generator",
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}
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err = tmpl.ExecuteTemplate(w, "about", data)
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@ -23,7 +23,7 @@ func ContactHandler(content embed.FS) http.HandlerFunc {
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}
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// Execute the contact template
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err = tmpl.ExecuteTemplate(w, "contact", map[string]any{
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err = tmpl.ExecuteTemplate(w, "contact", map[string]interface{}{
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"Title": "Dungeons & Dragons Monster Generator",
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})
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if err != nil {
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@ -42,7 +42,7 @@ func FormHandler(content embed.FS, monsters *[]model.Monster) http.HandlerFunc {
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}
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// Execute the template and render the response.
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data := map[string]any{
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data := map[string]interface{}{
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"Title": "Dungeons & Dragons Monster Generator",
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"Monsters": *monsters,
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}
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@ -28,7 +28,7 @@ func MainHandler(content embed.FS, monsters *[]model.Monster) http.HandlerFunc {
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defer mu.Unlock()
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// Execute the main template with the provided data
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err = tmpl.ExecuteTemplate(w, "main", map[string]any{
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err = tmpl.ExecuteTemplate(w, "main", map[string]interface{}{
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"Title": "Dungeons & Dragons Monster Generator",
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"Monsters": *monsters,
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})
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@ -24,7 +24,7 @@ func MonsterTableHandler(content embed.FS, monsters *[]model.Monster) http.Handl
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}
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// Execute the template and pass the necessary data
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err = tmpl.ExecuteTemplate(w, "monsterTable", map[string]any{
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err = tmpl.ExecuteTemplate(w, "monsterTable", map[string]interface{}{
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"Title": "Dungeons & Dragons Monster Generator",
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"Monsters": *monsters,
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})
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