refactor(caesar): cleaned up from unneeded explanatory commits and build on_message function with match instead of if
This commit is contained in:
parent
7a4708eae2
commit
bb492aa962
13 changed files with 98 additions and 1658 deletions
21
Cargo.lock
generated
21
Cargo.lock
generated
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@ -460,6 +460,20 @@ dependencies = [
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"uuid",
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]
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[[package]]
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name = "caesar-desktop"
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version = "0.0.1"
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dependencies = [
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"caesar-core",
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]
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[[package]]
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name = "caesar-mobile"
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version = "0.0.1"
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dependencies = [
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"caesar-core",
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]
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[[package]]
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name = "caesar-transfer-iu"
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version = "0.3.1"
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@ -471,6 +485,13 @@ dependencies = [
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"shuttle-runtime",
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]
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[[package]]
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name = "caesar-tui"
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version = "0.0.1"
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dependencies = [
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"caesar-core",
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]
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[[package]]
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name = "cc"
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version = "1.0.96"
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@ -5,40 +5,10 @@ use clap::{Parser, Subcommand};
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use std::{env, sync::Arc};
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use tracing::debug;
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/// This struct defines the CLI arguments and subcommands for the caesar command line application.
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///
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/// The #[derive(Parser, Debug)] macro generates code that:
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/// - parses the command line arguments using the clap library
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/// - provides a Debug implementation for the struct
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///
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/// The #[command(version, about, long_about = None)] macro generates code that:
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/// - defines the version and about strings for the application
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/// - specifies that there is no long about help text
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///
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/// The #[command(subcommand)] macro generates code that:
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/// - defines a subcommand for the caesar command line application.
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/// Subcommands are used to break up a large number of options into
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/// smaller, more manageable groups.
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///
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/// The #[command] macro is used to annotate the `command` field of the struct.
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/// The `command` field is an Option<Commands> type, which means that the
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/// subcommand is optional.
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/// If the subcommand is not provided, the program will exit with a status code
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/// of 0 and without printing any output.
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///
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/// The Commands enum defines the possible subcommands for the caesar command
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/// line application.
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/// See the Commands enum definition for more information about the available
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/// subcommands.
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#[derive(Parser, Debug)]
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#[command(version = env!("CARGO_PKG_VERSION"), about = "Send and receive files securely")]
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#[command(long_about = None)]
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pub struct Args {
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/// The subcommand for the caesar command line application.
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/// Subcommands are used to break up a large number of options into smaller,
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/// more manageable groups.
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/// If no subcommand is provided, the program will exit with a status code
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/// of 0 and without printing any output.
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#[command(subcommand)]
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pub command: Option<Commands>,
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}
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@ -80,72 +50,19 @@ pub enum Commands {
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}
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impl Default for Args {
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// This function is called by the Default trait when no value is
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// provided for a field of type Args. It returns an instance of
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// Args that has been created by calling the new() function.
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//
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// The Default trait is used by various parts of the program to
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// provide a sensible default value for a field when no value is
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// provided. For example, the clap crate uses the Default trait when
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// parsing command line arguments to provide a default value for
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// a field.
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//
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// The new() function is a constructor function for Args that
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// creates an instance of Args with default field values.
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fn default() -> Self {
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Self::new()
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}
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}
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impl Args {
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/// Creates a new instance of Args by parsing command line arguments
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///
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/// This function is a constructor for Args. It uses the clap crate to parse
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/// command line arguments and creates an instance of Args with the values
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/// provided by the user.
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///
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/// The clap crate is a command line argument parser that is well tested and
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/// widely used. It provides a simple way to define command line
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/// arguments and generate helpful documentation for the user.
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///
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/// The `parse()` function is used to parse the command line arguments and
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/// return an instance of Args.
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pub fn new() -> Self {
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Self::parse()
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}
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/// Runs the command specified by the user
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///
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/// This function is called after the command line arguments have been
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/// parsed. It matches on the `command` field of the Args struct to determine
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/// what command the user wants to run.
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///
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/// The match statement checks the value of `command` and calls the
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/// appropriate function to run the command. The functions that are called
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/// are located in other modules of the program.
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///
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/// The `run()` function is called by the `main()` function of the program.
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/// The program's entry point is the `main()` function, which parses the
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/// command line arguments and then calls `run()` on the resulting Args
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/// instance.
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///
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/// The `run()` function returns a Result. The error type is `Box<dyn
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/// std::error::Error + Send + Sync>`. This means that the error type is a
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/// trait object that represents an error that can be sent across threads
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/// and sent over a network connection. The `Send` and `Sync` traits are part
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/// of the standard library and are used to indicate that the error type can
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/// be sent across threads and sent over a network connection.
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///
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/// The `run()` function does not return anything if the command is `None`.
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/// This is because `command` is an `Option<Commands>`. If the user does
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/// not specify a command, then `command` is `None`. In this case, there is
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/// nothing to run, so `run()` returns early with no error.
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pub async fn run(&self) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
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debug!("args: {:#?}", self);
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match &self.command {
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// If the user wants to send files, call `start_sender()` in the
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// `sender` module with the list of files that the user wants to
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// send.
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Some(Commands::Send { relay, files }) => {
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let relay_string: String = relay
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.as_deref()
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@ -158,9 +75,6 @@ impl Args {
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let files_arc = Arc::new(files.to_vec());
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sender::start_sender(relay_arc, files_arc).await;
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}
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// If the user wants to receive files, call `start_receiver()` in the
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// `receiver` module with the name of the transfer that the user
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// wants to download.
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Some(Commands::Receive {
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relay,
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overwrite: _,
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@ -177,9 +91,6 @@ impl Args {
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)
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.await;
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}
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// If the user wants to start a relay server, call `start_ws()` in the
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// `relay` module with the port and listen address that the user
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// specified.
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Some(Commands::Serve {
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port,
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listen_address,
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@ -187,9 +98,6 @@ impl Args {
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println!("Serve with address '{listen_address:?}' and '{port:?}'");
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relay::server::start_ws(port.as_ref(), listen_address.as_ref()).await;
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}
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// If the user does not specify a command, return early with no error.
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// This is because `command` is an `Option<Commands>`. If the user does
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// not specify a command, then `command` is `None`.
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None => {}
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}
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Ok(())
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@ -22,21 +22,6 @@ use tracing::error;
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const DESTINATION: u8 = 0;
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const NONCE_SIZE: usize = 12;
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/// This struct represents a file that is being received.
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///
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/// The struct contains information about the file, such as its name, size,
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/// and the handle of the file on the disk.
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///
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/// The `name` field contains the name of the file, which is the name of the
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/// file on the disk.
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///
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/// The `size` field contains the size of the file in bytes.
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///
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/// The `progress` field contains the number of bytes that have already been
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/// received for the file.
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///
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/// The `handle` field contains a handle to the file on the disk, which is
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/// used to read the contents of the file.
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struct File {
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name: String,
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size: u64,
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@ -44,224 +29,58 @@ struct File {
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handle: fs::File,
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}
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/// This struct contains the context for the receiver.
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///
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/// This structure is used to keep track of the state of the receiver, and to
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/// pass information between functions.
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struct Context {
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/// The HMAC key that is used to verify that the packets that are received
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/// are authentic.
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///
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/// The HMAC key is generated by the sender, and is used to verify that the
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/// packets that are received are authentic. If the HMAC of a packet does
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/// not match the expected HMAC, then the packet is not processed.
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hmac: Vec<u8>,
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/// The sender that is used to send packets to the server.
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///
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/// The sender is used to send packets to the server. The sender is also
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/// used to receive packets from the server.
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sender: Sender,
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/// The ephemeral secret key that is used for key exchange with the sender.
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///
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/// The ephemeral secret key is generated by the receiver, and is used to
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/// exchange a shared key with the sender. The shared key is used to
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/// encrypt and decrypt packets.
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key: EphemeralSecret,
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/// The shared key that is used to encrypt and decrypt packets.
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///
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/// The shared key is established between the receiver and the sender during
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/// the key exchange. The shared key is used to encrypt and decrypt packets
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/// between the receiver and the sender. If the shared key is `None`, then the
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/// packets that are received are not processed.
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shared_key: Option<Aes128Gcm>,
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/// The files that are being received.
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///
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/// The files vector contains a list of all the files that are being
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/// received. Each file is represented by a `File` struct. The `name` field
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/// of the `File` struct contains the name of the file, which is the name of
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/// the file on the disk. The `size` field of the `File` struct contains the
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/// size of the file in bytes. The `progress` field of the `File` struct
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/// contains the number of bytes that have already been received for the
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/// file. The `handle` field of the `File` struct contains a handle to the
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/// file on the disk, which is used to read the contents of the file.
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files: Vec<File>,
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/// The sequence number of the next chunk that is expected to be received.
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///
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/// The sequence number is used to keep track of the sequence of chunks that
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/// are received. If a chunk does not have the expected sequence number,
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/// then the chunk is not processed.
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sequence: u32,
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/// The index of the file that is currently being received.
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///
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/// The index is used to keep track of which file is currently being
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/// received. The index is incremented after a file is completely received.
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index: usize,
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/// The progress of the current file that is being received.
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///
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/// The progress is used to keep track of the progress of the current file
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/// that is being received. The progress is calculated by dividing the
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/// number of bytes that have been received by the size of the file. The
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/// progress is sent to the server so that the sender knows how much of the
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/// file has been received.
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progress: u64,
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/// The total length of the current file that is being received.
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///
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/// The length is used to keep track of the total length of the current file
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/// that is being received. The length is used to calculate the progress of
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/// the file.
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length: u64,
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}
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/// This function is called when the receiver receives a join room packet from
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/// the server. The packet contains the size of the list of files that the
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/// sender is going to send.
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///
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/// If the packet does not contain the size of the list, then an error is
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/// returned.
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///
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/// If the packet does contain the size of the list, then a message is printed
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/// to the console indicating that the receiver has connected to the room.
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///
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/// The function does not do anything else. It returns a `Status::Continue`
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/// variant to indicate that the event loop should continue processing events.
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fn on_join_room(size: Option<usize>) -> Status {
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// If the packet does not contain the size of the list, then return an error.
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if size.is_none() {
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return Status::Err("Invalid join room packet.".into());
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}
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// If the packet contains the size of the list, then print a message to the
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// console indicating that the receiver has connected to the room.
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println!("Connected to room.");
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// Return a `Status::Continue` variant to indicate that the event loop
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// should continue processing events.
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Status::Continue()
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}
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/// This function is called when the event loop receives an error packet from
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/// the server. The packet contains a message with a description of the error.
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///
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/// When an error occurs, the server sends an error packet to the client. The
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/// error packet contains a message with a description of the error. This
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/// function extracts that message and creates a `Status::Err` variant with it,
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/// which is then returned to be handled by the main event loop.
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///
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/// When the event loop receives a status variant that is an error, it exits
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/// with an error message containing the message from the error packet.
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///
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/// The message from the error packet is the only information that the event
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/// loop has about the error, so the message should be descriptive and
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/// helpful to the user. The message should not contain technical details
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/// about the error or how it occurred. Instead, the message should be
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/// written from the perspective of the user and should give the user enough
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/// information to understand what went wrong and how they might be able to
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/// fix the problem.
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///
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/// This function takes the message from the error packet and creates a
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/// `Status::Err` variant with it. The function returns this variant to be
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/// handled by the main event loop.
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fn on_error(message: String) -> Status {
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Status::Err(message)
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}
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/// This function is called when the event loop receives a leave room packet from
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/// the server. The packet contains the index of the file that was being
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/// transferred when the receiver left the room.
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///
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/// When the receiver receives a leave room packet, it means that the sender
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/// has disconnected from the room. In this case, the receiver should check if
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/// there are any files that were being transferred but not yet complete. If
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/// there are any incomplete files, the receiver should print a message to
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/// the user indicating that the transfer was interrupted.
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///
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/// If there are no incomplete files, then the receiver should exit
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/// normally. The `Status::Exit` variant is returned to the main event loop,
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/// which will cause the event loop to exit normally.
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///
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/// This function checks if there are any incomplete files by iterating over
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/// the list of files in the context. If there are any files with a progress
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/// less than 100%, then the function prints a message to the user and returns
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/// an error status.
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///
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/// If there are no incomplete files, then the function simply returns a
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/// `Status::Exit` variant. This will cause the main event loop to exit
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/// normally.
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fn on_leave_room(context: &mut Context, _: usize) -> Status {
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// Check if there are any incomplete files.
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if context.files.iter().any(|file| file.progress < 100) {
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// If there are any incomplete files, print a message to the user.
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println!();
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println!("Transfer was interrupted because the host left the room.");
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// Return an error status.
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Status::Err("Transfer was interrupted because the host left the room.".into())
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} else {
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// If there are no incomplete files, return a `Status::Exit` variant.
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// This will cause the event loop to exit normally.
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Status::Exit()
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}
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}
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/// This function is called when the event loop receives a list packet from
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/// the server. The packet contains a list of files to be transferred.
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///
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/// When this function is called, we know that the sender has successfully
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/// established a shared key with the receiver. Therefore, we can start
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/// receiving encrypted files.
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///
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/// This function iterates over the list of files in the packet and creates a
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/// file on disk for each file in the list. If a file with the same name already
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/// exists, an error is returned and the event loop is exited with an error
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/// message. This is because the receiver should not overwrite existing files
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/// without the user's explicit permission.
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///
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/// Once all the files have been created, the function initializes the context
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/// variables for the event loop. `index` is set to 0 to indicate that we are
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/// currently transferring the first file. `progress` is set to 0 to indicate
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/// that the progress of the first file is 0%. `sequence` is set to 0 to
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/// indicate that the first chunk of data we receive will have a sequence
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/// number of 0. `length` is set to 0 to indicate that we have not received
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/// any data yet.
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///
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/// If there is an error creating any of the files, the function returns an
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/// error status. This will cause the event loop to exit with an error message.
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///
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/// If there are no errors, the function returns a `Status::Continue()` variant.
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/// This will cause the event loop to continue running and wait for more
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/// packets from the sender.
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fn on_list(context: &mut Context, list: ListPacket) -> Status {
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if context.shared_key.is_none() {
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return Status::Err("Invalid list packet: no shared key established".into());
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}
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// Iterate over the list of files in the packet.
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for entry in list.entries {
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// Sanitize the file name to remove any characters that are not valid in
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// file names on the current platform.
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let path = sanitize_filename::sanitize(entry.name.clone());
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// Check if a file with the same name already exists.
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if Path::new(&path).exists() {
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// If the file already exists, return an error and exit the event loop
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// with an error message.
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return Status::Err(format!("The file '{}' already exists.", path));
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}
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// Try to create a new file with the sanitized file name.
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let handle = match fs::File::create(&path) {
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Ok(handle) => handle,
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Err(error) => {
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// If there is an error creating the file, return an error and
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// exit the event loop with an error message.
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return Status::Err(format!(
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"Error: Failed to create file '{}': {}",
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path, error
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@ -269,7 +88,6 @@ fn on_list(context: &mut Context, list: ListPacket) -> Status {
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}
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};
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// Create a new file struct for the file we just created.
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let file = File {
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name: entry.name,
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size: entry.size,
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@ -277,55 +95,22 @@ fn on_list(context: &mut Context, list: ListPacket) -> Status {
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progress: 0,
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};
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// Add the new file to the list of files in the context.
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context.files.push(file);
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}
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// Set the context variables for the event loop.
|
||||
context.index = 0;
|
||||
context.progress = 0;
|
||||
context.sequence = 0;
|
||||
context.length = 0;
|
||||
|
||||
// Return a `Status::Continue()` variant to indicate that the event loop
|
||||
// should continue running and wait for more packets from the sender.
|
||||
Status::Continue()
|
||||
}
|
||||
|
||||
/// This function handles a chunk packet received from the sender.
|
||||
///
|
||||
/// It checks that the shared key has been established, that the sequence number
|
||||
/// of the chunk matches the expected sequence number in the context, and that
|
||||
/// the index of the file in the context is valid.
|
||||
///
|
||||
/// If any of these checks fail, an error is returned and the event loop is
|
||||
/// stopped.
|
||||
///
|
||||
/// The function updates the length of the file, increments the sequence number
|
||||
/// in the context, and writes the contents of the chunk to the file.
|
||||
///
|
||||
/// The progress of the file is updated to be the ratio of the number of bytes
|
||||
/// read so far to the total size of the file.
|
||||
///
|
||||
/// If the progress of the file is 100%, or if the difference in progress between
|
||||
/// this chunk and the last chunk is greater than or equal to 1, or if this is the
|
||||
/// first chunk, a ProgressPacket is sent to the sender with the index of the file
|
||||
/// in the context and the progress of the file.
|
||||
///
|
||||
/// If the size of the file has been reached, the index of the current file is
|
||||
/// incremented, the length of the current file is set to 0, the progress of the
|
||||
/// current file is set to 0, and the sequence number is set to 0.
|
||||
///
|
||||
/// Finally, a Status::Continue() variant is returned to indicate that the event
|
||||
/// loop should continue running and wait for more packets from the sender.
|
||||
fn on_chunk(context: &mut Context, chunk: ChunkPacket) -> Status {
|
||||
// Check that the shared key has been established.
|
||||
if context.shared_key.is_none() {
|
||||
return Status::Err("Invalid chunk packet: no shared key established".into());
|
||||
}
|
||||
|
||||
// Check that the sequence number of the chunk matches the expected sequence
|
||||
// number in the context.
|
||||
if chunk.sequence != context.sequence {
|
||||
return Status::Err(format!(
|
||||
"Expected sequence {}, but got {}.",
|
||||
|
|
@ -333,40 +118,26 @@ fn on_chunk(context: &mut Context, chunk: ChunkPacket) -> Status {
|
|||
));
|
||||
}
|
||||
|
||||
// Get a mutable reference to the file in the context at the index of the
|
||||
// file.
|
||||
let Some(file) = context.files.get_mut(context.index) else {
|
||||
// If the index of the file in the context is invalid, return an error and
|
||||
// stop the event loop.
|
||||
return Status::Err("Invalid file index.".into());
|
||||
};
|
||||
|
||||
// Update the length of the file.
|
||||
context.length += chunk.chunk.len() as u64;
|
||||
|
||||
// Increment the sequence number in the context.
|
||||
context.sequence += 1;
|
||||
|
||||
// Write the contents of the chunk to the file.
|
||||
file.handle.write(&chunk.chunk).unwrap();
|
||||
|
||||
// Update the progress of the file.
|
||||
file.progress = (context.length * 100) / file.size;
|
||||
|
||||
// If the progress of the file is 100%, or if the difference in progress between
|
||||
// this chunk and the last chunk is greater than or equal to 1, or if this is the
|
||||
// first chunk, send a ProgressPacket to the sender.
|
||||
if file.progress == 100 || file.progress - context.progress >= 1 || chunk.sequence == 0 {
|
||||
context.progress = file.progress;
|
||||
|
||||
let progress = ProgressPacket {
|
||||
// Convert the index of the file in the context to a u32.
|
||||
index: context.index.try_into().unwrap(),
|
||||
// Convert the progress of the file to a u32.
|
||||
progress: context.progress.try_into().unwrap(),
|
||||
};
|
||||
|
||||
// Send the ProgressPacket to the sender.
|
||||
context.sender.send_encrypted_packet(
|
||||
&context.shared_key,
|
||||
DESTINATION,
|
||||
|
|
@ -377,9 +148,6 @@ fn on_chunk(context: &mut Context, chunk: ChunkPacket) -> Status {
|
|||
std::io::Write::flush(&mut stdout()).unwrap();
|
||||
}
|
||||
|
||||
// If the size of the file has been reached, increment the index of the
|
||||
// current file, set the length of the current file to 0, set the progress
|
||||
// of the current file to 0, and resets the sequence number to 0.
|
||||
if file.size == context.length {
|
||||
context.index += 1;
|
||||
context.length = 0;
|
||||
|
|
@ -389,65 +157,39 @@ fn on_chunk(context: &mut Context, chunk: ChunkPacket) -> Status {
|
|||
println!();
|
||||
}
|
||||
|
||||
// Return a Status::Continue() variant to indicate that the event loop should
|
||||
// continue running and wait for more packets from the sender.
|
||||
Status::Continue()
|
||||
}
|
||||
|
||||
/// This function is called when the Receiver receives a HandshakePacket from the
|
||||
/// Sender. It verifies the signature of the Sender's public key and generates its own
|
||||
/// public key. It then generates a shared secret key between the Receiver and the Sender
|
||||
/// using the Diffie-Hellman key exchange.
|
||||
///
|
||||
/// The Receiver sends back a HandshakeResponsePacket to the Sender with its own public
|
||||
/// key and a signature created using the shared secret key and its own private key.
|
||||
///
|
||||
/// The shared secret key is used to encrypt packets sent between the Receiver and the
|
||||
/// Sender.
|
||||
fn on_handshake(context: &mut Context, handshake: HandshakePacket) -> Status {
|
||||
// If a shared key has already been established, this means that the Receiver
|
||||
// has already performed the handshake, so return an error.
|
||||
if context.shared_key.is_some() {
|
||||
return Status::Err("Already performed handshake.".into());
|
||||
}
|
||||
|
||||
// Create a new HMAC using the hmac from the Context struct as the key.
|
||||
let mut mac = Hmac::<Sha256>::new_from_slice(&context.hmac).unwrap();
|
||||
|
||||
// Update the HMAC with the public key from the HandshakePacket.
|
||||
mac.update(&handshake.public_key);
|
||||
|
||||
// Call verify_slice() on the HMAC to verify the signature from the Sender.
|
||||
// If the signature is invalid, return an error.
|
||||
let verification = mac.verify_slice(&handshake.signature);
|
||||
if verification.is_err() {
|
||||
return Status::Err("Invalid signature from the sender.".into());
|
||||
}
|
||||
|
||||
// Generate the Receiver's public key from the private key.
|
||||
let public_key = context.key.public_key().to_sec1_bytes().into_vec();
|
||||
|
||||
// Create a new HMAC using the hmac from the Context struct as the key.
|
||||
let mut mac = Hmac::<Sha256>::new_from_slice(&context.hmac).unwrap();
|
||||
|
||||
// Update the HMAC with the public key of the Receiver.
|
||||
mac.update(&public_key);
|
||||
|
||||
// Serialize the resulting HMAC into a byte array and use it as the
|
||||
// signature in the HandshakeResponsePacket.
|
||||
let signature = mac.finalize().into_bytes().to_vec();
|
||||
// Create a new shared secret key between the Receiver and the Sender.
|
||||
let shared_public_key = PublicKey::from_sec1_bytes(&handshake.public_key).unwrap();
|
||||
|
||||
let shared_secret = context.key.diffie_hellman(&shared_public_key);
|
||||
let shared_secret = shared_secret.raw_secret_bytes();
|
||||
let shared_secret = &shared_secret[0..16];
|
||||
|
||||
// Create a new Aes128Gcm key from the shared secret.
|
||||
let shared_key: &Key<Aes128Gcm> = shared_secret.into();
|
||||
let shared_key = <Aes128Gcm as aes_gcm::KeyInit>::new(shared_key);
|
||||
|
||||
// Create the HandshakeResponsePacket and send it to the Sender.
|
||||
let handshake_response = HandshakeResponsePacket {
|
||||
public_key,
|
||||
signature,
|
||||
|
|
@ -457,39 +199,28 @@ fn on_handshake(context: &mut Context, handshake: HandshakePacket) -> Status {
|
|||
.sender
|
||||
.send_packet(DESTINATION, Value::HandshakeResponse(handshake_response));
|
||||
|
||||
// Store the shared key in the Context struct.
|
||||
context.shared_key = Some(shared_key);
|
||||
|
||||
// Return a Status::Continue() variant to indicate that the event loop should
|
||||
// continue running and wait for more packets from the Sender.
|
||||
Status::Continue()
|
||||
}
|
||||
|
||||
/// This function is called when a message is received from the Sender.
|
||||
///
|
||||
/// The message can be either text or binary. If it's text, we attempt to
|
||||
/// parse it as a JsonPacketResponse and match on the type of response it is.
|
||||
/// If it's binary, we attempt to decrypt it using the shared key (if it
|
||||
/// exists) and then decode it into a Packet. We then match on the type of
|
||||
/// value in the Packet and call the appropriate function with the relevant
|
||||
/// data.
|
||||
///
|
||||
/// If the message is not text or binary, we return a Status::Err with an
|
||||
/// appropriate error message.
|
||||
fn on_message(context: &mut Context, message: WebSocketMessage) -> Status {
|
||||
if message.is_text() {
|
||||
let text = message.into_text().unwrap();
|
||||
let packet = serde_json::from_str(&text).unwrap();
|
||||
|
||||
match message.clone() {
|
||||
WebSocketMessage::Text(text) => {
|
||||
let packet = match serde_json::from_str(&text) {
|
||||
Ok(packet) => packet,
|
||||
Err(_) => {
|
||||
return Status::Continue();
|
||||
}
|
||||
};
|
||||
return match packet {
|
||||
JsonPacketResponse::Join { size } => on_join_room(size),
|
||||
JsonPacketResponse::Leave { index } => on_leave_room(context, index),
|
||||
JsonPacketResponse::Error { message } => on_error(message),
|
||||
|
||||
_ => Status::Err(format!("Unexpected json packet: {:?}", packet)),
|
||||
};
|
||||
} else if message.is_binary() {
|
||||
let data = message.into_data();
|
||||
}
|
||||
WebSocketMessage::Binary(data) => {
|
||||
let data = &data[1..];
|
||||
|
||||
let data = if let Some(shared_key) = &context.shared_key {
|
||||
|
|
@ -503,35 +234,20 @@ fn on_message(context: &mut Context, message: WebSocketMessage) -> Status {
|
|||
|
||||
let packet = Packet::decode(data.as_ref()).unwrap();
|
||||
let value = packet.value.unwrap();
|
||||
|
||||
return match value {
|
||||
Value::List(list) => on_list(context, list),
|
||||
Value::Chunk(chunk) => on_chunk(context, chunk),
|
||||
Value::Handshake(handshake) => on_handshake(context, handshake),
|
||||
|
||||
_ => Status::Err(format!("Unexpected packet: {:?}", value)),
|
||||
};
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
Status::Err("Invalid message type".into())
|
||||
}
|
||||
|
||||
/// This function takes a websocket connection and an invite code,
|
||||
/// splits the connection into an outgoing and incoming part,
|
||||
/// creates a context for the connection, sends a join room packet,
|
||||
/// and starts two futures to handle incoming and outgoing messages.
|
||||
///
|
||||
/// The outgoing future reads from a channel and sends the messages
|
||||
/// through the outgoing part of the connection. If the sending fails,
|
||||
/// the future will print an error and exit.
|
||||
///
|
||||
/// The incoming future reads from the incoming part of the connection
|
||||
/// and passes the messages to the `on_message` function. If the message
|
||||
/// is an exit or an error, the function will print the error and exit.
|
||||
/// If the message is any other type of packet, it will be handled by the
|
||||
/// `on_message` function and the future will continue running.
|
||||
pub async fn start(socket: Socket, fragment: &str) {
|
||||
// Extract the room id and hmac from the invite code
|
||||
let Some(index) = fragment.rfind('-') else {
|
||||
println!("Error: The invite code '{}' is not valid.", fragment);
|
||||
return;
|
||||
|
|
@ -544,16 +260,12 @@ pub async fn start(socket: Socket, fragment: &str) {
|
|||
return;
|
||||
};
|
||||
|
||||
// Create a new ephemeral key pair
|
||||
let key = EphemeralSecret::random(&mut OsRng);
|
||||
|
||||
// Create a channel for sending messages
|
||||
let (sender, receiver) = flume::bounded(1000);
|
||||
|
||||
// Split the websocket connection into an outgoing and incoming part
|
||||
let (outgoing, incoming) = socket.split();
|
||||
|
||||
// Create a new context for the connection
|
||||
let mut context = Context {
|
||||
hmac,
|
||||
sender,
|
||||
|
|
@ -570,40 +282,32 @@ pub async fn start(socket: Socket, fragment: &str) {
|
|||
|
||||
println!("Attempting to join room '{}'...", id);
|
||||
|
||||
// Send a join room packet to the server
|
||||
context
|
||||
.sender
|
||||
.send_json_packet(JsonPacket::Join { id: id.to_string() });
|
||||
|
||||
// Create futures for handling incoming and outgoing messages
|
||||
let outgoing_handler = receiver.stream().map(Ok).forward(outgoing);
|
||||
let incoming_handler = incoming.try_for_each(|message| {
|
||||
// Call the on_message function to handle the message
|
||||
match on_message(&mut context, message) {
|
||||
// If the message is an exit, print a message and exit
|
||||
Status::Exit() => {
|
||||
context.sender.send_json_packet(JsonPacket::Leave);
|
||||
println!("Transfer has completed.");
|
||||
|
||||
return future::err(Error::ConnectionClosed);
|
||||
}
|
||||
// If the message is an error, print the error and exit
|
||||
Status::Err(error) => {
|
||||
println!("Error: {}", error);
|
||||
|
||||
return future::err(Error::ConnectionClosed);
|
||||
}
|
||||
// If the message is any other type of packet, do nothing
|
||||
_ => {}
|
||||
};
|
||||
|
||||
// Continue running the future
|
||||
future::ok(())
|
||||
});
|
||||
|
||||
// Pin the futures to the stack so they can run concurrently
|
||||
pin_mut!(incoming_handler, outgoing_handler);
|
||||
|
||||
// Wait for either future to complete
|
||||
future::select(incoming_handler, outgoing_handler).await;
|
||||
}
|
||||
#[cfg(test)]
|
||||
|
|
|
|||
|
|
@ -1,40 +1,3 @@
|
|||
/// This module is the entry point for the receiver command.
|
||||
/// It contains a single function, `start_receiver`, which is the
|
||||
/// entry point for the receiver program.
|
||||
///
|
||||
/// The `start_receiver` function takes a `String` which is the URL or
|
||||
/// invite code for the room that the receiver should join. If the
|
||||
/// URL is invalid or does not contain an invite code fragment,
|
||||
/// the function falls back to using the command line arguments to get
|
||||
/// the file paths to be sent.
|
||||
///
|
||||
/// The `start_receiver` function first creates a request to connect
|
||||
/// to the WebSocket server with a specific origin. This is done to
|
||||
/// prevent cross-origin requests, which are not allowed by the
|
||||
/// WebSocket protocol.
|
||||
///
|
||||
/// If creating the request succeeds, the function inserts the origin
|
||||
/// into the request headers. Then, it attempts to connect to the
|
||||
/// server using the `connect_async` function from the
|
||||
/// `tokio_tungstenite` crate.
|
||||
///
|
||||
/// If the connection attempt succeeds, the function extracts the
|
||||
/// invite code fragment from the URL and passes it to the `start`
|
||||
/// function in the `receiver::client` module. The `start` function is
|
||||
/// defined in the `receiver::client` module and is the function that
|
||||
/// interacts with the server to receive files.
|
||||
///
|
||||
/// If the connection attempt fails or the URL does not contain an
|
||||
/// invite code fragment, the function falls back to using the command
|
||||
/// line arguments to get the file paths to be sent. It then calls the
|
||||
/// `start` function in the `sender::client` module with the
|
||||
/// WebSocket stream and the file paths. The `start` function in the
|
||||
/// `sender::client` module is defined in the `sender::client`
|
||||
/// module and is the function that sends the files over the
|
||||
/// WebSocket connection.
|
||||
///
|
||||
/// The `start` function takes ownership of the WebSocket stream and
|
||||
/// the file paths, so we pass them by value.
|
||||
pub mod client;
|
||||
pub mod http_client;
|
||||
|
||||
|
|
@ -65,13 +28,6 @@ pub async fn start_receiver(relay: &str, name: &str) {
|
|||
Ok(()) => debug!("Success"),
|
||||
Err(e) => error!("Error: {e:?}"),
|
||||
};
|
||||
|
||||
// if let Err(e) = start_ws_com(res_ip.as_str(), res.local_room_id.as_str()).await {
|
||||
// debug!("Failed to connect local with first room_id: {e}");
|
||||
// if let Err(e) = start_ws_com(relay, res.relay_room_id.as_str()).await {
|
||||
// debug!("Failed to connect remote with first room_id: {e}");
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
pub async fn start_ws_com(relay: &str, name: &str) -> Result<(), Box<dyn std::error::Error>> {
|
||||
|
|
@ -81,8 +37,6 @@ pub async fn start_ws_com(relay: &str, name: &str) -> Result<(), Box<dyn std::er
|
|||
return Err("Failed to create request".into());
|
||||
};
|
||||
|
||||
// Insert the origin into the request headers to prevent
|
||||
// cross-origin requests.
|
||||
request
|
||||
.headers_mut()
|
||||
.insert("Origin", HeaderValue::from_str(relay).unwrap());
|
||||
|
|
@ -105,9 +59,5 @@ pub async fn start_ws_com(relay: &str, name: &str) -> Result<(), Box<dyn std::er
|
|||
Err(Box::new(e))
|
||||
}?,
|
||||
};
|
||||
// The start function is defined in the
|
||||
// receiver::client module and is the function that interacts with
|
||||
// the server to receive files.
|
||||
// receiver::start(socket, name).await
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,11 +4,6 @@ use tokio::sync::RwLock;
|
|||
use crate::relay::room::Room;
|
||||
use crate::relay::transfer::TransferResponse;
|
||||
|
||||
/// A struct that holds all of the rooms that the server knows about.
|
||||
///
|
||||
/// The rooms are stored in a `HashMap` with the room ID as the key and the
|
||||
/// room as the value. This means that looking up a room by its ID is an O(1)
|
||||
/// operation, which is very fast.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct AppState {
|
||||
pub rooms: HashMap<String, Room>,
|
||||
|
|
@ -16,35 +11,8 @@ pub struct AppState {
|
|||
}
|
||||
|
||||
impl AppState {
|
||||
/// Creates a new `Server` with an empty list of rooms.
|
||||
///
|
||||
/// The `rooms` field of the returned `Server` is an empty `HashMap`.
|
||||
/// This means that the server will not have any rooms when it is first
|
||||
/// created.
|
||||
///
|
||||
/// This function returns an `Arc<RwLock<Server>>` because the server
|
||||
/// needs to be shared between different parts of the program. The
|
||||
/// `Arc` makes it so that the server can be shared by multiple threads,
|
||||
/// and the `RwLock` makes it so that the server can be read from and
|
||||
/// written to from multiple threads at the same time.
|
||||
///
|
||||
/// The `Arc` and `RwLock` are both parts of the `tokio` library, which
|
||||
/// provides asynchronous programming tools for Rust.
|
||||
///
|
||||
/// The `Arc` and `RwLock` are used together to create a Mutex-like
|
||||
/// object that can be shared between threads. The main difference
|
||||
/// between a Mutex and an `Arc<RwLock<T>>` is that a Mutex can only be
|
||||
/// locked by one thread at a time, while an `Arc<RwLock<T>>` can be
|
||||
/// locked by multiple threads at the same time.
|
||||
///
|
||||
/// This function is used to create a new `Server` and share it between
|
||||
/// different parts of the program. The `Server` is shared because it
|
||||
/// needs to be able to handle connections from multiple clients at the
|
||||
/// same time.
|
||||
pub fn new() -> Arc<RwLock<AppState>> {
|
||||
// Create a new `Server` instance.
|
||||
Arc::new(RwLock::new(AppState {
|
||||
// Initialize the list of rooms to be empty.
|
||||
rooms: HashMap::new(),
|
||||
transfers: Vec::new(),
|
||||
}))
|
||||
|
|
|
|||
|
|
@ -11,27 +11,6 @@ use crate::relay::ResponsePacket;
|
|||
use uuid::Uuid;
|
||||
|
||||
type Sender = Arc<Mutex<SplitSink<axum::extract::ws::WebSocket, Message>>>;
|
||||
/// This struct represents a single client connection to the server.
|
||||
///
|
||||
/// A `Client` instance holds a `Sender` and a `room_id`.
|
||||
///
|
||||
/// The `Sender` is a type alias for a `tokio::sync::mpsc::Sender<Message>`.
|
||||
/// It is used to send messages to the client.
|
||||
///
|
||||
/// The `room_id` is an `Option<String>`. It is used to keep track of which
|
||||
/// room the client is currently in. If the `room_id` is `None`, then the
|
||||
/// client is not in any room. If the `room_id` is `Some(id)`, where `id` is a
|
||||
/// `String`, then the client is in the room with the ID `id`.
|
||||
///
|
||||
/// The `room_id` is used to keep track of which room the client is in so
|
||||
/// that the server knows which room to send messages to. When a client
|
||||
/// joins a room, their `room_id` is set to the ID of the room that they
|
||||
/// joined. When a client leaves a room, their `room_id` is set to `None`.
|
||||
///
|
||||
/// The `Client` struct is used to keep track of which room each client is
|
||||
/// in. It is used by the `Server` to determine which room to send messages
|
||||
/// to.
|
||||
///
|
||||
#[derive(Debug)]
|
||||
pub struct Client {
|
||||
sender: Sender,
|
||||
|
|
@ -39,22 +18,6 @@ pub struct Client {
|
|||
}
|
||||
|
||||
impl Client {
|
||||
/// Creates a new `Client` instance.
|
||||
///
|
||||
/// The `sender` argument is a `Sender` for sending messages to the client.
|
||||
/// It is used by the `Server` to send messages to the client.
|
||||
///
|
||||
/// The `room_id` field of the `Client` instance is set to `None` initially.
|
||||
/// This is because the client is not in any room when they first connect
|
||||
/// to the server.
|
||||
///
|
||||
/// The `sender` field of the `Client` instance is used to send messages to
|
||||
/// the client. When the server wants to send a message to the client, it
|
||||
/// uses the `sender` to send the message.
|
||||
///
|
||||
/// The `Client` instance is used by the `Server` to keep track of which
|
||||
/// room each client is in. It is used by the `Server` to determine which
|
||||
/// room to send messages to.
|
||||
pub fn new(sender: Sender) -> Client {
|
||||
Client {
|
||||
sender,
|
||||
|
|
@ -62,21 +25,6 @@ impl Client {
|
|||
}
|
||||
}
|
||||
|
||||
/// Sends a message to a client.
|
||||
///
|
||||
/// This function takes a `sender` argument, which is a `Mutex` guard
|
||||
/// for a WebSocket connection. The `sender` is used to send a message
|
||||
/// to the client.
|
||||
///
|
||||
/// The `message` argument is the message that is sent to the client. It
|
||||
/// is a WebSocket message.
|
||||
///
|
||||
/// This function locks the `sender` Mutex to ensure that only one thread
|
||||
/// can send a message at a time. This is because the SplitSink that the
|
||||
/// `sender` mutex guards is not thread-safe, and sending a message from
|
||||
/// multiple threads could result in the messages being sent out of order.
|
||||
///
|
||||
/// If sending the message fails, this function logs an error message.
|
||||
async fn send(&self, sender: Sender, message: Message) {
|
||||
let mut sender = sender.lock().await;
|
||||
if let Err(error) = sender.send(message).await {
|
||||
|
|
@ -84,82 +32,21 @@ impl Client {
|
|||
}
|
||||
}
|
||||
|
||||
/// Sends a packet to a client.
|
||||
///
|
||||
/// This function takes a `sender` argument, which is a `Mutex` guard
|
||||
/// for a WebSocket connection. The `sender` is used to send a message
|
||||
/// to the client.
|
||||
///
|
||||
/// The `packet` argument is the packet that is sent to the client. It
|
||||
/// is a struct that contains the data that is being sent.
|
||||
///
|
||||
/// This function serializes the `packet` using serde_json and sends it
|
||||
/// to the client as a WebSocket Text message.
|
||||
///
|
||||
/// This function locks the `sender` Mutex to ensure that only one thread
|
||||
/// can send a message at a time. This is because the SplitSink that the
|
||||
/// `sender` mutex guards is not thread-safe, and sending a message from
|
||||
/// multiple threads could result in the messages being sent out of order.
|
||||
async fn send_packet(&self, sender: Sender, packet: ResponsePacket) {
|
||||
let serialized_packet = serde_json::to_string(&packet).unwrap();
|
||||
|
||||
self.send(sender, Message::Text(serialized_packet)).await;
|
||||
}
|
||||
|
||||
/// Sends an error packet to a client.
|
||||
///
|
||||
/// This function takes a `sender` argument, which is a `Mutex` guard
|
||||
/// for a WebSocket connection. The `sender` is used to send a message
|
||||
/// to the client.
|
||||
///
|
||||
/// The `message` argument is the message that is sent to the client. It
|
||||
/// is a string that describes the error.
|
||||
///
|
||||
/// This function creates an error packet with the `message` and sends it
|
||||
/// to the client using the `send_packet` function.
|
||||
///
|
||||
/// This function locks the `sender` Mutex to ensure that only one thread
|
||||
/// can send a message at a time. This is because the SplitSink that the
|
||||
/// `sender` mutex guards is not thread-safe, and sending a message from
|
||||
/// multiple threads could result in the messages being sent out of order.
|
||||
async fn send_error_packet(&self, sender: Sender, message: String) {
|
||||
let error_packet = ResponsePacket::Error { message };
|
||||
|
||||
self.send_packet(sender, error_packet).await
|
||||
}
|
||||
|
||||
/// Handles a CreateRoom request from a client.
|
||||
///
|
||||
/// This function is called when a client sends a CreateRoom request to
|
||||
/// the server. The server will create a new room with the specified
|
||||
/// size and return the room's identifier to the client.
|
||||
///
|
||||
/// This function takes a `server` argument, which is a `RwLock`
|
||||
/// guard for the server's state. The `server` is used to check if the
|
||||
/// current client is already in a room, and to insert the new room into
|
||||
/// the server's state.
|
||||
///
|
||||
/// If the current client is already in a room, this function returns
|
||||
/// without doing anything. This is to prevent a client from being in
|
||||
/// multiple rooms at the same time.
|
||||
///
|
||||
/// If there is already a room with the same identifier as the one that
|
||||
/// is being created, this function sends an error packet to the client
|
||||
/// and returns.
|
||||
///
|
||||
/// If there is no existing room with the same identifier, this function
|
||||
/// creates a new room with the specified size and inserts it into the
|
||||
/// server's state. It then sends a CreateRoom response packet to the
|
||||
/// client with the room's identifier.
|
||||
///
|
||||
/// This function locks the `server` RwLock to ensure that only one
|
||||
/// thread can access the server's state at a time. This is because the
|
||||
/// server's state is not thread-safe, and accessing it from multiple
|
||||
/// threads could result in undefined behavior.
|
||||
async fn handle_create_room(&mut self, server: &RwLock<AppState>, id: Option<String>) {
|
||||
let mut server = server.write().await;
|
||||
|
||||
// If the current client is already in a room, do nothing.
|
||||
if server.rooms.iter().any(|(_, room)| {
|
||||
room.senders
|
||||
.iter()
|
||||
|
|
@ -168,15 +55,12 @@ impl Client {
|
|||
return;
|
||||
}
|
||||
|
||||
// Generate a new room identifier.
|
||||
let size = Room::DEFAULT_ROOM_SIZE;
|
||||
let room_id = match id {
|
||||
Some(id) => id,
|
||||
None => Uuid::new_v4().to_string(),
|
||||
};
|
||||
|
||||
// If there is already a room with the same identifier, send an error
|
||||
// packet to the client and return.
|
||||
if server.rooms.contains_key(&room_id) {
|
||||
drop(server);
|
||||
|
||||
|
|
@ -188,46 +72,23 @@ impl Client {
|
|||
.await;
|
||||
}
|
||||
|
||||
// Create a new room with the specified size and insert it into the
|
||||
// server's state.
|
||||
let mut room = Room::new(size);
|
||||
room.senders.push(self.sender.clone());
|
||||
|
||||
server.rooms.insert(room_id.clone(), room);
|
||||
|
||||
// Set the client's room ID to the new room's identifier.
|
||||
self.room_id = Some(room_id.clone());
|
||||
|
||||
drop(server);
|
||||
|
||||
// Send a CreateRoom response packet to the client with the room's
|
||||
// identifier.
|
||||
debug!("Room created");
|
||||
self.send_packet(self.sender.clone(), ResponsePacket::Create { id: room_id })
|
||||
.await
|
||||
}
|
||||
|
||||
/// This function is called when the client sends a JoinRoom packet.
|
||||
///
|
||||
/// If the client is already in a room, then this function does nothing.
|
||||
///
|
||||
/// If the client is not in a room, then the function checks if the room
|
||||
/// specified in the packet exists. If the room does not exist, an error
|
||||
/// packet is sent to the client with a message indicating that the room
|
||||
/// does not exist.
|
||||
///
|
||||
/// If the room does exist, then the function checks if the room is full.
|
||||
/// If the room is full, an error packet is sent to the client with a
|
||||
/// message indicating that the room is full.
|
||||
///
|
||||
/// If the room is not full, then the client is added to the room and the
|
||||
/// function sends a JoinRoom response packet to the client with the size
|
||||
/// of the room (excluding the client itself) and a `size` field set to
|
||||
/// `None`. The response packet is sent to all other clients in the room.
|
||||
async fn handle_join_room(&mut self, server: &RwLock<AppState>, room_id: String) {
|
||||
let mut server = server.write().await;
|
||||
|
||||
// If the client is already in a room, do nothing.
|
||||
if server.rooms.iter().any(|(_, room)| {
|
||||
room.senders
|
||||
.iter()
|
||||
|
|
@ -236,8 +97,6 @@ impl Client {
|
|||
return;
|
||||
}
|
||||
|
||||
// Get a mutable reference to the room specified in the packet.
|
||||
// If the room does not exist, return an error to the client.
|
||||
let Some(room) = server.rooms.get_mut(&room_id) else {
|
||||
drop(server);
|
||||
|
||||
|
|
@ -246,7 +105,6 @@ impl Client {
|
|||
.await;
|
||||
};
|
||||
|
||||
// If the room is full, return an error to the client.
|
||||
if room.senders.len() >= room.size {
|
||||
drop(server);
|
||||
|
||||
|
|
@ -255,16 +113,9 @@ impl Client {
|
|||
.await;
|
||||
}
|
||||
|
||||
// Add the client to the room and set the client's room ID to the new
|
||||
// room's identifier.
|
||||
room.senders.push(self.sender.clone());
|
||||
self.room_id = Some(room_id);
|
||||
|
||||
// Create a list of futures to send JoinRoom response packets to all
|
||||
// other clients in the room. The `size` field of the response packet is
|
||||
// set to `None` if the client sending the packet is the one joining the
|
||||
// room. Otherwise, the `size` field is set to the number of clients in
|
||||
// the room minus one (to exclude the client joining the room).
|
||||
let mut futures = vec![];
|
||||
for sender in &room.senders {
|
||||
if Arc::ptr_eq(sender, &self.sender) {
|
||||
|
|
@ -283,120 +134,43 @@ impl Client {
|
|||
join_all(futures).await;
|
||||
}
|
||||
|
||||
/// Handles a request to leave a room.
|
||||
///
|
||||
/// This function is called when a client sends a `LeaveRoom` request
|
||||
/// packet. The function obtains a write lock on the server's state and
|
||||
/// does the following:
|
||||
///
|
||||
/// 1. Gets the room ID of the client who sent the request. If the client is
|
||||
/// not in a room, the function returns early.
|
||||
/// 2. Tries to get a mutable reference to the room with the obtained room
|
||||
/// ID. If the room does not exist, the function returns early.
|
||||
/// 3. Finds the index of the client's sender in the room's list of senders.
|
||||
/// If the client is not in the room, the function returns early.
|
||||
/// 4. Removes the client's sender from the room's list of senders.
|
||||
/// 5. Sets the client's room ID to `None`.
|
||||
/// 6. Creates a list of futures to send `LeaveRoom` response packets to
|
||||
/// all other clients in the room. The `index` field of the response
|
||||
/// packet is set to the index of the client's sender in the room's list
|
||||
/// of senders.
|
||||
/// 7. If the room is now empty, removes the room from the server's list
|
||||
/// of rooms.
|
||||
/// 8. Drops the write lock on the server's state.
|
||||
/// 9. Waits for all futures to complete.
|
||||
async fn handle_leave_room(&mut self, server: &RwLock<AppState>) {
|
||||
// Obtain a write lock on the server's state.
|
||||
let mut server = server.write().await;
|
||||
|
||||
// Get the room ID of the client who sent the request.
|
||||
let Some(room_id) = self.room_id.clone() else {
|
||||
// If the client is not in a room, return early.
|
||||
return;
|
||||
};
|
||||
|
||||
// Try to get a mutable reference to the room with the obtained room ID.
|
||||
let Some(room) = server.rooms.get_mut(&room_id) else {
|
||||
// If the room does not exist, return early.
|
||||
return;
|
||||
};
|
||||
|
||||
// Find the index of the client's sender in the room's list of senders.
|
||||
let Some(index) = room
|
||||
.senders
|
||||
.iter()
|
||||
.position(|sender| Arc::ptr_eq(sender, &self.sender))
|
||||
else {
|
||||
// If the client is not in the room, return early.
|
||||
return;
|
||||
};
|
||||
|
||||
// Remove the client's sender from the room's list of senders.
|
||||
room.senders.remove(index);
|
||||
|
||||
// Set the client's room ID to `None`.
|
||||
self.room_id = None;
|
||||
|
||||
// Create a list of futures to send `LeaveRoom` response packets to
|
||||
// all other clients in the room. The `index` field of the response
|
||||
// packet is set to the index of the client's sender in the room's list
|
||||
// of senders.
|
||||
let mut futures = vec![];
|
||||
for sender in &room.senders {
|
||||
futures.push(self.send_packet(sender.clone(), ResponsePacket::Leave { index }));
|
||||
}
|
||||
|
||||
// If the room is now empty, removes the room from the server's list
|
||||
// of rooms.
|
||||
if room.senders.is_empty() {
|
||||
server.rooms.remove(&room_id);
|
||||
}
|
||||
|
||||
// Drop the write lock on the server's state.
|
||||
drop(server);
|
||||
|
||||
// Wait for all futures to complete.
|
||||
join_all(futures).await;
|
||||
}
|
||||
|
||||
/// This function handles an incoming message from a client.
|
||||
///
|
||||
/// The message can be one of four types: `Text`, `Binary`, `Ping`, or `Close`.
|
||||
///
|
||||
/// If the message is `Text`, the function parses the message as a `RequestPacket` and
|
||||
/// calls the appropriate function to handle the request. If the message cannot be
|
||||
/// parsed as a `RequestPacket`, the function does nothing and returns early.
|
||||
///
|
||||
/// If the message is `Binary`, the function first acquires a read lock on the server's
|
||||
/// state. If the client is not currently in a room, the function drops the read lock and
|
||||
/// returns early. If the client is not in a room, or if the room does not exist, the
|
||||
/// function drops the read lock and returns early.
|
||||
///
|
||||
/// The function then finds the index of the client's sender in the room's list of
|
||||
/// senders. If the client's sender is not in the room's list of senders, the function
|
||||
/// drops the read lock and returns early.
|
||||
///
|
||||
/// The function then gets the binary data from the message and sets the first byte to
|
||||
/// the index of the client's sender in the room's list of senders. If there is no
|
||||
/// binary data in the message, the function drops the read lock and returns early.
|
||||
///
|
||||
/// The function then determines where to send the message. If the first byte of the
|
||||
/// message is less than the number of clients in the room, the function sends the message
|
||||
/// to the client at that index in the room's list of senders. If the first byte of the
|
||||
/// message is equal to the number of clients in the room plus one, the function sends the
|
||||
/// message to all clients in the room, excluding the client that sent the message.
|
||||
///
|
||||
/// If the first byte of the message is any other value, the function drops the read
|
||||
/// lock and returns early.
|
||||
///
|
||||
/// Finally, the function drops the read lock and waits for all futures to complete.
|
||||
///
|
||||
/// If the message is `Ping`, the function prints a message to stdout.
|
||||
///
|
||||
/// If the message is `Pong`, the function prints a message to stdout.
|
||||
///
|
||||
/// If the message is `Close`, the function prints a message to stdout and calls the
|
||||
/// `handle_close` function.
|
||||
pub async fn handle_message(&mut self, server: &RwLock<AppState>, message: Message) {
|
||||
match message {
|
||||
Message::Text(text) => {
|
||||
|
|
@ -411,22 +185,18 @@ impl Client {
|
|||
}
|
||||
}
|
||||
Message::Binary(_) => {
|
||||
// Acquire a read lock on the server's state.
|
||||
let server = server.read().await;
|
||||
|
||||
// If the client is not currently in a room, return early.
|
||||
let Some(room_id) = &self.room_id else {
|
||||
drop(server);
|
||||
return;
|
||||
};
|
||||
|
||||
// If the room does not exist, return early.
|
||||
let Some(room) = server.rooms.get(room_id) else {
|
||||
drop(server);
|
||||
return;
|
||||
};
|
||||
|
||||
// Find the index of the client's sender in the room's list of senders.
|
||||
let Some(index) = room
|
||||
.senders
|
||||
.iter()
|
||||
|
|
@ -436,8 +206,6 @@ impl Client {
|
|||
return;
|
||||
};
|
||||
|
||||
// Get the binary data from the message and set the first byte to
|
||||
// the index of the client's sender in the room's list of senders.
|
||||
let mut data = message.into_data();
|
||||
if data.is_empty() {
|
||||
drop(server);
|
||||
|
|
@ -446,12 +214,9 @@ impl Client {
|
|||
|
||||
let source = u8::try_from(index).unwrap();
|
||||
|
||||
// Determine where to send the message.
|
||||
let destination = usize::from(data[0]);
|
||||
data[0] = source;
|
||||
|
||||
// Send the message to the client at the destination index in the
|
||||
// room's list of senders.
|
||||
if destination < room.senders.len() {
|
||||
let sender = room.senders[destination].clone();
|
||||
|
||||
|
|
@ -459,8 +224,6 @@ impl Client {
|
|||
return self.send(sender, Message::Binary(data)).await;
|
||||
}
|
||||
|
||||
// Send the message to all clients in the room, excluding the
|
||||
// client that sent the message.
|
||||
if destination == usize::from(u8::MAX) {
|
||||
let mut futures = vec![];
|
||||
for sender in &room.senders {
|
||||
|
|
|
|||
|
|
@ -8,15 +8,6 @@ use serde::{Deserialize, Serialize};
|
|||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
#[serde(tag = "type", rename_all = "camelCase")]
|
||||
// This enum is used to represent the different types of requests that a client
|
||||
// can send to the server.
|
||||
//
|
||||
// The requests that a client can send are:
|
||||
//
|
||||
// * Join: A request to join a room. The request contains the ID of the room
|
||||
// that the client wants to join.
|
||||
// * Create: A request to create a new room.
|
||||
// * Leave: A request to leave the current room.
|
||||
pub enum RequestPacket {
|
||||
Join {
|
||||
// The ID of the room that the client wants to join.
|
||||
|
|
@ -28,45 +19,20 @@ pub enum RequestPacket {
|
|||
Leave,
|
||||
}
|
||||
|
||||
/// This enum is used to represent the different types of responses that the
|
||||
/// server can send to the client.
|
||||
///
|
||||
/// The responses that the server can send are:
|
||||
///
|
||||
/// * Join: A response to a `Join` request from the client. If the client
|
||||
/// successfully joined a room, the `size` field will be `Some` and contain
|
||||
/// the size of the room. If the client could not join a room, the `size` field
|
||||
/// will be `None`.
|
||||
/// * Create: A response to a `Create` request from the client. If the server
|
||||
/// successfully created a room, the `id` field will contain the ID of the
|
||||
/// room. If the server could not create a room, the `id` field will be empty.
|
||||
/// * Leave: A response to a `Leave` request from the client. If the client
|
||||
/// successfully left a room, the `index` field will contain the index of the
|
||||
/// client that left the room. If the client could not leave a room, the
|
||||
/// `index` field will be 0.
|
||||
/// * Error: A response to indicate that an error occurred. The `message`
|
||||
/// field will contain a description of the error.
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
#[serde(tag = "type", rename_all = "camelCase")]
|
||||
pub enum ResponsePacket {
|
||||
Join {
|
||||
/// The size of the room that the client joined. If the client could
|
||||
/// not join a room, this field will be `None`.
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
size: Option<usize>,
|
||||
},
|
||||
Create {
|
||||
/// The ID of the room that the server created. If the server could
|
||||
/// not create a room, this field will be empty.
|
||||
id: String,
|
||||
},
|
||||
Leave {
|
||||
/// The index of the client that left the room. If the client could not
|
||||
/// leave a room, this field will be 0.
|
||||
index: usize,
|
||||
},
|
||||
Error {
|
||||
/// A description of the error that occurred.
|
||||
message: String,
|
||||
},
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,44 +3,8 @@ use futures_util::stream::SplitSink;
|
|||
use std::sync::Arc;
|
||||
use tokio::sync::Mutex;
|
||||
|
||||
// A type alias for a sender to a WebSocket connection.
|
||||
//
|
||||
// The sender is a mutex-guarded, split sink of a WebSocket stream and Message
|
||||
// values. It is used to send messages to a client.
|
||||
//
|
||||
// The Mutex is used to ensure that only one thread can send a message at a
|
||||
// time. This is because the SplitSink is not thread-safe, and sending a
|
||||
// message from multiple threads could result in the messages being sent
|
||||
// out of order.
|
||||
//
|
||||
// The SplitSink is used to send messages to a client. It is the part of the
|
||||
// WebSocket stream that handles the sending of messages.
|
||||
//
|
||||
// The WebSocket stream is the underlying connection to the client. It is used
|
||||
// to send and receive messages.
|
||||
//
|
||||
// The Message value is the type of data that is sent over the WebSocket
|
||||
// connection. It is a struct that contains the data that is being sent.
|
||||
//
|
||||
// The type alias is used so that the type is not mentioned every time it is
|
||||
// used. This makes the code easier to read and understand.
|
||||
type Sender = Arc<Mutex<SplitSink<WebSocket, Message>>>;
|
||||
|
||||
/// A `Room` is a collection of clients that are connected to each other.
|
||||
///
|
||||
/// Each room has a set of clients, represented by a `Vec` of `Sender`
|
||||
/// instances. The `Sender` instances are used to send messages to the
|
||||
/// clients in the room.
|
||||
///
|
||||
/// The `senders` field is the list of senders that are connected to each
|
||||
/// other. Each sender is a mutex-guarded, split sink of a WebSocket
|
||||
/// stream and Message values. This is explained in more detail in the
|
||||
/// documentation for the `Sender` type alias in the `packets` module.
|
||||
///
|
||||
/// The `size` field is the maximum number of clients that a room can have.
|
||||
/// When a room reaches its maximum size, no more clients can join the room.
|
||||
/// This is used to prevent rooms from getting too full and causing the
|
||||
/// server to run out of memory.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Room {
|
||||
pub senders: Vec<Sender>,
|
||||
|
|
@ -48,25 +12,11 @@ pub struct Room {
|
|||
}
|
||||
|
||||
impl Room {
|
||||
/// The default size of a room.
|
||||
///
|
||||
/// This is the size that a room will have when it is created.
|
||||
pub const DEFAULT_ROOM_SIZE: usize = 2;
|
||||
|
||||
/// Creates a new `Room` with the given size.
|
||||
///
|
||||
/// The `size` parameter is the maximum number of clients that can join the
|
||||
/// room. If `size` is 0, then the room will not be able to hold any
|
||||
/// clients.
|
||||
///
|
||||
/// The `senders` field of the returned `Room` is an empty vector.
|
||||
///
|
||||
/// The `size` field of the returned `Room` is `size`.
|
||||
pub fn new(size: usize) -> Room {
|
||||
Room {
|
||||
// Initialize the list of senders to be empty.
|
||||
senders: Vec::new(),
|
||||
// Set the size of the room.
|
||||
size,
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,20 +1,3 @@
|
|||
/// This function starts the WebSocket server.
|
||||
///
|
||||
/// It configures the server to listen on the specified host and port. If
|
||||
/// these values are not specified in the environment, it falls back to using
|
||||
/// the defaults of "0.0.0.0" for the host and "8000" for the port.
|
||||
///
|
||||
/// It then sets up the application routes for the server. In this case, the
|
||||
/// only route is for the WebSocket connection.
|
||||
///
|
||||
/// The WebSocket route requires a `ConnectInfo` extractor to get the client's
|
||||
/// IP address, which is then used to store the client in a data structure
|
||||
/// keyed by their IP address. This allows for efficient lookup of clients by
|
||||
/// their IP address.
|
||||
///
|
||||
/// Finally, it starts the server by binding to the specified host and port,
|
||||
/// and running the application. If the server fails to bind to the specified
|
||||
/// host and port, it logs an error and exits.
|
||||
use axum::{
|
||||
extract::{ws::WebSocket, Json, Path, State, WebSocketUpgrade},
|
||||
http::StatusCode,
|
||||
|
|
@ -38,34 +21,7 @@ use crate::relay::client::Client;
|
|||
use crate::relay::transfer::TransferResponse;
|
||||
use crate::relay::{appstate::AppState, transfer::TransferRequest};
|
||||
|
||||
/// This function starts the WebSocket server.
|
||||
///
|
||||
/// It retrieves the environment variables that define how the server should
|
||||
/// be configured. If any of these variables are not defined, it sets a
|
||||
/// reasonable default value.
|
||||
///
|
||||
/// The environment variables are:
|
||||
///
|
||||
/// * `APP_ENVIRONMENT`: the environment the server is running in (defaults
|
||||
/// to "development").
|
||||
/// * `APP_HOST`: the host the server should listen on (defaults to "0.0.0.0").
|
||||
/// * `APP_PORT`: the port the server should listen on (defaults to "8000").
|
||||
/// * `APP_DOMAIN`: the domain the server is accessible at (defaults to "").
|
||||
///
|
||||
/// It then sets up the application routes for the server. In this case, the
|
||||
/// only route is for the WebSocket connection.
|
||||
///
|
||||
/// The WebSocket route requires a `ConnectInfo` extractor to get the client's
|
||||
/// IP address, which is then used to store the client in a data structure
|
||||
/// keyed by their IP address. This allows for efficient lookup of clients by
|
||||
/// their IP address.
|
||||
///
|
||||
/// Finally, it starts the server by binding to the specified host and port,
|
||||
/// and running the application. If the server fails to bind to the specified
|
||||
/// host and port, it logs an error and exits.
|
||||
pub async fn start_ws(port: Option<&i32>, listen_addr: Option<&String>) {
|
||||
// Retrieve environment variables and set defaults if necessary.
|
||||
let app_environemt = env::var("APP_ENVIRONMENT").unwrap_or("development".to_string());
|
||||
let app_host = match listen_addr {
|
||||
Some(address) => address.to_string(),
|
||||
None => env::var("APP_HOST").unwrap_or("0.0.0.0".to_string()),
|
||||
|
|
@ -75,27 +31,11 @@ pub async fn start_ws(port: Option<&i32>, listen_addr: Option<&String>) {
|
|||
None => env::var("APP_PORT").unwrap_or("8000".to_string()),
|
||||
};
|
||||
|
||||
// Log information about the server's configuration.
|
||||
debug!("Server configured to accept connections on host {app_host}...",);
|
||||
debug!("Server configured to listen connections on port {app_port}...",);
|
||||
|
||||
// Based on the environment variable, set the logging level.
|
||||
match app_environemt.as_str() {
|
||||
"development" => {
|
||||
debug!("Running in development mode");
|
||||
}
|
||||
"production" => {
|
||||
debug!("Running in production mode");
|
||||
}
|
||||
_ => {
|
||||
debug!("Running in development mode");
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new server data structure.
|
||||
let server = AppState::new();
|
||||
|
||||
// Set up the application routes.
|
||||
let app = Router::new()
|
||||
.route("/ws", get(ws_handler))
|
||||
.route("/upload", put(upload_info))
|
||||
|
|
@ -107,12 +47,9 @@ pub async fn start_ws(port: Option<&i32>, listen_addr: Option<&String>) {
|
|||
.make_span_with(DefaultMakeSpan::default().include_headers(true)),
|
||||
);
|
||||
|
||||
// Attempt to bind to the specified host and port.
|
||||
if let Ok(listener) = TcpListener::bind(&format!("{}:{}", app_host, app_port)).await {
|
||||
// Log successful binding.
|
||||
info!("Listening on: {}", listener.local_addr().unwrap());
|
||||
|
||||
// Run the server.
|
||||
axum::serve(
|
||||
listener,
|
||||
app.into_make_service_with_connect_info::<SocketAddr>(),
|
||||
|
|
@ -121,92 +58,19 @@ pub async fn start_ws(port: Option<&i32>, listen_addr: Option<&String>) {
|
|||
.await
|
||||
.unwrap();
|
||||
} else {
|
||||
// Log binding failure and exit.
|
||||
error!("Failed to listen on: {}:{}", app_host, app_port);
|
||||
}
|
||||
}
|
||||
|
||||
/// This function is an endpoint for the WebSocket route.
|
||||
///
|
||||
/// This function is called whenever a client makes a WebSocket request to
|
||||
/// the `/ws` endpoint.
|
||||
///
|
||||
/// The function takes two arguments:
|
||||
///
|
||||
/// - `ws`: This is the WebSocketUpgrade object, which is used to upgrade the
|
||||
/// HTTP connection to a WebSocket connection.
|
||||
/// - `State(shared_state)`: This is the state of the server, which is stored
|
||||
/// in a read-write lock. The state is shared between all WebSocket
|
||||
/// connections.
|
||||
/// - `ConnectInfo(addr)`: This is the information about the client that
|
||||
/// connected to the server. The function uses this information to log the
|
||||
/// address of the client that connected to the server.
|
||||
///
|
||||
/// The function upgrades the HTTP connection to a WebSocket connection using
|
||||
/// the `ws` argument. It then passes the upgraded WebSocket connection, along
|
||||
/// with the state of the server, to the `handle_socket` function.
|
||||
///
|
||||
/// The `handle_socket` function is defined in the `src/relay/mod.rs` file. It
|
||||
/// is the function that handles the WebSocket connection.
|
||||
///
|
||||
/// The `handle_socket` function takes three arguments:
|
||||
///
|
||||
/// - `socket`: This is the WebSocket connection that it should handle.
|
||||
/// - `who`: This is the address of the client that connected to the server.
|
||||
/// - `rooms`: This is the state of the server, which is stored in a read-write
|
||||
/// lock. The state is shared between all WebSocket connections.
|
||||
///
|
||||
/// The `handle_socket` function handles the WebSocket connection by calling
|
||||
/// the `handle_message` function on a `Client` object that it creates. The
|
||||
/// `handle_message` function is defined in the `src/relay/client.rs` file. The
|
||||
/// `handle_message` function handles incoming messages from the client and
|
||||
/// takes care of sending the appropriate response back to the client.
|
||||
pub async fn ws_handler(
|
||||
ws: WebSocketUpgrade,
|
||||
State(shared_state): State<Arc<RwLock<AppState>>>,
|
||||
// ConnectInfo(addr): ConnectInfo<SocketAddr>,
|
||||
) -> impl IntoResponse {
|
||||
debug!("Got Request on Websocket route");
|
||||
// debug!("WebSocket connection established from:{}", addr.to_string());
|
||||
debug!("Upgrading Connection");
|
||||
ws.on_upgrade(move |socket| handle_socket(socket, shared_state))
|
||||
}
|
||||
|
||||
/// This function is called when a new WebSocket connection is established.
|
||||
/// The function takes three arguments:
|
||||
///
|
||||
/// - `socket`: This is the WebSocket connection that it should handle.
|
||||
/// - `who`: This is the address of the client that connected to the server.
|
||||
/// - `rooms`: This is the state of the server, which is stored in a read-write
|
||||
/// lock. The state is shared between all WebSocket connections.
|
||||
///
|
||||
/// The function creates a `Client` object, which will handle the WebSocket
|
||||
/// connection. The `Client` object is created with an Arc-wrapped Mutex
|
||||
/// containing the `sender` of the WebSocket connection. The `sender` is used to
|
||||
/// send messages to the client.
|
||||
///
|
||||
/// The function then creates a new `split` of the WebSocket connection, which
|
||||
/// is a pair of a `sender` and a `receiver`. The `sender` is used to send
|
||||
/// messages to the client, and the `receiver` is used to receive messages from
|
||||
/// the client. The `receiver` is wrapped in a `Stream` (which is an async
|
||||
/// iterator) so that the function can use the `next` method to receive messages
|
||||
/// from the client.
|
||||
///
|
||||
/// The function then enters a loop that receives incoming messages from the
|
||||
/// client and handles them. For each received message, the function calls the
|
||||
/// `handle_message` method on the `Client` object that it created. The
|
||||
/// `handle_message` method is defined in the `src/relay/client.rs` file. The
|
||||
/// `handle_message` method handles incoming messages from the client and
|
||||
/// takes care of sending the appropriate response back to the client.
|
||||
///
|
||||
/// If the function encounters an error while reading a message from the
|
||||
/// client, it logs the error and breaks out of the loop.
|
||||
///
|
||||
/// After the loop finishes (either because an error occurred or because the
|
||||
/// client disconnected), the function calls the `handle_close` method on the
|
||||
/// `Client` object that it created. The `handle_close` method is defined in the
|
||||
/// `src/relay/client.rs` file. The `handle_close` method handles the close event
|
||||
/// from the client.
|
||||
async fn handle_socket(socket: WebSocket, rooms: Arc<RwLock<AppState>>) {
|
||||
let (sender, mut receiver) = socket.split();
|
||||
|
||||
|
|
@ -227,32 +91,13 @@ async fn handle_socket(socket: WebSocket, rooms: Arc<RwLock<AppState>>) {
|
|||
client.handle_close(&rooms).await
|
||||
}
|
||||
|
||||
/// This function sets up a signal handler for SIGINT (Ctrl+C) and SIGTERM
|
||||
/// (terminate) on Unix platforms. It does nothing on non-Unix platforms.
|
||||
///
|
||||
/// The function installs two signal handlers: one for SIGINT and one for
|
||||
/// SIGTERM. When either of these signals is received, the signal handler
|
||||
/// simply resolves the future with `()`. This allows the main function to
|
||||
/// wait for the signal handler to trigger a shutdown.
|
||||
///
|
||||
/// The function uses the `tokio::select!` macro to wait for either of the
|
||||
/// signal handlers to resolve. When the future returned by `tokio::select!`
|
||||
/// resolves, the function simply drops the value and does nothing else.
|
||||
///
|
||||
/// The function does not actually do anything itself. It simply waits for
|
||||
/// one of the signal handlers to trigger a shutdown.
|
||||
async fn shutdown_signal() {
|
||||
// Install a signal handler for SIGINT (Ctrl+C). This future resolves
|
||||
// when the user presses Ctrl+C.
|
||||
let ctrl_c = async {
|
||||
signal::ctrl_c()
|
||||
.await
|
||||
.expect("failed to install Ctrl+C handler");
|
||||
};
|
||||
|
||||
// Install a signal handler for SIGTERM (terminate). This future
|
||||
// resolves when the operating system sends a SIGTERM signal to the
|
||||
// program.
|
||||
#[cfg(unix)]
|
||||
let terminate = async {
|
||||
signal::unix::signal(signal::unix::SignalKind::terminate())
|
||||
|
|
@ -261,30 +106,19 @@ async fn shutdown_signal() {
|
|||
.await;
|
||||
};
|
||||
|
||||
// If we are not on a Unix platform, we don't need to install a signal
|
||||
// handler for SIGTERM. Instead, we create a future that never resolves.
|
||||
#[cfg(not(unix))]
|
||||
let terminate = std::future::pending::<()>();
|
||||
|
||||
// Wait for either of the two signal handlers to resolve. When one of them
|
||||
// resolves, the other one may still be waiting, but it doesn't matter
|
||||
// because we don't need to do anything else.
|
||||
tokio::select! {
|
||||
// If the Ctrl+C signal handler resolves, drop the value and do
|
||||
// nothing else.
|
||||
_ = ctrl_c => {},
|
||||
// If the terminate signal handler resolves, drop the value and do
|
||||
// nothing else.
|
||||
_ = terminate => {},
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn upload_info(
|
||||
State(shared_state): State<Arc<RwLock<AppState>>>,
|
||||
// ConnectInfo(addr): ConnectInfo<SocketAddr>,
|
||||
Json(payload): Json<TransferRequest>,
|
||||
) -> impl IntoResponse {
|
||||
// debug!("Got upload request from {}", addr.ip().to_string());
|
||||
let mut data = shared_state.write().await;
|
||||
match data
|
||||
.transfers
|
||||
|
|
|
|||
|
|
@ -31,94 +31,22 @@ const NONCE_SIZE: usize = 12;
|
|||
const MAX_CHUNK_SIZE: isize = u16::MAX as isize;
|
||||
const DELAY: Duration = Duration::from_millis(750);
|
||||
|
||||
/// A file that is to be sent.
|
||||
///
|
||||
/// This structure contains all the information about a file that is to be
|
||||
/// sent. It is used to keep track of the files that a user wants to send.
|
||||
#[derive(Clone)]
|
||||
struct File {
|
||||
/// The path to the file on the file system.
|
||||
///
|
||||
/// This is the path to the file on the user's file system. The path is
|
||||
/// used to open the file and read its contents.
|
||||
path: String,
|
||||
|
||||
/// The name of the file.
|
||||
///
|
||||
/// This is the name that the file will have when it is received by the
|
||||
/// receiver. This name is used when creating the file on the receiver's
|
||||
/// file system.
|
||||
name: String,
|
||||
|
||||
/// The size of the file in bytes.
|
||||
///
|
||||
/// This is the size of the file in bytes. The size is used to calculate
|
||||
/// the number of chunks that the file will be split into, and is also
|
||||
/// used to keep track of the progress of the file being sent.
|
||||
size: u64,
|
||||
}
|
||||
|
||||
/// The context for the sender.
|
||||
///
|
||||
/// This structure contains all the information that the sender needs in order
|
||||
/// to function properly. It is used to keep track of the state of the
|
||||
/// sender, and to pass information between functions.
|
||||
struct Context {
|
||||
/// The HMAC key for the sender.
|
||||
///
|
||||
/// This is the key that is used to sign packets. The key is also used to
|
||||
/// generate a URL that the receiver can use to join the session.
|
||||
hmac: Vec<u8>,
|
||||
|
||||
/// The sender that is used to send packets to the receiver.
|
||||
///
|
||||
/// This sender is used to send handshake packets, list packets, chunk
|
||||
/// packets, and progress packets to the receiver.
|
||||
sender: Sender,
|
||||
|
||||
/// The ephemeral keypair that is used to establish a shared key with the
|
||||
/// receiver.
|
||||
///
|
||||
/// This key is used to establish a shared key between the sender and
|
||||
/// receiver. The key is ephemeral, meaning that it is only used once in
|
||||
/// the session. The key is generated when the sender is created, and is
|
||||
/// then discarded after the session is complete.
|
||||
key: EphemeralSecret,
|
||||
|
||||
/// The files that the sender wants to send.
|
||||
///
|
||||
/// This vec contains all the information about the files that the sender
|
||||
/// wants to send. The vec is filled when the user specifies the files to
|
||||
/// send using the command line arguments.
|
||||
files: Vec<File>,
|
||||
|
||||
/// The shared key that is used to encrypt packets.
|
||||
///
|
||||
/// This value is set to `None` initially, and is set to `Some` when the
|
||||
/// shared key is established with the receiver. The shared key is used to
|
||||
/// encrypt packets that are sent to the receiver.
|
||||
shared_key: Option<Aes128Gcm>,
|
||||
|
||||
/// The task that is running in the background to send chunks of files to
|
||||
/// the receiver.
|
||||
///
|
||||
/// This task is created when the sender is created, and is used to send
|
||||
/// chunks of files to the receiver in the background. The task is
|
||||
/// initially set to `None`, but is set to `Some` when the task is spawned.
|
||||
/// The task is used to cancel the background task when the sender is
|
||||
/// dropped.
|
||||
task: Option<JoinHandle<()>>,
|
||||
}
|
||||
|
||||
/// This function is called when the client receives a create room packet
|
||||
/// from the server. The function is responsible for printing a URL to the
|
||||
/// console that the user can use to join the room.
|
||||
///
|
||||
/// The function first generates a base64 string from the hmac value that is
|
||||
/// used to verify the integrity of the room. The base64 string is then
|
||||
/// appended to the room id to create a URL. The URL is then printed to the
|
||||
/// console using the qr2term library. Finally, the function prints a
|
||||
/// message to the console with the URL.
|
||||
fn on_create_room(
|
||||
context: &Context,
|
||||
id: String,
|
||||
|
|
@ -130,7 +58,6 @@ fn on_create_room(
|
|||
let base64 = general_purpose::STANDARD.encode(&context.hmac);
|
||||
let url = format!("{}-{}", id, base64);
|
||||
|
||||
// let rand_name = generate_random_name();
|
||||
let hash_name = hash_random_name(transfer_name.clone());
|
||||
|
||||
let send_url = url.to_string();
|
||||
|
|
@ -146,8 +73,6 @@ fn on_create_room(
|
|||
.join()
|
||||
.unwrap();
|
||||
debug!("Got Result: {:?}", res);
|
||||
// Print a newline to the console to separate the output from the command
|
||||
// line.
|
||||
match res {
|
||||
Ok(transfer_response) => {
|
||||
if !transfer_response.local_room_id.is_empty()
|
||||
|
|
@ -155,20 +80,11 @@ fn on_create_room(
|
|||
{
|
||||
println!();
|
||||
|
||||
// Try to generate a QR code from the URL. If the function fails for some
|
||||
// reason, print an error message to the console.
|
||||
// if let Err(error) = qr2term::print_qr(&url) {
|
||||
// error!("Failed to generate QR code: {}", error);
|
||||
// }
|
||||
|
||||
if let Err(error) = qr2term::print_qr(&transfer_name) {
|
||||
error!("Failed to generate QR code: {}", error);
|
||||
}
|
||||
// Print a newline to the console to separate the output from the command
|
||||
// line.
|
||||
println!();
|
||||
|
||||
// Print a message to the console with the URL.
|
||||
println!("Created room: {}", url);
|
||||
println!("Transfername is: {}", transfer_name);
|
||||
}
|
||||
|
|
@ -178,43 +94,21 @@ fn on_create_room(
|
|||
}
|
||||
}
|
||||
|
||||
// Continue the event loop.
|
||||
Status::Continue()
|
||||
}
|
||||
|
||||
/// This function is called when the client receives a join room packet from
|
||||
/// the server. The function is responsible for sending a handshake packet to
|
||||
/// the server containing the client's public key and a signature generated
|
||||
/// using the client's private key and the room's hmac value.
|
||||
///
|
||||
/// The function first generates the client's public key from the private key.
|
||||
/// The public key is then serialized into a byte array.
|
||||
///
|
||||
/// Next, the function creates a HMAC object with the room's hmac value and
|
||||
/// updates it with the serialized public key. The resulting HMAC is then
|
||||
/// serialized into a byte array and used as the signature in the handshake
|
||||
/// packet.
|
||||
///
|
||||
/// Finally, the function sends the handshake packet to the server using the
|
||||
/// sender object.
|
||||
fn on_join_room(context: &Context, size: Option<usize>) -> Status {
|
||||
if size.is_some() {
|
||||
return Status::Err("Invalid join room packet.".into());
|
||||
}
|
||||
|
||||
// Generate the client's public key from the private key.
|
||||
let public_key = context.key.public_key().to_sec1_bytes().into_vec();
|
||||
|
||||
// Create a HMAC object with the room's hmac value and update
|
||||
// it with the serialized public key.
|
||||
let mut mac = Hmac::<Sha256>::new_from_slice(&context.hmac).unwrap();
|
||||
mac.update(&public_key);
|
||||
|
||||
// Serialize the resulting HMAC into a byte array and use it as the
|
||||
// signature in the handshake packet.
|
||||
let signature = mac.finalize().into_bytes().to_vec();
|
||||
|
||||
// Create the handshake packet and send it to the server.
|
||||
let handshake = HandshakePacket {
|
||||
public_key,
|
||||
signature,
|
||||
|
|
@ -227,106 +121,27 @@ fn on_join_room(context: &Context, size: Option<usize>) -> Status {
|
|||
Status::Continue()
|
||||
}
|
||||
|
||||
/// This function is called when an error packet is received from the
|
||||
/// server. It creates a `Status::Err` variant containing the error
|
||||
/// message from the server and returns it to be handled by the main
|
||||
/// event loop.
|
||||
///
|
||||
/// When an error occurs, the server sends an error packet to the
|
||||
/// client. The error packet contains a message with a description of
|
||||
/// the error. This function extracts that message and creates a
|
||||
/// `Status::Err` variant with it, which is then returned to be handled
|
||||
/// by the main event loop.
|
||||
///
|
||||
/// The main event loop checks the status of the client and performs
|
||||
/// the necessary actions based on its value. If the status is
|
||||
/// `Status::Err`, the event loop exits with an error message
|
||||
/// containing the error message from the server.
|
||||
///
|
||||
/// This function is called from the event loop when an error packet is
|
||||
/// received from the server.
|
||||
fn on_error(message: String) -> Status {
|
||||
Status::Err(message)
|
||||
}
|
||||
|
||||
/// This function is called when the server sends a leave room packet to
|
||||
/// the client. It is responsible for aborting the file transfer task,
|
||||
/// generating a new ECDH key pair for the next handshake, and setting the
|
||||
/// shared key to `None`.
|
||||
///
|
||||
/// When the server sends a leave room packet to the client, it means that
|
||||
/// the receiver has disconnected from the room. In this case, the client
|
||||
/// should abort the file transfer task and print an error message to the
|
||||
/// user.
|
||||
///
|
||||
/// If the client is currently transferring files, it should abort the task
|
||||
/// by calling `AbortHandle::abort` on the task handle.
|
||||
///
|
||||
/// After that, the client should generate a new ECDH key pair using the
|
||||
/// `EphemeralSecret::random` function from the `p256` crate. This key pair
|
||||
/// will be used for the next handshake with the server.
|
||||
///
|
||||
/// Finally, the client should set the shared key to `None` to indicate that
|
||||
/// there is no shared key established for the current room.
|
||||
///
|
||||
/// This function is called from the event loop when a leave room packet is
|
||||
/// received from the server.
|
||||
fn on_leave_room(context: &mut Context, _: usize) -> Status {
|
||||
if let Some(task) = &context.task {
|
||||
// If the client is currently transferring files, abort the task
|
||||
// by calling `AbortHandle::abort` on the task handle.
|
||||
task.abort();
|
||||
}
|
||||
|
||||
// Generate a new ECDH key pair for the next handshake.
|
||||
context.key = EphemeralSecret::random(&mut OsRng);
|
||||
|
||||
// Set the shared key to `None` to indicate that there is no shared key
|
||||
// established for the current room.
|
||||
context.shared_key = None;
|
||||
|
||||
// Set the task handle to `None` to indicate that there is no task
|
||||
// running.
|
||||
context.task = None;
|
||||
|
||||
// Print an error message to the user indicating that the transfer was
|
||||
// interrupted because the receiver disconnected.
|
||||
println!();
|
||||
error!("Transfer was interrupted because the receiver disconnected.");
|
||||
|
||||
// Continue the event loop.
|
||||
Status::Continue()
|
||||
}
|
||||
|
||||
/// This function is called by the event loop when a progress packet is
|
||||
/// received from the server.
|
||||
///
|
||||
/// The progress packet contains the index of the file that is being
|
||||
/// transferred and the current progress of that file as a percentage.
|
||||
///
|
||||
/// If the client does not have a shared key established with the server,
|
||||
/// the function returns an error and does not continue. This indicates
|
||||
/// that the event loop should exit with an error message.
|
||||
///
|
||||
/// The function then retrieves the file at the index specified by the
|
||||
/// progress packet from the context. If the index is out of bounds, the
|
||||
/// function returns an error and does not continue. This indicates that
|
||||
/// the event loop should exit with an error message.
|
||||
///
|
||||
/// The function then prints a message to the console indicating which file
|
||||
/// is currently being transferred and what its progress is. The progress
|
||||
/// message is printed to the same line as a carriage return (`\r`) so that
|
||||
/// it overwrites the previous message.
|
||||
///
|
||||
/// If the progress of the file is 100%, the function prints a newline
|
||||
/// (`\n`) to the console to move the cursor to the next line.
|
||||
///
|
||||
/// If the progress of the last file is 100%, the function returns
|
||||
/// `Status::Exit()`. This indicates that the event loop should exit
|
||||
/// successfully.
|
||||
///
|
||||
/// If any other condition is met, the function returns `Status::Continue()`.
|
||||
/// This indicates that the event loop should continue running.
|
||||
fn on_progress(context: &Context, progress: ProgressPacket) -> Status {
|
||||
if context.shared_key.is_none() {
|
||||
return Status::Err("Invalid progress packet: no shared key established".into());
|
||||
|
|
@ -351,50 +166,12 @@ fn on_progress(context: &Context, progress: ProgressPacket) -> Status {
|
|||
Status::Continue()
|
||||
}
|
||||
|
||||
/// This function reads a file in chunks, sends each chunk to the receiver over
|
||||
/// the WebSocket connection, and then sleeps for a short amount of time
|
||||
/// before sending the next chunk.
|
||||
///
|
||||
/// The function takes the sender, the shared key, and a vector of files to
|
||||
/// transfer as arguments.
|
||||
///
|
||||
/// For each file in the vector of files, the function reads the file in
|
||||
/// chunks, sends each chunk to the receiver over the WebSocket connection,
|
||||
/// and then sleeps for a short amount of time before sending the next chunk.
|
||||
///
|
||||
/// The chunk size is set to the maximum chunk size. If the number of bytes
|
||||
/// left to read in the file is less than the chunk size, the chunk size is set
|
||||
/// to the number of bytes left to read.
|
||||
///
|
||||
/// The function opens the file for reading using the tokio::fs::File::open
|
||||
/// function. If there is an error opening the file, the function prints an
|
||||
/// error message to the console and returns.
|
||||
///
|
||||
/// The function reads the file in chunks using the read_exact function from
|
||||
/// the tokio::io::AsyncReadExt trait. If there is an error reading from the
|
||||
/// file, the function prints an error message to the console and returns.
|
||||
///
|
||||
/// The function sends each chunk to the receiver over the WebSocket
|
||||
/// connection using the send_encrypted_packet function from the Sender struct.
|
||||
/// The function also increments the sequence number for each chunk that is
|
||||
/// sent.
|
||||
///
|
||||
/// After sending all of the chunks for a file, the function sleeps for a short
|
||||
/// amount of time using the tokio::time::sleep function. This helps to prevent
|
||||
/// the sender from overwhelming the receiver with too many messages.
|
||||
///
|
||||
/// The function repeats this process for all of the files in the vector of
|
||||
/// files.
|
||||
async fn on_chunk(sender: Sender, shared_key: Option<Aes128Gcm>, files: Vec<File>) {
|
||||
for file in files {
|
||||
// Initialize a sequence number for the chunks of this file
|
||||
let mut sequence = 0;
|
||||
// Set the chunk size to the maximum chunk size
|
||||
let mut chunk_size = MAX_CHUNK_SIZE;
|
||||
// Set the number of bytes left to read in the file
|
||||
let mut size = file.size as isize;
|
||||
|
||||
// Open the file for reading
|
||||
let mut handle = match tokio::fs::File::open(file.path).await {
|
||||
Ok(handle) => handle,
|
||||
Err(error) => {
|
||||
|
|
@ -404,64 +181,34 @@ async fn on_chunk(sender: Sender, shared_key: Option<Aes128Gcm>, files: Vec<File
|
|||
};
|
||||
|
||||
while size > 0 {
|
||||
// If the number of bytes left to read in the file is less than the
|
||||
// chunk size, set the chunk size to the number of bytes left to read
|
||||
if size < chunk_size {
|
||||
chunk_size = size;
|
||||
}
|
||||
|
||||
// Create a vector to hold the chunk of data to be read from the file
|
||||
let mut chunk = vec![0u8; chunk_size.try_into().unwrap()];
|
||||
// Read a chunk of data from the file into the vector
|
||||
handle.read_exact(&mut chunk).await.unwrap();
|
||||
|
||||
// Send the chunk to the receiver over the WebSocket connection
|
||||
sender.send_encrypted_packet(
|
||||
&shared_key,
|
||||
DESTINATION,
|
||||
Value::Chunk(ChunkPacket { sequence, chunk }),
|
||||
);
|
||||
|
||||
// Increment the sequence number for the next chunk
|
||||
sequence += 1;
|
||||
// Decrement the number of bytes left to read in the file
|
||||
size -= chunk_size;
|
||||
}
|
||||
|
||||
// Sleep for a short amount of time to prevent overwhelming the receiver
|
||||
// with too many messages
|
||||
sleep(DELAY).await;
|
||||
}
|
||||
}
|
||||
|
||||
/// This function sends a ListPacket to the receiver containing the list of
|
||||
/// files to be transferred. The ListPacket contains a vector of Entry structs,
|
||||
/// each of which represents one file.
|
||||
///
|
||||
/// The function creates a vector of Entry structs from the vector of File structs
|
||||
/// in the Context struct. Each Entry struct contains the index, name, and size
|
||||
/// of the corresponding File struct.
|
||||
///
|
||||
/// The function then sends the ListPacket to the receiver using the send_encrypted_packet
|
||||
/// function from the Sender struct.
|
||||
///
|
||||
/// After sending the ListPacket, the function spawns a task using tokio::spawn to
|
||||
/// call the on_chunk function with the Sender, shared_key, and vector of File
|
||||
/// structs as arguments. The on_chunk function will send each chunk of data for
|
||||
/// each file to the receiver.
|
||||
///
|
||||
/// The function returns Status::Continue(), which tells the main loop to continue
|
||||
/// running until all of the files have been transferred.
|
||||
fn on_handshake_finalize(context: &mut Context) -> Status {
|
||||
let mut entries = vec![];
|
||||
|
||||
for (index, file) in context.files.iter().enumerate() {
|
||||
let entry = list_packet::Entry {
|
||||
// The index of the file in the vector of Files in the Context struct
|
||||
index: index.try_into().unwrap(),
|
||||
// The name of the file
|
||||
name: file.name.clone(),
|
||||
// The size of the file in bytes
|
||||
size: file.size,
|
||||
};
|
||||
|
||||
|
|
@ -483,90 +230,34 @@ fn on_handshake_finalize(context: &mut Context) -> Status {
|
|||
Status::Continue()
|
||||
}
|
||||
|
||||
/// Handshake function that is called when the Sender receives a HandshakeResponsePacket
|
||||
/// from the Receiver. This function verifies the signature from the Receiver and if
|
||||
/// successful, creates a shared key using the from the PublicKey struct.
|
||||
///
|
||||
/// The shared key is used to encrypt and decrypt packets sent between the Sender
|
||||
/// and the Receiver.
|
||||
///
|
||||
/// This function is called by the main loop in client.rs.
|
||||
fn on_handshake(context: &mut Context, handshake_response: HandshakeResponsePacket) -> Status {
|
||||
if context.shared_key.is_some() {
|
||||
// If the shared key is already established, this means that the Sender
|
||||
// has already performed the handshake, so return an error.
|
||||
return Status::Err("Already performed handshake.".into());
|
||||
}
|
||||
|
||||
// Create a new HMAC using the hmac from the Context struct as the key.
|
||||
let mut mac = Hmac::<Sha256>::new_from_slice(&context.hmac).unwrap();
|
||||
|
||||
// Update the HMAC with the public key from the HandshakeResponsePacket.
|
||||
mac.update(&handshake_response.public_key);
|
||||
|
||||
// Call verify_slice() on the HMAC to verify the signature from the Receiver.
|
||||
// If the signature is invalid, return an error.
|
||||
let verification = mac.verify_slice(&handshake_response.signature);
|
||||
if verification.is_err() {
|
||||
return Status::Err("Invalid signature from the receiver.".into());
|
||||
}
|
||||
|
||||
// Create a new PublicKey struct from the public key bytes in the
|
||||
// HandshakeResponsePacket.
|
||||
let shared_public_key = PublicKey::from_sec1_bytes(&handshake_response.public_key).unwrap();
|
||||
|
||||
// Use the diffie_hellman() method from the PublicKey struct to create a shared
|
||||
// secret key between the Sender and the Receiver. The shared secret key is a
|
||||
// 16 byte long slice of bytes.
|
||||
let shared_secret = context.key.diffie_hellman(&shared_public_key);
|
||||
let shared_secret = shared_secret.raw_secret_bytes();
|
||||
let shared_secret = &shared_secret[0..16];
|
||||
|
||||
// Create a new Key struct from the shared secret key. The Key<Aes128Gcm> type
|
||||
// is used to encrypt and decrypt packets.
|
||||
let shared_key: &Key<Aes128Gcm> = shared_secret.into();
|
||||
let shared_key = <Aes128Gcm as aes_gcm::KeyInit>::new(shared_key);
|
||||
|
||||
// Set the shared_key field of the Context struct to the shared key.
|
||||
context.shared_key = Some(shared_key);
|
||||
|
||||
// Call on_handshake_finalize() to start the transfer of files between the
|
||||
// Sender and the Receiver.
|
||||
on_handshake_finalize(context)
|
||||
}
|
||||
|
||||
/// This function is called by the `Sender` when a new message is received over
|
||||
/// the WebSocket connection. The message could be a text message or a binary
|
||||
/// message. If it is a text message, it will be deserialized into a
|
||||
/// `JsonPacketResponse` enum. If it is a binary message, it will be decrypted
|
||||
/// if necessary and then deserialized into a `Packet` struct.
|
||||
///
|
||||
/// The `JsonPacketResponse` enum will have one of the following variants:
|
||||
///
|
||||
/// * `Create { id }`: The Receiver has created a new room with the given ID.
|
||||
/// * `Join { size }`: The Receiver has joined a room with `size` number of
|
||||
/// files.
|
||||
/// * `Leave { index }`: The Receiver has left a room.
|
||||
/// * `Error { message }`: The Receiver has encountered an error.
|
||||
///
|
||||
/// If the message is a binary message, the `Packet` struct will have a
|
||||
/// `Value` variant that will have one of the following variants:
|
||||
///
|
||||
/// * `HandshakeResponse`: The Receiver has responded to the Sender's
|
||||
/// `Handshake` packet.
|
||||
/// * `Progress`: The Receiver has sent progress information for one of the
|
||||
/// files in the room.
|
||||
///
|
||||
/// This function does the following:
|
||||
///
|
||||
/// * If the message is a text message, it is deserialized into a
|
||||
/// `JsonPacketResponse` enum and then matched on to call the appropriate
|
||||
/// function.
|
||||
/// * If the message is a binary message, it is decrypted if necessary and then
|
||||
/// deserialized into a `Packet` struct. The `Value` variant of the `Packet`
|
||||
/// struct is then matched on to call the appropriate function.
|
||||
///
|
||||
/// If the message is invalid, an error is returned.
|
||||
fn on_message(
|
||||
context: &mut Context,
|
||||
message: WebSocketMessage,
|
||||
|
|
@ -574,10 +265,14 @@ fn on_message(
|
|||
transfer_name: String,
|
||||
is_local: bool,
|
||||
) -> Status {
|
||||
if message.is_text() {
|
||||
let text = message.into_text().unwrap();
|
||||
let packet = serde_json::from_str(&text).unwrap();
|
||||
|
||||
match message.clone() {
|
||||
WebSocketMessage::Text(text) => {
|
||||
let packet = match serde_json::from_str(&text) {
|
||||
Ok(packet) => packet,
|
||||
Err(_) => {
|
||||
return Status::Continue();
|
||||
}
|
||||
};
|
||||
return match packet {
|
||||
JsonPacketResponse::Create { id } => {
|
||||
on_create_room(context, id, relay, transfer_name, is_local)
|
||||
|
|
@ -586,9 +281,9 @@ fn on_message(
|
|||
JsonPacketResponse::Leave { index } => on_leave_room(context, index),
|
||||
JsonPacketResponse::Error { message } => on_error(message),
|
||||
};
|
||||
} else if message.is_binary() {
|
||||
let data = message.into_data();
|
||||
let data = &data[1..];
|
||||
}
|
||||
WebSocketMessage::Binary(data) => {
|
||||
let data = data[1..].to_vec();
|
||||
|
||||
let data = if let Some(shared_key) = &context.shared_key {
|
||||
let nonce = &data[..NONCE_SIZE];
|
||||
|
|
@ -596,7 +291,7 @@ fn on_message(
|
|||
|
||||
shared_key.decrypt(nonce.into(), ciphertext).unwrap()
|
||||
} else {
|
||||
data.to_vec()
|
||||
data
|
||||
};
|
||||
|
||||
let packet = Packet::decode(data.as_ref()).unwrap();
|
||||
|
|
@ -607,27 +302,15 @@ fn on_message(
|
|||
on_handshake(context, handshake_response)
|
||||
}
|
||||
Value::Progress(progress) => on_progress(context, progress),
|
||||
|
||||
_ => Status::Err(format!("Unexpected packet: {:?}", value)),
|
||||
};
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
Status::Err("Invalid message type".into())
|
||||
}
|
||||
|
||||
/// Starts the sender client. This function will attempt to create a room with a size of 2
|
||||
/// (the number of clients that will be joining the room) and then it will open a file for
|
||||
/// each of the paths provided. It will then read chunks of data from each file and send them
|
||||
/// to the server.
|
||||
///
|
||||
/// This function takes two arguments:
|
||||
/// 1. `socket`: A `Socket` that represents the connection to the server.
|
||||
/// 2. `paths`: A `Vec` of `String`s that represent the paths to the files that will be sent
|
||||
/// to the server.
|
||||
///
|
||||
/// When the function is finished, it will exit and the transfer will be complete. If there
|
||||
/// is an error during the transfer, the function will print an error message to stdout and
|
||||
/// exit.
|
||||
pub async fn start(
|
||||
socket: Socket,
|
||||
paths: Vec<String>,
|
||||
|
|
@ -636,44 +319,33 @@ pub async fn start(
|
|||
transfer_name: String,
|
||||
is_local: bool,
|
||||
) {
|
||||
// Create a vector to store metadata about each file that will be sent.
|
||||
let mut files = vec![];
|
||||
|
||||
// For each path in the `paths` vector:
|
||||
for path in paths {
|
||||
// Attempt to open the file at the given path.
|
||||
let handle = match fs::File::open(&path) {
|
||||
// If the file is successfully opened, store it in the `handle` variable.
|
||||
Ok(handle) => handle,
|
||||
// If there is an error, print an error message to stdout and exit the function.
|
||||
Err(error) => {
|
||||
error!("Error: Failed to open file '{}': {}", path, error);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// Get the metadata for the file.
|
||||
let metadata = handle.metadata().unwrap();
|
||||
|
||||
// If the file is a directory, print an error message to stdout and exit the function.
|
||||
if metadata.is_dir() {
|
||||
error!("Error: The path '{}' does not point to a file.", path);
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the file name from the path.
|
||||
let name = Path::new(&path).file_name().unwrap().to_str().unwrap();
|
||||
|
||||
// Get the file size from the metadata.
|
||||
let size = metadata.len();
|
||||
|
||||
// If the file is empty, print an error message to stdout and exit the function.
|
||||
if size == 0 {
|
||||
error!("Error: The file '{}' is empty and cannot be sent.", name);
|
||||
return;
|
||||
}
|
||||
|
||||
// Add the file metadata to the `files` vector.
|
||||
files.push(File {
|
||||
name: name.to_string(),
|
||||
path,
|
||||
|
|
@ -681,54 +353,35 @@ pub async fn start(
|
|||
});
|
||||
}
|
||||
|
||||
// Generate a random key for HMAC.
|
||||
let mut hmac = [0u8; 32];
|
||||
OsRng.fill_bytes(&mut hmac);
|
||||
|
||||
// Generate a random key for AES-GCM.
|
||||
let key = EphemeralSecret::random(&mut OsRng);
|
||||
|
||||
// Create a channel to send packets to the server.
|
||||
let (sender, receiver) = flume::bounded(1000);
|
||||
|
||||
// Split the socket into separate send and receive streams.
|
||||
let (outgoing, incoming) = socket.split();
|
||||
|
||||
// Create a context that will be used throughout the transfer.
|
||||
let mut context = Context {
|
||||
// Store the sender half of the channel to send packets to the server.
|
||||
sender,
|
||||
// Store the ephemeral key for AES-GCM.
|
||||
key,
|
||||
// Store the files that will be sent to the server.
|
||||
files,
|
||||
|
||||
// Store the HMAC key.
|
||||
hmac: hmac.to_vec(),
|
||||
// Set the shared key to None.
|
||||
shared_key: None,
|
||||
// Set the current task to None.
|
||||
task: None,
|
||||
};
|
||||
|
||||
// Print a message to stdout indicating that the client is attempting to create a room.
|
||||
debug!("Attempting to create room...");
|
||||
|
||||
// Send a JSON packet to the server to create a room with a size of 2.
|
||||
debug!("With Room-ID: {:?}", room_id);
|
||||
context.sender.send_json_packet(JsonPacket::Create {
|
||||
id: room_id.clone(),
|
||||
});
|
||||
// context.sender.send_json_packet(JsonPacket::Create);
|
||||
|
||||
// Create a future that handles the outgoing stream of messages from the client to the
|
||||
// server.
|
||||
let outgoing_handler = receiver.stream().map(Ok).forward(outgoing);
|
||||
|
||||
// Create a future that handles the incoming stream of messages from the server to the
|
||||
// client.
|
||||
let incoming_handler = incoming.try_for_each(|message| {
|
||||
// Call the `on_message` function to handle the incoming message.
|
||||
match on_message(
|
||||
&mut context,
|
||||
message,
|
||||
|
|
@ -736,37 +389,26 @@ pub async fn start(
|
|||
transfer_name.clone(),
|
||||
is_local,
|
||||
) {
|
||||
// If the status is `Status::Exit`, the transfer is complete. Print a message to
|
||||
// stdout and exit the function.
|
||||
Status::Exit() => {
|
||||
// TODO: Signal Exit to the server
|
||||
context.sender.send_json_packet(JsonPacket::Leave);
|
||||
println!("Transfer has completed.");
|
||||
|
||||
// Exit the function with a `Result` of `Err`.
|
||||
return future::err(Error::ConnectionClosed);
|
||||
}
|
||||
// If the status is `Status::Err`, there was an error. Print an error message to
|
||||
// stdout and exit the function.
|
||||
Status::Err(error) => {
|
||||
error!("Error: {}", error);
|
||||
|
||||
// Exit the function with a `Result` of `Err`.
|
||||
return future::err(Error::ConnectionClosed);
|
||||
}
|
||||
// Otherwise, the message was handled successfully.
|
||||
_ => {}
|
||||
};
|
||||
|
||||
// Continue handling the incoming messages.
|
||||
future::ok(())
|
||||
});
|
||||
|
||||
// Pin the `incoming_handler` and `outgoing_handler` futures so that they do not move.
|
||||
pin_mut!(incoming_handler, outgoing_handler);
|
||||
|
||||
// Wait for either the `incoming_handler` or `outgoing_handler` to complete. If the
|
||||
// `incoming_handler` completes, return the result of the `incoming_handler`. If the
|
||||
// `outgoing_handler` completes, return the result of the `outgoing_handler`.
|
||||
future::select(incoming_handler, outgoing_handler).await;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,43 +1,3 @@
|
|||
/// Connects to the WebSocket server at `ws://0.0.0.0:8000/ws` with an
|
||||
/// `Origin` header of `ws://0.0.0.0:8000/ws`. This is the URL that the
|
||||
/// sender and receiver clients will connect to.
|
||||
///
|
||||
/// The `start_sender` function takes a reference to a vector of strings,
|
||||
/// which are the paths to the files that the sender will send over the
|
||||
/// WebSocket connection.
|
||||
///
|
||||
/// The function first creates a WebSocket request using the `IntoClientRequest`
|
||||
/// trait from `tungstenite`, which is defined on the `IntoClientRequest` struct.
|
||||
/// This struct is a type that represents a request to a WebSocket server.
|
||||
///
|
||||
/// The `into_client_request` function returns a `Result` because it may fail
|
||||
/// to create the request. In this case, we do not handle the error, so we just
|
||||
/// return if the result is an error.
|
||||
///
|
||||
/// Once we have a request, we insert the `Origin` header into the headers of
|
||||
/// the request. This is necessary because the WebSocket protocol requires the
|
||||
/// `Origin` header to be present in the handshake.
|
||||
///
|
||||
/// After that, we print out a message to the console indicating that we are
|
||||
/// attempting to connect to the server.
|
||||
///
|
||||
/// Next, we call the `connect_async` function from `tokio_tungstenite` which
|
||||
/// takes our request and attempts to connect to the server. This function
|
||||
/// returns a `Future` that resolves to a tuple of a `WebSocketStream` and a
|
||||
/// `Response` from the server. The `WebSocketStream` is a stream of
|
||||
/// WebSocket messages from the server, and the `Response` is the response
|
||||
/// from the server to our handshake request.
|
||||
///
|
||||
/// If connecting to the server fails, we print out an error message and
|
||||
/// return.
|
||||
///
|
||||
/// If connecting to the server succeeds, we pass the `WebSocketStream` and
|
||||
/// the paths to the files to the `start` function from the `sender` module.
|
||||
/// The `start` function is defined in the `sender` module, and it is the
|
||||
/// function that sends the files over the WebSocket connection.
|
||||
///
|
||||
/// The `start` function takes ownership of the `WebSocketStream` and the file
|
||||
/// paths, so we pass it the `paths` vector by value.
|
||||
pub mod client;
|
||||
pub mod http_client;
|
||||
pub mod util;
|
||||
|
|
@ -106,10 +66,8 @@ pub async fn start_local_ws() {
|
|||
let app_host = "0.0.0.0";
|
||||
let app_port = "9000";
|
||||
|
||||
// Create a new server data structure.
|
||||
let server = AppState::new();
|
||||
|
||||
// Set up the application routes.
|
||||
let app = Router::new()
|
||||
.route("/ws", get(ws_handler))
|
||||
.with_state(server)
|
||||
|
|
@ -124,7 +82,6 @@ pub async fn start_local_ws() {
|
|||
listener.local_addr().unwrap()
|
||||
);
|
||||
|
||||
// Run the server.
|
||||
axum::serve(
|
||||
listener,
|
||||
app.into_make_service_with_connect_info::<SocketAddr>(),
|
||||
|
|
@ -132,7 +89,6 @@ pub async fn start_local_ws() {
|
|||
.await
|
||||
.unwrap();
|
||||
} else {
|
||||
// Log binding failure and exit.
|
||||
error!("Failed to listen on: {}:{}", app_host, app_port);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,6 +51,6 @@ mod tests {
|
|||
|
||||
assert!(name.contains('-'));
|
||||
assert!(name.split('-').count() == 3);
|
||||
assert!(name.len() > 0);
|
||||
assert!(name.is_empty());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,180 +14,46 @@ use tokio::net::TcpStream;
|
|||
use tokio_tungstenite::tungstenite::protocol::Message as WebSocketMessage;
|
||||
use tokio_tungstenite::{MaybeTlsStream, WebSocketStream};
|
||||
|
||||
/// This struct is used to serialize/deserialize JSON packets sent
|
||||
/// between the client and the server.
|
||||
///
|
||||
/// The `type` field is used to specify the type of packet that is being sent.
|
||||
/// The possible values for this field are listed as variants of the enum.
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
#[serde(tag = "type", rename_all = "camelCase")]
|
||||
pub enum JsonPacket {
|
||||
/// Sent from the client to ask to join a room.
|
||||
///
|
||||
/// The `id` field specifies the ID of the room that the client wants
|
||||
/// to join.
|
||||
Join {
|
||||
/// The ID of the room that the client wants to join.
|
||||
id: String,
|
||||
},
|
||||
/// Sent from the client to ask to create a new room.
|
||||
Join { id: String },
|
||||
Create { id: Option<String> },
|
||||
// Create,
|
||||
/// Sent from the client to ask to leave the current room.
|
||||
Leave,
|
||||
}
|
||||
|
||||
/// This struct is used to serialize/deserialize JSON packets sent
|
||||
/// from the server to the client.
|
||||
///
|
||||
/// The `type` field is used to specify the type of packet that is being
|
||||
/// sent. The possible values for this field are listed as variants of the
|
||||
/// enum.
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
#[serde(tag = "type", rename_all = "camelCase")]
|
||||
pub enum JsonPacketResponse {
|
||||
/// Sent from the server to inform the client of the result of a `Join`
|
||||
/// packet.
|
||||
///
|
||||
/// If the client successfully joined a room, the `size` field will be
|
||||
/// `Some` and contain the size of the room. If the client could not join
|
||||
/// a room, the `size` field will be `None`.
|
||||
Join {
|
||||
/// The size of the room that the client joined. If the client could
|
||||
/// not join a room, this field will be `None`.
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
size: Option<usize>,
|
||||
},
|
||||
/// Sent from the server to inform the client of the result of a `Create`
|
||||
/// packet.
|
||||
///
|
||||
/// If the server successfully created a room, the `id` field will
|
||||
/// contain the ID of the room. If the server could not create a room,
|
||||
/// the `id` field will be empty.
|
||||
Create {
|
||||
/// The ID of the room that the server created. If the server could
|
||||
/// not create a room, this field will be empty.
|
||||
id: String,
|
||||
},
|
||||
/// Sent from the server to inform the client of the result of a `Leave`
|
||||
/// packet.
|
||||
///
|
||||
/// If the client successfully left a room, the `index` field will
|
||||
/// contain the index of the client that left the room. If the client
|
||||
/// could not leave a room, the `index` field will be 0.
|
||||
Leave {
|
||||
/// The index of the client that left the room. If the client could
|
||||
/// not leave a room, this field will be 0.
|
||||
index: usize,
|
||||
},
|
||||
/// Sent from the server to inform the client of an error.
|
||||
///
|
||||
/// The `message` field contains a description of the error.
|
||||
Error {
|
||||
/// A description of the error that occurred.
|
||||
message: String,
|
||||
},
|
||||
}
|
||||
|
||||
/// This enum represents the result of processing an event in the event loop.
|
||||
///
|
||||
/// The `Status` enum has three variants:
|
||||
///
|
||||
/// * `Continue` - This variant indicates that the event loop should
|
||||
/// continue processing events. This is the most common result and is used
|
||||
/// when the event loop has nothing special to do.
|
||||
///
|
||||
/// * `Exit` - This variant indicates that the event loop should exit. This
|
||||
/// is used when the event loop should exit because of an error or
|
||||
/// because the user has requested that the program exit.
|
||||
///
|
||||
/// * `Err` - This variant indicates that the event loop encountered an
|
||||
/// error. When the event loop receives a `Status::Err` variant, it should
|
||||
/// exit with an error message containing the message from the error packet.
|
||||
/// The message from the error packet is the only information that the event
|
||||
/// loop has about the error, so the message should be descriptive and
|
||||
/// helpful to the user. The message should not contain technical details
|
||||
/// about the error or how it occurred. Instead, the message should be
|
||||
/// written from the perspective of the user and should give the user enough
|
||||
/// information to understand what went wrong and how they might be able to
|
||||
/// fix the problem.
|
||||
#[derive(Debug, PartialEq)]
|
||||
pub enum Status {
|
||||
/// Indicates that the event loop should continue processing events.
|
||||
Continue(),
|
||||
/// Indicates that the event loop should exit.
|
||||
Exit(),
|
||||
/// Indicates that the event loop encountered an error.
|
||||
Err(String),
|
||||
}
|
||||
|
||||
/// A trait for sending JSON packets.
|
||||
///
|
||||
/// This trait provides a single method, `send_json_packet`, which sends a
|
||||
/// JSON packet over some underlying transport.
|
||||
pub trait JsonPacketSender {
|
||||
/// Sends a JSON packet.
|
||||
///
|
||||
/// This method takes a single argument, `packet`, which is the JSON packet
|
||||
/// to send. The packet will be serialized into a JSON string and then sent
|
||||
/// over the underlying transport.
|
||||
///
|
||||
/// Note that the exact semantics of what it means to "send a JSON packet"
|
||||
/// will depend on the specific implementation of this trait. However, in
|
||||
/// general, the packet will be sent as a single message over the
|
||||
/// transport, and the transport will be responsible for ensuring that the
|
||||
/// packet is delivered to the intended recipient.
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// If there is an error serializing the JSON packet, or if there is an
|
||||
/// error sending the serialized packet over the transport, this method
|
||||
/// may return an error. The exact semantics of what constitutes an error
|
||||
/// will depend on the specific implementation of this trait.
|
||||
fn send_json_packet(&self, packet: JsonPacket);
|
||||
}
|
||||
|
||||
/// A trait for sending Protocol Buffers packets over some underlying transport.
|
||||
///
|
||||
/// This trait provides two methods for sending Protocol Buffers packets:
|
||||
///
|
||||
/// * `send_packet` sends a packet in the clear (i.e., not encrypted).
|
||||
/// * `send_encrypted_packet` sends a packet encrypted using the AES-GCM
|
||||
/// algorithm with a 128-bit key.
|
||||
///
|
||||
/// The exact semantics of what it means to "send a packet" will depend on the
|
||||
/// specific implementation of this trait. However, in general, the packet will
|
||||
/// be serialized into a binary message using the Protocol Buffers wire format,
|
||||
/// and then sent over the underlying transport.
|
||||
///
|
||||
/// The `destination` argument specifies which recipient should receive the
|
||||
/// packet. This is a 1-byte field that is prepended to the serialized packet
|
||||
/// before it is sent.
|
||||
///
|
||||
/// The `key` argument is an optional AES-GCM key. If a key is provided, the
|
||||
/// packet will be encrypted before being sent. If no key is provided, the
|
||||
/// packet will be sent in the clear.
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// If there is an error serializing the Protocol Buffers packet, or if there
|
||||
/// is an error sending the serialized packet over the transport, either of
|
||||
/// these methods may return an error. The exact semantics of what constitutes
|
||||
/// an error will depend on the specific implementation of this trait.
|
||||
pub trait PacketSender {
|
||||
/// Sends a Protocol Buffers packet in the clear.
|
||||
///
|
||||
/// The packet will be serialized into a binary message using the Protocol
|
||||
/// Buffers wire format, and then sent over the underlying transport.
|
||||
fn send_packet(&self, destination: u8, packet: packets::packet::Value);
|
||||
|
||||
/// Sends a Protocol Buffers packet encrypted using AES-GCM.
|
||||
///
|
||||
/// The packet will be serialized into a binary message using the Protocol
|
||||
/// Buffers wire format, encrypted using AES-GCM with a 128-bit key, and
|
||||
/// then sent over the underlying transport.
|
||||
///
|
||||
/// If no key is provided, the packet will be sent in the clear.
|
||||
fn send_encrypted_packet(
|
||||
&self,
|
||||
key: &Option<Aes128Gcm>,
|
||||
|
|
@ -197,22 +63,6 @@ pub trait PacketSender {
|
|||
}
|
||||
|
||||
impl JsonPacketSender for Sender {
|
||||
/// Serializes the given JSON packet into a string, and then sends it as a
|
||||
/// text message over the underlying transport.
|
||||
///
|
||||
/// The `JsonPacket` type is defined in the `serde_json` crate, and it is a
|
||||
/// simple wrapper around a JSON object with string keys and values. This
|
||||
/// trait method is responsible for taking a `JsonPacket` and sending it
|
||||
/// over the WebSocket connection.
|
||||
///
|
||||
/// The `serde_json::to_string` function is used to serialize the packet
|
||||
/// into a JSON string. If this function returns an error, we panic
|
||||
/// because there is no reasonable recovery behavior in this case.
|
||||
///
|
||||
/// Once we have the JSON string, we wrap it in a `WebSocketMessage::Text`
|
||||
/// enum variant and send it over the WebSocket connection using the
|
||||
/// `send` method. If this method returns an error, we panic because there
|
||||
/// is no reasonable recovery behavior in this case.
|
||||
fn send_json_packet(&self, packet: JsonPacket) {
|
||||
let serialized_packet =
|
||||
serde_json::to_string(&packet).expect("Failed to serialize JSON packet.");
|
||||
|
|
@ -223,26 +73,6 @@ impl JsonPacketSender for Sender {
|
|||
}
|
||||
|
||||
impl PacketSender for Sender {
|
||||
/// Serializes the given packet value into a binary message, and then
|
||||
/// sends it over the underlying transport.
|
||||
///
|
||||
/// The `destination` parameter specifies which client should receive
|
||||
/// this message. The value of this parameter should be a byte that
|
||||
/// represents the client's index in the list of connected clients.
|
||||
///
|
||||
/// The `value` parameter specifies the actual data that should be sent
|
||||
/// to the client. This will be serialized into a `Packet` struct using
|
||||
/// the Protocol Buffers wire format.
|
||||
///
|
||||
/// This function will first encode the `Packet` struct into a vector of
|
||||
/// bytes using the Protocol Buffers wire format. It will then insert the
|
||||
/// `destination` byte as the first element of the vector, so that the
|
||||
/// receiving client knows which client this message is intended for.
|
||||
///
|
||||
/// Finally, this function will send the serialized packet over the
|
||||
/// underlying transport, which is assumed to be a WebSocket connection.
|
||||
/// If this send operation fails, this function will panic because there
|
||||
/// is no reasonable recovery behavior in this case.
|
||||
fn send_packet(&self, destination: u8, value: packets::packet::Value) {
|
||||
let packet = Packet { value: Some(value) };
|
||||
|
||||
|
|
@ -253,21 +83,6 @@ impl PacketSender for Sender {
|
|||
.expect("Failed to send Packet.");
|
||||
}
|
||||
|
||||
/// Similar to `send_packet`, but the message is encrypted using AES-GCM
|
||||
/// with a 128-bit key.
|
||||
///
|
||||
/// If no key is provided (i.e., if `key` is `None`), then the message will
|
||||
/// be sent in the clear.
|
||||
///
|
||||
/// This function works by generating a random 12-byte nonce using the
|
||||
/// `rand::OsRng` PRNG, encrypting the message using AES-GCM with the
|
||||
/// provided key and nonce, and then prepending the nonce to the ciphertext
|
||||
/// before sending it over the WebSocket connection. The receiving client
|
||||
/// will use the same key and nonce to decrypt the message.
|
||||
///
|
||||
/// Note that this function does not actually check whether the provided
|
||||
/// key is valid. If an invalid key is provided, the encryption will fail
|
||||
/// and the receiver will not be able to decrypt the message.
|
||||
fn send_encrypted_packet(
|
||||
&self,
|
||||
key: &Option<Aes128Gcm>,
|
||||
|
|
@ -293,43 +108,6 @@ impl PacketSender for Sender {
|
|||
}
|
||||
}
|
||||
|
||||
/// A sender is a type that allows us to send messages to a WebSocket client.
|
||||
///
|
||||
/// In this case, a sender is a channel that allows us to send WebSocket
|
||||
/// messages to a client. The messages can be any type that implements the
|
||||
/// `Into<WebSocketMessage>`.
|
||||
///
|
||||
/// The `WebSocketMessage` type represents any message that can be sent over a
|
||||
/// WebSocket connection. It can be a binary message, a text message, or a
|
||||
/// close message.
|
||||
///
|
||||
/// The `MaybeTlsStream` type is a stream that may or may not be encrypted.
|
||||
/// If the connection is encrypted (e.g., via TLS), then the stream will be
|
||||
/// encrypted. If the connection is not encrypted, then the stream will be
|
||||
/// unencrypted.
|
||||
///
|
||||
/// The `TcpStream` type is a stream that is used to connect to a remote
|
||||
/// server over a TCP connection.
|
||||
///
|
||||
/// The `WebSocketStream` type is a stream that is used to connect to a remote
|
||||
/// WebSocket server. It is a wrapper around the `MaybeTlsStream` stream that
|
||||
/// adds WebSocket-specific functionality.
|
||||
pub type Sender = flume::Sender<WebSocketMessage>;
|
||||
|
||||
/// A socket is a type that represents a WebSocket connection.
|
||||
///
|
||||
/// In this case, a socket is a wrapper around a `MaybeTlsStream` stream that
|
||||
/// adds WebSocket-specific functionality.
|
||||
///
|
||||
/// The `MaybeTlsStream` type is a stream that may or may not be encrypted.
|
||||
/// If the connection is encrypted (e.g., via TLS), then the stream will be
|
||||
/// encrypted. If the connection is not encrypted, then the stream will be
|
||||
/// unencrypted.
|
||||
///
|
||||
/// The `TcpStream` type is a stream that is used to connect to a remote
|
||||
/// server over a TCP connection.
|
||||
///
|
||||
/// The `WebSocketStream` type is a stream that is used to connect to a remote
|
||||
/// WebSocket server. It is a wrapper around the `MaybeTlsStream` stream that
|
||||
/// adds WebSocket-specific functionality.
|
||||
pub type Socket = WebSocketStream<MaybeTlsStream<TcpStream>>;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue