project: first attempt of reimplemantation of caesar with websockets

This commit is contained in:
Patryk Hegenberg 2024-04-26 13:03:52 +02:00
parent acfc0a51c7
commit 11531b7d50
19 changed files with 3820 additions and 1066 deletions

1305
Cargo.lock generated

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@ -1,30 +1,45 @@
[package]
name = "caesar"
name = "caesar_test"
version = "0.0.1"
edition = "2021"
authors = ["Manuel Keidel", "Patryk Hegenberg", "Krzysztof Stankiewicz"]
build = "src/build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[[bin]]
name = "caesar"
path = "src/main.rs"
[dependencies]
clap = { version = "4.5.4", features = ["derive"] }
reqwest = { version = "0.12.3", features = ["blocking", "json"] }
hyper = { version = "1", features = ["full"] }
tokio = { version = "1", features = ["full"] }
http-body-util = "0.1"
hyper-util = { version = "0.1", features = ["full"] }
futures-util = "0.3"
tungstenite = "0.20.1"
tokio = { version = "1.28.1", features = ["full"] }
tokio-tungstenite = { version = "0.20.1" }
serde_json = { version = "1.0" }
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
axum = "0.7.5"
rand = "0.8.5"
uuid = { version = "1.3.2", features = ["v4"] }
tracing = "0.1.40"
tracing-subscriber = {version = "0.3.18", features = ["env-filter"]}
env_logger = "0.11.3"
log = "0.4.21"
dotenv = { version = "0.15.0", features = ["clap"] }
tower-http = {version = "0.5.2", features = ["fs"]}
tracing-subscriber = { version = "0.3.18", features = ["env-filter"] }
dotenv = { version = "0.15.0", features = ["clap", "cli"] }
clap = { version = "4.5.4", features = ["derive"] }
flume = { git = "https://github.com/zesterer/flume", rev = "80d19c49" }
prost = "0.11.9"
prost-types = "0.11.9"
base64 = "0.21.2"
url = "2.4.0"
p256 = { version = "0.13.2", features = ["ecdh"] }
hmac = "0.12.1"
sha2 = "0.10.7"
rand = { version = "0.8.5", features = ["getrandom"] }
aes-gcm = "0.10.3"
sanitize-filename = "0.4.0"
qr2term = "0.3.1"
axum = { version = "0.7.5", features = ["ws"] }
tower-http = { version = "0.5.2", features = ["fs", "trace"] }
axum-client-ip = "0.6.0"
lazy_static = "1.4.0"
local-ip-address = "0.6.1"
sha2 = "0.10.8"
hex = "0.4.3"
axum-extra = { version = "0.9.3", features = ["typed-header"] }
headers = "0.4"
tower = { version = "0.4", features = ["util"] }
[build-dependencies]
prost-build = "0.5"

42
packets.proto Normal file
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@ -0,0 +1,42 @@
syntax = "proto3";
package Packets;
message HandshakePacket {
bytes publicKey = 1;
bytes signature = 2;
}
message HandshakeResponsePacket {
bytes publicKey = 1;
bytes signature = 2;
}
message ListPacket {
message Entry {
uint32 index = 1;
uint64 size = 2;
string name = 3;
}
repeated Entry entries = 1;
}
message ProgressPacket {
uint32 index = 1;
uint32 progress = 2;
}
message ChunkPacket {
uint32 sequence = 1;
bytes chunk = 2;
}
message Packet {
oneof value {
HandshakePacket handshake = 1;
HandshakeResponsePacket handshakeResponse = 2;
ListPacket list = 3;
ProgressPacket progress = 4;
ChunkPacket chunk = 5;
}
}

22
src/build.rs Normal file
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@ -0,0 +1,22 @@
// This build script is invoked by cargo when it is building our crate. It is responsible for
// generating code based on other protocol buffer definitions.
//
// Specifically, it generates Rust code from the `packets.proto` file in the root of our
// crate. This generated code is then compiled into our final binary.
//
// The `prost_build` crate is responsible for doing the actual work of generating code from
// protocol buffer definitions. We're passing it the path to our `.proto` file and the root
// directory of our crate.
extern crate prost_build;
fn main() {
// Invoke the `compile_protos` function from the `prost_build` crate. This function takes
// two arguments: a list of `.proto` files to compile and the root directory of our crate.
// It returns a `Result` indicating whether the compilation was successful or not.
//
// The `.unwrap()` method is then called on the `Result` to panic if the compilation
// failed. This is okay in a build script because it will stop the build process and
// prevent our code from being built.
prost_build::compile_protos(&["packets.proto"], &["."]).unwrap();
}

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@ -1,14 +1,44 @@
use crate::relay::server;
use crate::{
receiver::client as receiver,
sender::{client as sender, server::serf_file},
};
use crate::receiver;
use crate::relay;
use crate::sender;
use clap::{Parser, Subcommand};
use tracing::{debug, error, info};
use std::env;
use tracing::debug;
/// This struct defines the CLI arguments and subcommands for the caesar command line application.
///
/// The #[derive(Parser, Debug)] macro generates code that:
/// - parses the command line arguments using the clap library
/// - provides a Debug implementation for the struct
///
/// The #[command(version, about, long_about = None)] macro generates code that:
/// - defines the version and about strings for the application
/// - specifies that there is no long about help text
///
/// The #[command(subcommand)] macro generates code that:
/// - defines a subcommand for the caesar command line application.
/// Subcommands are used to break up a large number of options into
/// smaller, more manageable groups.
///
/// The #[command] macro is used to annotate the `command` field of the struct.
/// The `command` field is an Option<Commands> type, which means that the
/// subcommand is optional.
/// If the subcommand is not provided, the program will exit with a status code
/// of 0 and without printing any output.
///
/// The Commands enum defines the possible subcommands for the caesar command
/// line application.
/// See the Commands enum definition for more information about the available
/// subcommands.
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
#[command(version = env!("CARGO_PKG_VERSION"), about = "Send and receive files securely")]
#[command(long_about = None)]
pub struct Args {
/// The subcommand for the caesar command line application.
/// Subcommands are used to break up a large number of options into smaller,
/// more manageable groups.
/// If no subcommand is provided, the program will exit with a status code
/// of 0 and without printing any output.
#[command(subcommand)]
pub command: Option<Commands>,
}
@ -21,8 +51,8 @@ pub enum Commands {
#[arg(short, long)]
relay: Option<String>,
/// Path to file(s)
#[arg(value_name = "FILE")]
file: Option<String>,
#[arg(value_name = "FILES")]
files: Vec<String>,
},
/// Receives Files from the sender with the matching password
Receive {
@ -36,7 +66,7 @@ pub enum Commands {
/// Name of Transfer to download files
#[arg(value_name = "Transfer_Name")]
name: Option<String>,
name: String,
},
/// Start a relay server
Serve {
@ -47,103 +77,118 @@ pub enum Commands {
#[arg(short, long)]
listen_address: Option<String>,
},
/// Work with your configuration
Config {
/// Show path to config file
#[arg(short, long)]
path: bool,
/// View configured Options
#[arg(short, long)]
show: bool,
/// Edit the config file
#[arg(short, long)]
edit: bool,
/// Reset changed config
#[arg(short, long)]
reset: bool,
},
}
impl Default for Args {
// This function is called by the Default trait when no value is
// provided for a field of type Args. It returns an instance of
// Args that has been created by calling the new() function.
//
// The Default trait is used by various parts of the program to
// provide a sensible default value for a field when no value is
// provided. For example, the clap crate uses the Default trait when
// parsing command line arguments to provide a default value for
// a field.
//
// The new() function is a constructor function for Args that
// creates an instance of Args with default field values.
fn default() -> Self {
Self::new()
}
}
impl Args {
/// Creates a new instance of Args by parsing command line arguments
///
/// This function is a constructor for Args. It uses the clap crate to parse
/// command line arguments and creates an instance of Args with the values
/// provided by the user.
///
/// The clap crate is a command line argument parser that is well tested and
/// widely used. It provides a simple way to define command line
/// arguments and generate helpful documentation for the user.
///
/// The `parse()` function is used to parse the command line arguments and
/// return an instance of Args.
pub fn new() -> Self {
Self::parse()
}
/// Runs the command specified by the user
///
/// This function is called after the command line arguments have been
/// parsed. It matches on the `command` field of the Args struct to determine
/// what command the user wants to run.
///
/// The match statement checks the value of `command` and calls the
/// appropriate function to run the command. The functions that are called
/// are located in other modules of the program.
///
/// The `run()` function is called by the `main()` function of the program.
/// The program's entry point is the `main()` function, which parses the
/// command line arguments and then calls `run()` on the resulting Args
/// instance.
///
/// The `run()` function returns a Result. The error type is `Box<dyn
/// std::error::Error + Send + Sync>`. This means that the error type is a
/// trait object that represents an error that can be sent across threads
/// and sent over a network connection. The `Send` and `Sync` traits are part
/// of the standard library and are used to indicate that the error type can
/// be sent across threads and sent over a network connection.
///
/// The `run()` function does not return anything if the command is `None`.
/// This is because `command` is an `Option<Commands>`. If the user does
/// not specify a command, then `command` is `None`. In this case, there is
/// nothing to run, so `run()` returns early with no error.
pub async fn run(&self) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
debug!("args: {:#?}", self);
match &self.command {
Some(Commands::Send { relay, file }) => {
let _ = match sender::send_info(
relay.as_deref().unwrap_or("http://0.0.0.0:8000"),
file.as_deref().unwrap_or("test.txt"),
)
.await
{
Ok(name) => {
println!("Transfer name: {}", name);
serf_file(file.as_ref().unwrap()).await;
Ok(())
}
Err(err) => Err(err),
};
}
Some(Commands::Receive {
relay,
overwrite,
name,
}) => {
let response = receiver::download_info(
relay.as_deref().unwrap_or("http://0.0.0.0:8000"),
name.as_deref().unwrap_or("None"),
// If the user wants to send files, call `start_sender()` in the
// `sender` module with the list of files that the user wants to
// send.
Some(Commands::Send { relay, files }) => {
sender::start_sender(
relay.as_deref().unwrap_or(
env::var("APP_ORIGIN")
.unwrap_or("ws://0.0.0.0:8000/ws".to_string())
.as_str(),
),
files,
)
.await;
match response {
Ok(res) => {
debug!("The response is: {:#?}", res);
let reachable = receiver::ping_sender(&res.body.ip).await;
match reachable {
Ok(_) => match receiver::download_file(&res, overwrite).await {
Ok(_) => {
info!("Download complete");
receiver::signal_success_relay(
relay.as_deref().unwrap_or("http://0.0.0.0:8000"),
name.as_deref().unwrap_or("None"),
}
// If the user wants to receive files, call `start_receiver()` in the
// `receiver` module with the name of the transfer that the user
// wants to download.
Some(Commands::Receive {
relay,
overwrite: _,
name,
}) => {
println!("Receive for {name:?}");
receiver::start_receiver(
relay.as_deref().unwrap_or(
env::var("APP_ORIGIN")
.unwrap_or("ws://0.0.0.0:8000/ws".to_string())
.as_str(),
),
name,
)
.await?;
let _ =
match receiver::signal_success_sender(&res.body.ip).await {
Ok(_) => Ok(()),
Err(err) => Err(err),
};
}
Err(err) => error!(err),
},
Err(err) => error!("Error: {:#?}", err),
}
}
Err(err) => error!("Error: {:#?}", err),
}
.await;
}
// If the user wants to start a relay server, call `start_ws()` in the
// `relay` module with the port and listen address that the user
// specified.
Some(Commands::Serve {
port,
listen_address,
}) => {
server::start_server(port.as_ref(), listen_address.as_ref()).await;
println!("Serve with address '{listen_address:?}' and '{port:?}'");
relay::start_ws(port.as_ref(), listen_address.as_ref()).await;
}
Some(Commands::Config {
path: _,
show: _,
edit: _,
reset: _,
}) => {}
// If the user does not specify a command, return early with no error.
// This is because `command` is an `Option<Commands>`. If the user does
// not specify a command, then `command` is `None`.
None => {}
}
Ok(())

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@ -1,52 +0,0 @@
use std::error::Error;
use std::fmt;
#[derive(Debug)]
pub struct TransferNotCreatedError {
pub message: String,
}
impl TransferNotCreatedError {
pub fn new(msg: &str) -> Self {
Self {
message: msg.to_string(),
}
}
}
impl fmt::Display for TransferNotCreatedError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.message)
}
}
impl Error for TransferNotCreatedError {
fn description(&self) -> &str {
&self.message
}
}
#[derive(Debug)]
pub struct TransferNotFoundError {
message: String,
}
impl TransferNotFoundError {
pub fn new(msg: &str) -> Self {
Self {
message: msg.to_string(),
}
}
}
impl fmt::Display for TransferNotFoundError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.message)
}
}
impl Error for TransferNotFoundError {
fn description(&self) -> &str {
&self.message
}
}

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@ -1,53 +0,0 @@
use http_body_util::{BodyExt, Full};
use hyper::{body::Bytes, Request, StatusCode};
use hyper_util::rt::TokioIo;
use tokio::{
io::{self, AsyncWriteExt},
net::TcpStream,
};
pub async fn send_request(
url: &str,
method: &str,
body: Option<String>,
) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
let url = url.parse::<hyper::Uri>()?;
let host = url.host().expect("uri has no host");
let port = url.port_u16().unwrap_or(80);
let address = format!("{}:{}", host, port);
let stream = TcpStream::connect(address).await?;
let io = TokioIo::new(stream);
let (mut sender, conn) = hyper::client::conn::http1::handshake(io).await?;
tokio::task::spawn(async move {
if let Err(err) = conn.await {
eprintln!("Connection failed: {:?}", err);
}
});
let authority = url.authority().unwrap().clone();
let send_body = match body {
Some(body_str) => Full::<Bytes>::from(Bytes::from(body_str)),
None => Full::<Bytes>::from(Bytes::from("")),
};
let req = Request::builder()
.method(method)
.uri(url)
.header(hyper::header::HOST, authority.as_str())
.header(hyper::header::CONTENT_TYPE, "application/json")
.body(send_body)?;
let mut res = sender.send_request(req).await?;
println!("Response status: {}", res.status());
if res.status() == StatusCode::OK {
while let Some(next) = res.frame().await {
let frame = next?;
if let Some(chunk) = frame.data_ref() {
io::stdout().write_all(chunk).await?;
}
}
}
Ok(())
}

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@ -1,25 +1,37 @@
mod cli;
mod error;
mod http_client;
mod receiver;
mod relay;
mod sender;
mod transfer_info;
use crate::cli::args::Args;
use dotenv::dotenv;
use tracing::error;
use tracing_subscriber::filter::EnvFilter;
pub mod cli;
pub mod receiver;
pub mod relay;
pub mod sender;
pub mod shared;
#[tokio::main]
// This is the entrypoint of caesar.
// The #[tokio::main] attribute is required for any async code, and it
// sets up the tokio runtime.
// The async fn main() is the entrypoint of the application, and it's where
// we kick off our program.
async fn main() -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
// Load environment variables from a .env file if one is present.
dotenv().ok();
// Set up our logging subscriber.
// TheEnvFilter::from_default_env reads the env variable RUST_LOG
// and sets up the logging accordingly.
// The default is INFO level logging.
tracing_subscriber::fmt()
.with_env_filter(EnvFilter::from_default_env())
.init();
// env_logger::init();
// Parse the command line arguments.
let args = Args::new();
// Run the commands based on the parsed arguments.
// If there is an error, print it to the console with the error! macro.
if let Err(e) = args.run().await {
error!("{e}");
}
// Return an Ok result, which just means that our program exited successfully.
Ok(())
}

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@ -1,97 +1,608 @@
use crate::error::TransferNotFoundError;
use crate::transfer_info::transfer_info::TransferInfoRequest;
use hex;
use reqwest::Client;
use sha2::{Digest, Sha256};
use std::fs::File;
use std::io::copy;
use tracing::{debug, error, info};
use std::{fs, io::stdout, path::Path};
type Result<T> = std::result::Result<T, Box<dyn std::error::Error + Send + Sync>>;
use crate::shared::{
packets::{
packet::Value, ChunkPacket, HandshakePacket, HandshakeResponsePacket, ListPacket, Packet,
ProgressPacket,
},
JsonPacket, JsonPacketResponse, JsonPacketSender, PacketSender, Sender, Socket, Status,
};
pub async fn download_info(relay: &str, name: &str) -> Result<TransferInfoRequest> {
let hashed_name = Sha256::digest(name.as_bytes());
let hashed_string = hex::encode(hashed_name);
use aes_gcm::{aead::Aead, Aes128Gcm, Key};
use base64::{engine::general_purpose, Engine as _};
use futures_util::{future, pin_mut, stream::TryStreamExt, StreamExt};
use hmac::{Hmac, Mac};
use p256::{ecdh::EphemeralSecret, pkcs8::der::Writer, PublicKey};
use prost::Message;
use rand::rngs::OsRng;
use sha2::Sha256;
use tokio_tungstenite::tungstenite::{protocol::Message as WebSocketMessage, Error};
use tracing::error;
match reqwest::get(format!("{}/download/{}", relay, hashed_string)).await {
Ok(resp) => {
let json = resp.json::<TransferInfoRequest>().await?;
debug!("Json Response: {:#?}", json);
if json.message == *"error" {
Err(Box::new(TransferNotFoundError::new(
"no transfer with given name found",
)))
const DESTINATION: u8 = 0;
const NONCE_SIZE: usize = 12;
/// This struct represents a file that is being received.
///
/// The struct contains information about the file, such as its name, size,
/// and the handle of the file on the disk.
///
/// The `name` field contains the name of the file, which is the name of the
/// file on the disk.
///
/// The `size` field contains the size of the file in bytes.
///
/// The `progress` field contains the number of bytes that have already been
/// received for the file.
///
/// The `handle` field contains a handle to the file on the disk, which is
/// used to read the contents of the file.
struct File {
name: String,
size: u64,
progress: u64,
handle: fs::File,
}
/// This struct contains the context for the receiver.
///
/// This structure is used to keep track of the state of the receiver, and to
/// pass information between functions.
struct Context {
/// The HMAC key that is used to verify that the packets that are received
/// are authentic.
///
/// The HMAC key is generated by the sender, and is used to verify that the
/// packets that are received are authentic. If the HMAC of a packet does
/// not match the expected HMAC, then the packet is not processed.
hmac: Vec<u8>,
/// The sender that is used to send packets to the server.
///
/// The sender is used to send packets to the server. The sender is also
/// used to receive packets from the server.
sender: Sender,
/// The ephemeral secret key that is used for key exchange with the sender.
///
/// The ephemeral secret key is generated by the receiver, and is used to
/// exchange a shared key with the sender. The shared key is used to
/// encrypt and decrypt packets.
key: EphemeralSecret,
/// The shared key that is used to encrypt and decrypt packets.
///
/// The shared key is established between the receiver and the sender during
/// the key exchange. The shared key is used to encrypt and decrypt packets
/// between the receiver and the sender. If the shared key is `None`, then the
/// packets that are received are not processed.
shared_key: Option<Aes128Gcm>,
/// The files that are being received.
///
/// The files vector contains a list of all the files that are being
/// received. Each file is represented by a `File` struct. The `name` field
/// of the `File` struct contains the name of the file, which is the name of
/// the file on the disk. The `size` field of the `File` struct contains the
/// size of the file in bytes. The `progress` field of the `File` struct
/// contains the number of bytes that have already been received for the
/// file. The `handle` field of the `File` struct contains a handle to the
/// file on the disk, which is used to read the contents of the file.
files: Vec<File>,
/// The sequence number of the next chunk that is expected to be received.
///
/// The sequence number is used to keep track of the sequence of chunks that
/// are received. If a chunk does not have the expected sequence number,
/// then the chunk is not processed.
sequence: u32,
/// The index of the file that is currently being received.
///
/// The index is used to keep track of which file is currently being
/// received. The index is incremented after a file is completely received.
index: usize,
/// The progress of the current file that is being received.
///
/// The progress is used to keep track of the progress of the current file
/// that is being received. The progress is calculated by dividing the
/// number of bytes that have been received by the size of the file. The
/// progress is sent to the server so that the sender knows how much of the
/// file has been received.
progress: u64,
/// The total length of the current file that is being received.
///
/// The length is used to keep track of the total length of the current file
/// that is being received. The length is used to calculate the progress of
/// the file.
length: u64,
}
/// This function is called when the receiver receives a join room packet from
/// the server. The packet contains the size of the list of files that the
/// sender is going to send.
///
/// If the packet does not contain the size of the list, then an error is
/// returned.
///
/// If the packet does contain the size of the list, then a message is printed
/// to the console indicating that the receiver has connected to the room.
///
/// The function does not do anything else. It returns a `Status::Continue`
/// variant to indicate that the event loop should continue processing events.
fn on_join_room(size: Option<usize>) -> Status {
// If the packet does not contain the size of the list, then return an error.
if size.is_none() {
return Status::Err("Invalid join room packet.".into());
}
// If the packet contains the size of the list, then print a message to the
// console indicating that the receiver has connected to the room.
println!("Connected to room.");
// Return a `Status::Continue` variant to indicate that the event loop
// should continue processing events.
Status::Continue()
}
/// This function is called when the event loop receives an error packet from
/// the server. The packet contains a message with a description of the error.
///
/// When an error occurs, the server sends an error packet to the client. The
/// error packet contains a message with a description of the error. This
/// function extracts that message and creates a `Status::Err` variant with it,
/// which is then returned to be handled by the main event loop.
///
/// When the event loop receives a status variant that is an error, it exits
/// with an error message containing the message from the error packet.
///
/// The message from the error packet is the only information that the event
/// loop has about the error, so the message should be descriptive and
/// helpful to the user. The message should not contain technical details
/// about the error or how it occurred. Instead, the message should be
/// written from the perspective of the user and should give the user enough
/// information to understand what went wrong and how they might be able to
/// fix the problem.
///
/// This function takes the message from the error packet and creates a
/// `Status::Err` variant with it. The function returns this variant to be
/// handled by the main event loop.
fn on_error(message: String) -> Status {
Status::Err(message)
}
/// This function is called when the event loop receives a leave room packet from
/// the server. The packet contains the index of the file that was being
/// transferred when the receiver left the room.
///
/// When the receiver receives a leave room packet, it means that the sender
/// has disconnected from the room. In this case, the receiver should check if
/// there are any files that were being transferred but not yet complete. If
/// there are any incomplete files, the receiver should print a message to
/// the user indicating that the transfer was interrupted.
///
/// If there are no incomplete files, then the receiver should exit
/// normally. The `Status::Exit` variant is returned to the main event loop,
/// which will cause the event loop to exit normally.
///
/// This function checks if there are any incomplete files by iterating over
/// the list of files in the context. If there are any files with a progress
/// less than 100%, then the function prints a message to the user and returns
/// an error status.
///
/// If there are no incomplete files, then the function simply returns a
/// `Status::Exit` variant. This will cause the main event loop to exit
/// normally.
fn on_leave_room(context: &mut Context, _: usize) -> Status {
// Check if there are any incomplete files.
if context.files.iter().any(|file| file.progress < 100) {
// If there are any incomplete files, print a message to the user.
println!();
println!("Transfer was interrupted because the host left the room.");
// Return an error status.
Status::Err("Transfer was interrupted because the host left the room.".into())
} else {
debug!("Got Positive response");
Ok(json)
}
}
Err(err) => {
error!("Error: {err}");
Err(Box::new(err))
}
// If there are no incomplete files, return a `Status::Exit` variant.
// This will cause the event loop to exit normally.
Status::Exit()
}
}
pub async fn download_file(transfer_info: &TransferInfoRequest, overwrite: &bool) -> Result<()> {
if !*overwrite && File::open(&transfer_info.body.files).is_ok() {
return Err(Box::new(std::io::Error::new(
std::io::ErrorKind::AlreadyExists,
format!("File '{} already exists", &transfer_info.body.files),
)));
/// This function is called when the event loop receives a list packet from
/// the server. The packet contains a list of files to be transferred.
///
/// When this function is called, we know that the sender has successfully
/// established a shared key with the receiver. Therefore, we can start
/// receiving encrypted files.
///
/// This function iterates over the list of files in the packet and creates a
/// file on disk for each file in the list. If a file with the same name already
/// exists, an error is returned and the event loop is exited with an error
/// message. This is because the receiver should not overwrite existing files
/// without the user's explicit permission.
///
/// Once all the files have been created, the function initializes the context
/// variables for the event loop. `index` is set to 0 to indicate that we are
/// currently transferring the first file. `progress` is set to 0 to indicate
/// that the progress of the first file is 0%. `sequence` is set to 0 to
/// indicate that the first chunk of data we receive will have a sequence
/// number of 0. `length` is set to 0 to indicate that we have not received
/// any data yet.
///
/// If there is an error creating any of the files, the function returns an
/// error status. This will cause the event loop to exit with an error message.
///
/// If there are no errors, the function returns a `Status::Continue()` variant.
/// This will cause the event loop to continue running and wait for more
/// packets from the sender.
fn on_list(context: &mut Context, list: ListPacket) -> Status {
if context.shared_key.is_none() {
return Status::Err("Invalid list packet: no shared key established".into());
}
let resp = reqwest::get(format!(
"http://{}:8100/download_file",
&transfer_info.body.ip
))
.await?;
if !resp.status().is_success() {
return Err(Box::new(std::io::Error::new(
std::io::ErrorKind::Other,
format!("Failed to download file from {}", &transfer_info.body.ip),
)));
// Iterate over the list of files in the packet.
for entry in list.entries {
// Sanitize the file name to remove any characters that are not valid in
// file names on the current platform.
let path = sanitize_filename::sanitize(entry.name.clone());
// Check if a file with the same name already exists.
if Path::new(&path).exists() {
// If the file already exists, return an error and exit the event loop
// with an error message.
return Status::Err(format!("The file '{}' already exists.", path));
}
let mut dest = File::create(&transfer_info.body.files)?;
let content = resp.text().await?;
copy(&mut content.as_bytes(), &mut dest)?;
info!("Download complete");
Ok(())
// Try to create a new file with the sanitized file name.
let handle = match fs::File::create(&path) {
Ok(handle) => handle,
Err(error) => {
// If there is an error creating the file, return an error and
// exit the event loop with an error message.
return Status::Err(format!(
"Error: Failed to create file '{}': {}",
path, error
));
}
};
// Create a new file struct for the file we just created.
let file = File {
name: entry.name,
size: entry.size,
handle,
progress: 0,
};
// Add the new file to the list of files in the context.
context.files.push(file);
}
// Set the context variables for the event loop.
context.index = 0;
context.progress = 0;
context.sequence = 0;
context.length = 0;
// Return a `Status::Continue()` variant to indicate that the event loop
// should continue running and wait for more packets from the sender.
Status::Continue()
}
pub async fn ping_sender(sender: &String) -> Result<bool> {
debug!("Pinging Sender on {:#?}", sender);
match reqwest::get(format!("http://{}:8100/ping", sender)).await {
Ok(resp) => {
debug!("Sender directly reachable");
debug!("Response is: {:#?}", resp);
Ok(true)
/// This function handles a chunk packet received from the sender.
///
/// It checks that the shared key has been established, that the sequence number
/// of the chunk matches the expected sequence number in the context, and that
/// the index of the file in the context is valid.
///
/// If any of these checks fail, an error is returned and the event loop is
/// stopped.
///
/// The function updates the length of the file, increments the sequence number
/// in the context, and writes the contents of the chunk to the file.
///
/// The progress of the file is updated to be the ratio of the number of bytes
/// read so far to the total size of the file.
///
/// If the progress of the file is 100%, or if the difference in progress between
/// this chunk and the last chunk is greater than or equal to 1, or if this is the
/// first chunk, a ProgressPacket is sent to the sender with the index of the file
/// in the context and the progress of the file.
///
/// If the size of the file has been reached, the index of the current file is
/// incremented, the length of the current file is set to 0, the progress of the
/// current file is set to 0, and the sequence number is set to 0.
///
/// Finally, a Status::Continue() variant is returned to indicate that the event
/// loop should continue running and wait for more packets from the sender.
fn on_chunk(context: &mut Context, chunk: ChunkPacket) -> Status {
// Check that the shared key has been established.
if context.shared_key.is_none() {
return Status::Err("Invalid chunk packet: no shared key established".into());
}
Err(err) => {
error!("Error: {err}");
Err(Box::new(err))
// Check that the sequence number of the chunk matches the expected sequence
// number in the context.
if chunk.sequence != context.sequence {
return Status::Err(format!(
"Expected sequence {}, but got {}.",
context.sequence, chunk.sequence
));
}
// Get a mutable reference to the file in the context at the index of the
// file.
let Some(file) = context.files.get_mut(context.index) else {
// If the index of the file in the context is invalid, return an error and
// stop the event loop.
return Status::Err("Invalid file index.".into());
};
// Update the length of the file.
context.length += chunk.chunk.len() as u64;
// Increment the sequence number in the context.
context.sequence += 1;
// Write the contents of the chunk to the file.
file.handle.write(&chunk.chunk).unwrap();
// Update the progress of the file.
file.progress = (context.length * 100) / file.size;
// If the progress of the file is 100%, or if the difference in progress between
// this chunk and the last chunk is greater than or equal to 1, or if this is the
// first chunk, send a ProgressPacket to the sender.
if file.progress == 100 || file.progress - context.progress >= 1 || chunk.sequence == 0 {
context.progress = file.progress;
let progress = ProgressPacket {
// Convert the index of the file in the context to a u32.
index: context.index.try_into().unwrap(),
// Convert the progress of the file to a u32.
progress: context.progress.try_into().unwrap(),
};
// Send the ProgressPacket to the sender.
context.sender.send_encrypted_packet(
&context.shared_key,
DESTINATION,
Value::Progress(progress),
);
print!("\rTransferring '{}': {}%", file.name, file.progress);
std::io::Write::flush(&mut stdout()).unwrap();
}
// If the size of the file has been reached, increment the index of the
// current file, set the length of the current file to 0, set the progress
// of the current file to 0, and resets the sequence number to 0.
if file.size == context.length {
context.index += 1;
context.length = 0;
context.progress = 0;
context.sequence = 0;
println!();
}
// Return a Status::Continue() variant to indicate that the event loop should
// continue running and wait for more packets from the sender.
Status::Continue()
}
pub async fn signal_success_relay(relay: &str, name: &str) -> Result<()> {
let hashed_name = Sha256::digest(name.as_bytes());
let hashed_string = hex::encode(hashed_name);
debug!("Signaling success to {:#?}", relay);
let client = Client::new();
let _ = client
.post(format!("{}/download_success/{}", relay, hashed_string))
.send()
.await?;
Ok(())
/// This function is called when the Receiver receives a HandshakePacket from the
/// Sender. It verifies the signature of the Sender's public key and generates its own
/// public key. It then generates a shared secret key between the Receiver and the Sender
/// using the Diffie-Hellman key exchange.
///
/// The Receiver sends back a HandshakeResponsePacket to the Sender with its own public
/// key and a signature created using the shared secret key and its own private key.
///
/// The shared secret key is used to encrypt packets sent between the Receiver and the
/// Sender.
fn on_handshake(context: &mut Context, handshake: HandshakePacket) -> Status {
// If a shared key has already been established, this means that the Receiver
// has already performed the handshake, so return an error.
if context.shared_key.is_some() {
return Status::Err("Already performed handshake.".into());
}
// Create a new HMAC using the hmac from the Context struct as the key.
let mut mac = Hmac::<Sha256>::new_from_slice(&context.hmac).unwrap();
// Update the HMAC with the public key from the HandshakePacket.
mac.update(&handshake.public_key);
// Call verify_slice() on the HMAC to verify the signature from the Sender.
// If the signature is invalid, return an error.
let verification = mac.verify_slice(&handshake.signature);
if verification.is_err() {
return Status::Err("Invalid signature from the sender.".into());
}
// Generate the Receiver's public key from the private key.
let public_key = context.key.public_key().to_sec1_bytes().into_vec();
// Create a new HMAC using the hmac from the Context struct as the key.
let mut mac = Hmac::<Sha256>::new_from_slice(&context.hmac).unwrap();
// Update the HMAC with the public key of the Receiver.
mac.update(&public_key);
// Serialize the resulting HMAC into a byte array and use it as the
// signature in the HandshakeResponsePacket.
let signature = mac.finalize().into_bytes().to_vec();
// Create a new shared secret key between the Receiver and the Sender.
let shared_public_key = PublicKey::from_sec1_bytes(&handshake.public_key).unwrap();
let shared_secret = context.key.diffie_hellman(&shared_public_key);
let shared_secret = shared_secret.raw_secret_bytes();
let shared_secret = &shared_secret[0..16];
// Create a new Aes128Gcm key from the shared secret.
let shared_key: &Key<Aes128Gcm> = shared_secret.into();
let shared_key = <Aes128Gcm as aes_gcm::KeyInit>::new(shared_key);
// Create the HandshakeResponsePacket and send it to the Sender.
let handshake_response = HandshakeResponsePacket {
public_key,
signature,
};
context
.sender
.send_packet(DESTINATION, Value::HandshakeResponse(handshake_response));
// Store the shared key in the Context struct.
context.shared_key = Some(shared_key);
// Return a Status::Continue() variant to indicate that the event loop should
// continue running and wait for more packets from the Sender.
Status::Continue()
}
pub async fn signal_success_sender(sender: &String) -> Result<()> {
debug!("Signaling shutdown to {:#?}", sender);
let client = Client::new();
let _ = client
.post(format!("http://{}:8100/shutdown", sender))
.send()
.await?;
Ok(())
/// This function is called when a message is received from the Sender.
///
/// The message can be either text or binary. If it's text, we attempt to
/// parse it as a JsonPacketResponse and match on the type of response it is.
/// If it's binary, we attempt to decrypt it using the shared key (if it
/// exists) and then decode it into a Packet. We then match on the type of
/// value in the Packet and call the appropriate function with the relevant
/// data.
///
/// If the message is not text or binary, we return a Status::Err with an
/// appropriate error message.
fn on_message(context: &mut Context, message: WebSocketMessage) -> Status {
if message.is_text() {
let text = message.into_text().unwrap();
let packet = serde_json::from_str(&text).unwrap();
return match packet {
JsonPacketResponse::Join { size } => on_join_room(size),
JsonPacketResponse::Leave { index } => on_leave_room(context, index),
JsonPacketResponse::Error { message } => on_error(message),
_ => Status::Err(format!("Unexpected json packet: {:?}", packet)),
};
} else if message.is_binary() {
let data = message.into_data();
let data = &data[1..];
let data = if let Some(shared_key) = &context.shared_key {
let nonce = &data[..NONCE_SIZE];
let ciphertext = &data[NONCE_SIZE..];
shared_key.decrypt(nonce.into(), ciphertext).unwrap()
} else {
data.to_vec()
};
let packet = Packet::decode(data.as_ref()).unwrap();
let value = packet.value.unwrap();
return match value {
Value::List(list) => on_list(context, list),
Value::Chunk(chunk) => on_chunk(context, chunk),
Value::Handshake(handshake) => on_handshake(context, handshake),
_ => Status::Err(format!("Unexpected packet: {:?}", value)),
};
}
Status::Err("Invalid message type".into())
}
/// This function takes a websocket connection and an invite code,
/// splits the connection into an outgoing and incoming part,
/// creates a context for the connection, sends a join room packet,
/// and starts two futures to handle incoming and outgoing messages.
///
/// The outgoing future reads from a channel and sends the messages
/// through the outgoing part of the connection. If the sending fails,
/// the future will print an error and exit.
///
/// The incoming future reads from the incoming part of the connection
/// and passes the messages to the `on_message` function. If the message
/// is an exit or an error, the function will print the error and exit.
/// If the message is any other type of packet, it will be handled by the
/// `on_message` function and the future will continue running.
pub async fn start(socket: Socket, fragment: &str) {
// Extract the room id and hmac from the invite code
let Some(index) = fragment.rfind('-') else {
println!("Error: The invite code '{}' is not valid.", fragment);
return;
};
let id = &fragment[..index];
let hmac = &fragment[index + 1..];
let Ok(hmac) = general_purpose::STANDARD.decode(hmac) else {
error!("Error: Invalid base64 inside the invite code.");
return;
};
// Create a new ephemeral key pair
let key = EphemeralSecret::random(&mut OsRng);
// Create a channel for sending messages
let (sender, receiver) = flume::bounded(1000);
// Split the websocket connection into an outgoing and incoming part
let (outgoing, incoming) = socket.split();
// Create a new context for the connection
let mut context = Context {
hmac,
sender,
key,
shared_key: None,
files: vec![],
index: 0,
sequence: 0,
progress: 0,
length: 0,
};
println!("Attempting to join room '{}'...", id);
// Send a join room packet to the server
context
.sender
.send_json_packet(JsonPacket::Join { id: id.to_string() });
// Create futures for handling incoming and outgoing messages
let outgoing_handler = receiver.stream().map(Ok).forward(outgoing);
let incoming_handler = incoming.try_for_each(|message| {
// Call the on_message function to handle the message
match on_message(&mut context, message) {
// If the message is an exit, print a message and exit
Status::Exit() => {
println!("Transfer has completed.");
return future::err(Error::ConnectionClosed);
}
// If the message is an error, print the error and exit
Status::Err(error) => {
println!("Error: {}", error);
return future::err(Error::ConnectionClosed);
}
// If the message is any other type of packet, do nothing
_ => {}
};
// Continue running the future
future::ok(())
});
// Pin the futures to the stack so they can run concurrently
pin_mut!(incoming_handler, outgoing_handler);
// Wait for either future to complete
future::select(incoming_handler, outgoing_handler).await;
}

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@ -1 +1,82 @@
/// This module is the entry point for the receiver command.
/// It contains a single function, `start_receiver`, which is the
/// entry point for the receiver program.
///
/// The `start_receiver` function takes a `String` which is the URL or
/// invite code for the room that the receiver should join. If the
/// URL is invalid or does not contain an invite code fragment,
/// the function falls back to using the command line arguments to get
/// the file paths to be sent.
///
/// The `start_receiver` function first creates a request to connect
/// to the WebSocket server with a specific origin. This is done to
/// prevent cross-origin requests, which are not allowed by the
/// WebSocket protocol.
///
/// If creating the request succeeds, the function inserts the origin
/// into the request headers. Then, it attempts to connect to the
/// server using the `connect_async` function from the
/// `tokio_tungstenite` crate.
///
/// If the connection attempt succeeds, the function extracts the
/// invite code fragment from the URL and passes it to the `start`
/// function in the `receiver::client` module. The `start` function is
/// defined in the `receiver::client` module and is the function that
/// interacts with the server to receive files.
///
/// If the connection attempt fails or the URL does not contain an
/// invite code fragment, the function falls back to using the command
/// line arguments to get the file paths to be sent. It then calls the
/// `start` function in the `sender::client` module with the
/// WebSocket stream and the file paths. The `start` function in the
/// `sender::client` module is defined in the `sender::client`
/// module and is the function that sends the files over the
/// WebSocket connection.
///
/// The `start` function takes ownership of the WebSocket stream and
/// the file paths, so we pass them by value.
pub mod client;
use crate::receiver::client as receiver;
use tokio_tungstenite::{
connect_async,
tungstenite::{client::IntoClientRequest, http::HeaderValue},
};
use tracing::error;
use url::Url;
pub async fn start_receiver(relay: &str, name: &str) {
let argument = name;
let Ok(mut request) = relay.into_client_request() else {
println!("Error: Failed to create request.");
return;
};
// Insert the origin into the request headers to prevent
// cross-origin requests.
request
.headers_mut()
.insert("Origin", HeaderValue::from_str(relay).unwrap());
println!("Attempting to connect...");
let Ok((socket, _)) = connect_async(request).await else {
error!("Error: Failed to connect.");
return;
};
// If the URL is valid and contains an invite code fragment,
// extract it and pass it to the receiver::client::start
// function. The start function is defined in the
// receiver::client module and is the function that interacts with
// the server to receive files.
if let Ok(url) = Url::parse(argument) {
let Some(fragment) = url.fragment() else {
error!("Error: Missing invite code fragment in url.");
return;
};
receiver::start(socket, fragment).await
}
}

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@ -1 +1,288 @@
/// This function starts the WebSocket server.
///
/// It configures the server to listen on the specified host and port. If
/// these values are not specified in the environment, it falls back to using
/// the defaults of "0.0.0.0" for the host and "8000" for the port.
///
/// It then sets up the application routes for the server. In this case, the
/// only route is for the WebSocket connection.
///
/// The WebSocket route requires a `ConnectInfo` extractor to get the client's
/// IP address, which is then used to store the client in a data structure
/// keyed by their IP address. This allows for efficient lookup of clients by
/// their IP address.
///
/// Finally, it starts the server by binding to the specified host and port,
/// and running the application. If the server fails to bind to the specified
/// host and port, it logs an error and exits.
pub mod server;
use axum::{
extract::{ws::WebSocket, ConnectInfo, State, WebSocketUpgrade},
response::IntoResponse,
routing::get,
Router,
};
use axum_client_ip::SecureClientIpSource;
use futures_util::StreamExt;
use std::{env, net::SocketAddr, sync::Arc};
use tokio::{
net::TcpListener,
signal,
sync::{Mutex, RwLock},
};
use tower_http::trace::{DefaultMakeSpan, TraceLayer};
use tracing::{debug, error, info};
use self::server::Client;
/// This function starts the WebSocket server.
///
/// It retrieves the environment variables that define how the server should
/// be configured. If any of these variables are not defined, it sets a
/// reasonable default value.
///
/// The environment variables are:
///
/// * `APP_ENVIRONMENT`: the environment the server is running in (defaults
/// to "development").
/// * `APP_HOST`: the host the server should listen on (defaults to "0.0.0.0").
/// * `APP_PORT`: the port the server should listen on (defaults to "8000").
/// * `APP_DOMAIN`: the domain the server is accessible at (defaults to "").
///
/// It then sets up the application routes for the server. In this case, the
/// only route is for the WebSocket connection.
///
/// The WebSocket route requires a `ConnectInfo` extractor to get the client's
/// IP address, which is then used to store the client in a data structure
/// keyed by their IP address. This allows for efficient lookup of clients by
/// their IP address.
///
/// Finally, it starts the server by binding to the specified host and port,
/// and running the application. If the server fails to bind to the specified
/// host and port, it logs an error and exits.
pub async fn start_ws(port: Option<&i32>, listen_addr: Option<&String>) {
// Retrieve environment variables and set defaults if necessary.
let app_environemt = env::var("APP_ENVIRONMENT").unwrap_or("development".to_string());
let app_host = match listen_addr {
Some(address) => address.to_string(),
None => env::var("APP_HOST").unwrap_or("0.0.0.0".to_string()),
};
let app_port = match port {
Some(port) => port.to_string(),
None => env::var("APP_PORT").unwrap_or("8000".to_string()),
};
let app_domain = env::var("APP_DOMAIN").unwrap_or("".to_string());
// Log information about the server's configuration.
debug!(
"Server configured to accept connections on host {app_host}...",
);
debug!(
"Server configured to listen connections on port {app_port}...",
);
debug!(
"Server configured to listen connections on port {app_domain}...",
);
// Based on the environment variable, set the logging level.
match app_environemt.as_str() {
"development" => {
debug!("Running in development mode");
}
"production" => {
debug!("Running in production mode");
}
_ => {
debug!("Running in development mode");
}
}
// Create a new server data structure.
let server = server::Server::new();
// Set up the application routes.
let app = Router::new()
.route("/ws", get(ws_handler))
.with_state(server)
.layer(SecureClientIpSource::ConnectInfo.into_extension())
.layer(
TraceLayer::new_for_http()
.make_span_with(DefaultMakeSpan::default().include_headers(true)),
);
// Attempt to bind to the specified host and port.
if let Ok(listener) = TcpListener::bind(&format!("{}:{}", app_host, app_port)).await {
// Log successful binding.
info!("Listening on: {}", listener.local_addr().unwrap());
// Run the server.
axum::serve(
listener,
app.into_make_service_with_connect_info::<SocketAddr>(),
)
.with_graceful_shutdown(shutdown_signal())
.await
.unwrap();
} else {
// Log binding failure and exit.
error!("Failed to listen on: {}:{}", app_host, app_port);
}
}
/// This function is an endpoint for the WebSocket route.
///
/// This function is called whenever a client makes a WebSocket request to
/// the `/ws` endpoint.
///
/// The function takes two arguments:
///
/// - `ws`: This is the WebSocketUpgrade object, which is used to upgrade the
/// HTTP connection to a WebSocket connection.
/// - `State(shared_state)`: This is the state of the server, which is stored
/// in a read-write lock. The state is shared between all WebSocket
/// connections.
/// - `ConnectInfo(addr)`: This is the information about the client that
/// connected to the server. The function uses this information to log the
/// address of the client that connected to the server.
///
/// The function upgrades the HTTP connection to a WebSocket connection using
/// the `ws` argument. It then passes the upgraded WebSocket connection, along
/// with the state of the server, to the `handle_socket` function.
///
/// The `handle_socket` function is defined in the `src/relay/mod.rs` file. It
/// is the function that handles the WebSocket connection.
///
/// The `handle_socket` function takes three arguments:
///
/// - `socket`: This is the WebSocket connection that it should handle.
/// - `who`: This is the address of the client that connected to the server.
/// - `rooms`: This is the state of the server, which is stored in a read-write
/// lock. The state is shared between all WebSocket connections.
///
/// The `handle_socket` function handles the WebSocket connection by calling
/// the `handle_message` function on a `Client` object that it creates. The
/// `handle_message` function is defined in the `src/relay/client.rs` file. The
/// `handle_message` function handles incoming messages from the client and
/// takes care of sending the appropriate response back to the client.
async fn ws_handler(
ws: WebSocketUpgrade,
State(shared_state): State<Arc<RwLock<server::Server>>>,
ConnectInfo(addr): ConnectInfo<SocketAddr>,
) -> impl IntoResponse {
debug!("Got Request on Websocket route");
debug!("WebSocket connection established from:{}", addr.to_string());
debug!("Upgrading Connection");
ws.on_upgrade(move |socket| handle_socket(socket, addr, shared_state))
}
/// This function is called when a new WebSocket connection is established.
/// The function takes three arguments:
///
/// - `socket`: This is the WebSocket connection that it should handle.
/// - `who`: This is the address of the client that connected to the server.
/// - `rooms`: This is the state of the server, which is stored in a read-write
/// lock. The state is shared between all WebSocket connections.
///
/// The function creates a `Client` object, which will handle the WebSocket
/// connection. The `Client` object is created with an Arc-wrapped Mutex
/// containing the `sender` of the WebSocket connection. The `sender` is used to
/// send messages to the client.
///
/// The function then creates a new `split` of the WebSocket connection, which
/// is a pair of a `sender` and a `receiver`. The `sender` is used to send
/// messages to the client, and the `receiver` is used to receive messages from
/// the client. The `receiver` is wrapped in a `Stream` (which is an async
/// iterator) so that the function can use the `next` method to receive messages
/// from the client.
///
/// The function then enters a loop that receives incoming messages from the
/// client and handles them. For each received message, the function calls the
/// `handle_message` method on the `Client` object that it created. The
/// `handle_message` method is defined in the `src/relay/client.rs` file. The
/// `handle_message` method handles incoming messages from the client and
/// takes care of sending the appropriate response back to the client.
///
/// If the function encounters an error while reading a message from the
/// client, it logs the error and breaks out of the loop.
///
/// After the loop finishes (either because an error occurred or because the
/// client disconnected), the function calls the `handle_close` method on the
/// `Client` object that it created. The `handle_close` method is defined in the
/// `src/relay/client.rs` file. The `handle_close` method handles the close event
/// from the client.
async fn handle_socket(socket: WebSocket, who: SocketAddr, rooms: Arc<RwLock<server::Server>>) {
let (sender, mut receiver) = socket.split();
let sender = Arc::new(Mutex::new(sender));
let mut client = Client::new(sender.clone());
while let Some(message) = receiver.next().await {
match message {
Ok(message) => {
client.handle_message(&rooms, message).await;
}
Err(error) => {
error!("Failed to read message from client {}: {}", who, error);
break;
}
}
}
// Handle the close event from the client.
client.handle_close(&rooms).await
}
/// This function sets up a signal handler for SIGINT (Ctrl+C) and SIGTERM
/// (terminate) on Unix platforms. It does nothing on non-Unix platforms.
///
/// The function installs two signal handlers: one for SIGINT and one for
/// SIGTERM. When either of these signals is received, the signal handler
/// simply resolves the future with `()`. This allows the main function to
/// wait for the signal handler to trigger a shutdown.
///
/// The function uses the `tokio::select!` macro to wait for either of the
/// signal handlers to resolve. When the future returned by `tokio::select!`
/// resolves, the function simply drops the value and does nothing else.
///
/// The function does not actually do anything itself. It simply waits for
/// one of the signal handlers to trigger a shutdown.
async fn shutdown_signal() {
// Install a signal handler for SIGINT (Ctrl+C). This future resolves
// when the user presses Ctrl+C.
let ctrl_c = async {
signal::ctrl_c()
.await
.expect("failed to install Ctrl+C handler");
};
// Install a signal handler for SIGTERM (terminate). This future
// resolves when the operating system sends a SIGTERM signal to the
// program.
#[cfg(unix)]
let terminate = async {
signal::unix::signal(signal::unix::SignalKind::terminate())
.expect("failed to install signal handler")
.recv()
.await;
};
// If we are not on a Unix platform, we don't need to install a signal
// handler for SIGTERM. Instead, we create a future that never resolves.
#[cfg(not(unix))]
let terminate = std::future::pending::<()>();
// Wait for either of the two signal handlers to resolve. When one of them
// resolves, the other one may still be waiting, but it doesn't matter
// because we don't need to do anything else.
tokio::select! {
// If the Ctrl+C signal handler resolves, drop the value and do
// nothing else.
_ = ctrl_c => {},
// If the terminate signal handler resolves, drop the value and do
// nothing else.
_ = terminate => {},
}
}

View file

@ -1,206 +1,663 @@
use crate::transfer_info::transfer_info::{TransferInfoBody, TransferInfoRequest};
use axum::{
extract::{connect_info::ConnectInfo, Json, Path, State},
http::StatusCode,
response::IntoResponse,
routing::{get, post},
Router,
};
use axum_client_ip::SecureClientIpSource;
use serde_json::json;
use std::{
env,
net::SocketAddr,
sync::{Arc, Mutex},
};
use tokio::signal;
use tracing::{debug, info, warn};
use axum::extract::ws::Message;
use futures_util::{future::join_all, stream::SplitSink, SinkExt};
use serde::{Deserialize, Serialize};
use std::{collections::HashMap, sync::Arc, vec};
use tokio::{sync::Mutex, sync::RwLock};
use tracing::error;
#[derive(Debug, Clone)]
struct AppState {
data: Arc<Mutex<Vec<TransferInfoRequest>>>,
}
use uuid::Uuid;
pub async fn start_server(port: Option<&i32>, listen_addr: Option<&String>) {
info!("Server starting...");
let shared_state = AppState {
data: Arc::new(Mutex::new(Vec::new())),
};
let app_environemt = env::var("APP_ENVIRONMENT").unwrap_or("development".to_string());
let app_host = match listen_addr {
Some(address) => address.to_string(),
None => env::var("APP_HOST").unwrap_or("0.0.0.0".to_string()),
};
let app_port = match port {
Some(port) => port.to_string(),
None => env::var("APP_PORT").unwrap_or("8000".to_string()),
};
// A type alias for a sender to a WebSocket connection.
//
// The sender is a mutex-guarded, split sink of a WebSocket stream and Message
// values. It is used to send messages to a client.
//
// The Mutex is used to ensure that only one thread can send a message at a
// time. This is because the SplitSink is not thread-safe, and sending a
// message from multiple threads could result in the messages being sent
// out of order.
//
// The SplitSink is used to send messages to a client. It is the part of the
// WebSocket stream that handles the sending of messages.
//
// The WebSocket stream is the underlying connection to the client. It is used
// to send and receive messages.
//
// The Message value is the type of data that is sent over the WebSocket
// connection. It is a struct that contains the data that is being sent.
//
// The type alias is used so that the type is not mentioned every time it is
// used. This makes the code easier to read and understand.
type Sender = Arc<Mutex<SplitSink<axum::extract::ws::WebSocket, Message>>>;
debug!("Server configured to accept connections on host {app_host}...");
debug!("Server configured to listen connections on port {app_port}...");
match app_environemt.as_str() {
"development" => {
debug!("Running in development mode");
}
"production" => {
debug!("Running in production mode");
}
_ => {
debug!("Running in development mode");
}
}
let app = Router::new()
.route("/status", get(status))
.route("/upload", post(upload_info))
.route("/download/:name", get(download_info))
.route("/download_success/:name", post(download_success))
.with_state(shared_state)
.layer(SecureClientIpSource::ConnectInfo.into_extension());
let listener = tokio::net::TcpListener::bind(format!("{}:{}", app_host, app_port).to_string())
.await
.unwrap();
axum::serve(
listener,
app.into_make_service_with_connect_info::<SocketAddr>(),
)
.with_graceful_shutdown(shutdown_signal())
.await
.unwrap();
}
async fn download_info(
State(shared_state): State<AppState>,
ConnectInfo(addr): ConnectInfo<SocketAddr>,
Path(name): Path<String>,
) -> impl IntoResponse {
debug!("Get new download request from: {}", addr.ip().to_string());
let data = shared_state.data.lock().unwrap();
match data.iter().find(|request| request.body.name == name) {
Some(request) => {
debug!("Found transfer name.");
(StatusCode::OK, Json(request.clone()))
}
None => {
warn!("couldn't find transfer-name: {}", name);
(
StatusCode::NOT_FOUND,
Json(TransferInfoRequest {
message: "error".to_string(),
body: TransferInfoBody {
keyword: "".to_string(),
files: "".to_string(),
ip: "".to_string(),
name: "".to_string(),
#[derive(Debug, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "camelCase")]
// This enum is used to represent the different types of requests that a client
// can send to the server.
//
// The requests that a client can send are:
//
// * Join: A request to join a room. The request contains the ID of the room
// that the client wants to join.
// * Create: A request to create a new room.
// * Leave: A request to leave the current room.
pub enum RequestPacket {
Join {
// The ID of the room that the client wants to join.
id: String,
},
}),
)
}
}
Create,
Leave,
}
async fn upload_info(
State(shared_state): State<AppState>,
ConnectInfo(addr): ConnectInfo<SocketAddr>,
Json(payload): Json<TransferInfoBody>,
) -> impl IntoResponse {
debug!("Got upload request from {}", addr.ip().to_string());
let mut data = shared_state.data.lock().unwrap();
let t_request = TransferInfoRequest {
message: "created".to_string(),
body: TransferInfoBody {
keyword: payload.keyword,
files: payload.files,
ip: payload.ip,
name: payload.name,
/// This enum is used to represent the different types of responses that the
/// server can send to the client.
///
/// The responses that the server can send are:
///
/// * Join: A response to a `Join` request from the client. If the client
/// successfully joined a room, the `size` field will be `Some` and contain
/// the size of the room. If the client could not join a room, the `size` field
/// will be `None`.
/// * Create: A response to a `Create` request from the client. If the server
/// successfully created a room, the `id` field will contain the ID of the
/// room. If the server could not create a room, the `id` field will be empty.
/// * Leave: A response to a `Leave` request from the client. If the client
/// successfully left a room, the `index` field will contain the index of the
/// client that left the room. If the client could not leave a room, the
/// `index` field will be 0.
/// * Error: A response to indicate that an error occurred. The `message`
/// field will contain a description of the error.
#[derive(Debug, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "camelCase")]
pub enum ResponsePacket {
Join {
/// The size of the room that the client joined. If the client could
/// not join a room, this field will be `None`.
#[serde(skip_serializing_if = "Option::is_none")]
size: Option<usize>,
},
};
data.push(t_request.clone());
debug!("New TransferRequest created");
debug!("Actual AppState is {:#?}", *data);
(StatusCode::CREATED, Json(t_request))
}
async fn status() -> impl IntoResponse {
let version = env!("CARGO_PKG_VERSION");
let response = json!({
"data": {
"version": version,
Create {
/// The ID of the room that the server created. If the server could
/// not create a room, this field will be empty.
id: String,
},
Leave {
/// The index of the client that left the room. If the client could not
/// leave a room, this field will be 0.
index: usize,
},
Error {
/// A description of the error that occurred.
message: String,
},
"message": "Service is running..."
});
(StatusCode::OK, Json(response))
}
async fn download_success(
State(shared_state): State<AppState>,
Path(name): Path<String>,
) -> impl IntoResponse {
let mut data = shared_state.data.lock().unwrap();
if let Some(index) = data.iter().position(|request| request.body.name == name) {
debug!("Found Transfer by name '{name}'");
data.remove(index);
debug!("Transfer deleted");
(
StatusCode::OK,
Json(json!({
"message": "transfer deleted"
})),
)
} else {
warn!("couldn't find transfer-name: {}", name);
(
StatusCode::NOT_FOUND,
Json(json!({
"message": "transfer not found"
})),
)
/// A `Room` is a collection of clients that are connected to each other.
///
/// Each room has a set of clients, represented by a `Vec` of `Sender`
/// instances. The `Sender` instances are used to send messages to the
/// clients in the room.
///
/// The `senders` field is the list of senders that are connected to each
/// other. Each sender is a mutex-guarded, split sink of a WebSocket
/// stream and Message values. This is explained in more detail in the
/// documentation for the `Sender` type alias in the `packets` module.
///
/// The `size` field is the maximum number of clients that a room can have.
/// When a room reaches its maximum size, no more clients can join the room.
/// This is used to prevent rooms from getting too full and causing the
/// server to run out of memory.
#[derive(Debug)]
pub struct Room {
senders: Vec<Sender>,
size: usize,
}
impl Room {
/// The default size of a room.
///
/// This is the size that a room will have when it is created.
const DEFAULT_ROOM_SIZE: usize = 2;
/// Creates a new `Room` with the given size.
///
/// The `size` parameter is the maximum number of clients that can join the
/// room. If `size` is 0, then the room will not be able to hold any
/// clients.
///
/// The `senders` field of the returned `Room` is an empty vector.
///
/// The `size` field of the returned `Room` is `size`.
fn new(size: usize) -> Room {
Room {
// Initialize the list of senders to be empty.
senders: Vec::new(),
// Set the size of the room.
size,
}
}
// match data.iter().find(|request| request.body.name == name) {
// Some(request) => {
// debug!("Found transfer name.");
// return (
// StatusCode::OK,
// Json(json!({
// "message" : "transfer deleted"
// })),
// );
// }
// None => {
// warn!("couldn't find transfer-name: {}", name);
// return (
// StatusCode::NOT_FOUND,
// Json(json!({
// "message" : "transfer not found"
// })),
// );
// }
// }
}
async fn shutdown_signal() {
let ctrl_c = async {
signal::ctrl_c()
/// A struct that holds all of the rooms that the server knows about.
///
/// The rooms are stored in a `HashMap` with the room ID as the key and the
/// room as the value. This means that looking up a room by its ID is an O(1)
/// operation, which is very fast.
#[derive(Debug)]
pub struct Server {
pub rooms: HashMap<String, Room>,
}
impl Server {
/// Creates a new `Server` with an empty list of rooms.
///
/// The `rooms` field of the returned `Server` is an empty `HashMap`.
/// This means that the server will not have any rooms when it is first
/// created.
///
/// This function returns an `Arc<RwLock<Server>>` because the server
/// needs to be shared between different parts of the program. The
/// `Arc` makes it so that the server can be shared by multiple threads,
/// and the `RwLock` makes it so that the server can be read from and
/// written to from multiple threads at the same time.
///
/// The `Arc` and `RwLock` are both parts of the `tokio` library, which
/// provides asynchronous programming tools for Rust.
///
/// The `Arc` and `RwLock` are used together to create a Mutex-like
/// object that can be shared between threads. The main difference
/// between a Mutex and an `Arc<RwLock<T>>` is that a Mutex can only be
/// locked by one thread at a time, while an `Arc<RwLock<T>>` can be
/// locked by multiple threads at the same time.
///
/// This function is used to create a new `Server` and share it between
/// different parts of the program. The `Server` is shared because it
/// needs to be able to handle connections from multiple clients at the
/// same time.
pub fn new() -> Arc<RwLock<Server>> {
// Create a new `Server` instance.
Arc::new(RwLock::new(Server {
// Initialize the list of rooms to be empty.
rooms: HashMap::new(),
}))
}
}
/// This struct represents a single client connection to the server.
///
/// A `Client` instance holds a `Sender` and a `room_id`.
///
/// The `Sender` is a type alias for a `tokio::sync::mpsc::Sender<Message>`.
/// It is used to send messages to the client.
///
/// The `room_id` is an `Option<String>`. It is used to keep track of which
/// room the client is currently in. If the `room_id` is `None`, then the
/// client is not in any room. If the `room_id` is `Some(id)`, where `id` is a
/// `String`, then the client is in the room with the ID `id`.
///
/// The `room_id` is used to keep track of which room the client is in so
/// that the server knows which room to send messages to. When a client
/// joins a room, their `room_id` is set to the ID of the room that they
/// joined. When a client leaves a room, their `room_id` is set to `None`.
///
/// The `Client` struct is used to keep track of which room each client is
/// in. It is used by the `Server` to determine which room to send messages
/// to.
///
#[derive(Debug)]
pub struct Client {
sender: Sender,
room_id: Option<String>,
}
impl Client {
/// Creates a new `Client` instance.
///
/// The `sender` argument is a `Sender` for sending messages to the client.
/// It is used by the `Server` to send messages to the client.
///
/// The `room_id` field of the `Client` instance is set to `None` initially.
/// This is because the client is not in any room when they first connect
/// to the server.
///
/// The `sender` field of the `Client` instance is used to send messages to
/// the client. When the server wants to send a message to the client, it
/// uses the `sender` to send the message.
///
/// The `Client` instance is used by the `Server` to keep track of which
/// room each client is in. It is used by the `Server` to determine which
/// room to send messages to.
pub fn new(sender: Sender) -> Client {
Client {
sender,
room_id: None,
}
}
/// Sends a message to a client.
///
/// This function takes a `sender` argument, which is a `Mutex` guard
/// for a WebSocket connection. The `sender` is used to send a message
/// to the client.
///
/// The `message` argument is the message that is sent to the client. It
/// is a WebSocket message.
///
/// This function locks the `sender` Mutex to ensure that only one thread
/// can send a message at a time. This is because the SplitSink that the
/// `sender` mutex guards is not thread-safe, and sending a message from
/// multiple threads could result in the messages being sent out of order.
///
/// If sending the message fails, this function logs an error message.
async fn send(&self, sender: Sender, message: Message) {
let mut sender = sender.lock().await;
if let Err(error) = sender.send(message).await {
error!("Failed to send message to the client: {}", error);
}
}
/// Sends a packet to a client.
///
/// This function takes a `sender` argument, which is a `Mutex` guard
/// for a WebSocket connection. The `sender` is used to send a message
/// to the client.
///
/// The `packet` argument is the packet that is sent to the client. It
/// is a struct that contains the data that is being sent.
///
/// This function serializes the `packet` using serde_json and sends it
/// to the client as a WebSocket Text message.
///
/// This function locks the `sender` Mutex to ensure that only one thread
/// can send a message at a time. This is because the SplitSink that the
/// `sender` mutex guards is not thread-safe, and sending a message from
/// multiple threads could result in the messages being sent out of order.
async fn send_packet(&self, sender: Sender, packet: ResponsePacket) {
let serialized_packet = serde_json::to_string(&packet).unwrap();
self.send(sender, Message::Text(serialized_packet)).await;
}
/// Sends an error packet to a client.
///
/// This function takes a `sender` argument, which is a `Mutex` guard
/// for a WebSocket connection. The `sender` is used to send a message
/// to the client.
///
/// The `message` argument is the message that is sent to the client. It
/// is a string that describes the error.
///
/// This function creates an error packet with the `message` and sends it
/// to the client using the `send_packet` function.
///
/// This function locks the `sender` Mutex to ensure that only one thread
/// can send a message at a time. This is because the SplitSink that the
/// `sender` mutex guards is not thread-safe, and sending a message from
/// multiple threads could result in the messages being sent out of order.
async fn send_error_packet(&self, sender: Sender, message: String) {
let error_packet = ResponsePacket::Error { message };
self.send_packet(sender, error_packet).await
}
/// Handles a CreateRoom request from a client.
///
/// This function is called when a client sends a CreateRoom request to
/// the server. The server will create a new room with the specified
/// size and return the room's identifier to the client.
///
/// This function takes a `server` argument, which is a `RwLock`
/// guard for the server's state. The `server` is used to check if the
/// current client is already in a room, and to insert the new room into
/// the server's state.
///
/// If the current client is already in a room, this function returns
/// without doing anything. This is to prevent a client from being in
/// multiple rooms at the same time.
///
/// If there is already a room with the same identifier as the one that
/// is being created, this function sends an error packet to the client
/// and returns.
///
/// If there is no existing room with the same identifier, this function
/// creates a new room with the specified size and inserts it into the
/// server's state. It then sends a CreateRoom response packet to the
/// client with the room's identifier.
///
/// This function locks the `server` RwLock to ensure that only one
/// thread can access the server's state at a time. This is because the
/// server's state is not thread-safe, and accessing it from multiple
/// threads could result in undefined behavior.
async fn handle_create_room(&mut self, server: &RwLock<Server>) {
let mut server = server.write().await;
// If the current client is already in a room, do nothing.
if server.rooms.iter().any(|(_, room)| {
room.senders
.iter()
.any(|sender| Arc::ptr_eq(sender, &self.sender))
}) {
return;
}
// Generate a new room identifier.
let size = Room::DEFAULT_ROOM_SIZE;
let room_id = Uuid::new_v4().to_string();
// If there is already a room with the same identifier, send an error
// packet to the client and return.
if server.rooms.contains_key(&room_id) {
drop(server);
return self
.send_error_packet(
self.sender.clone(),
"A room with that identifier already exists.".to_string(),
)
.await;
}
// Create a new room with the specified size and insert it into the
// server's state.
let mut room = Room::new(size);
room.senders.push(self.sender.clone());
server.rooms.insert(room_id.clone(), room);
// Set the client's room ID to the new room's identifier.
self.room_id = Some(room_id.clone());
drop(server);
// Send a CreateRoom response packet to the client with the room's
// identifier.
self.send_packet(self.sender.clone(), ResponsePacket::Create { id: room_id })
.await
.expect("failed to install Ctrl+C handler");
};
}
#[cfg(unix)]
let terminate = async {
signal::unix::signal(signal::unix::SignalKind::terminate())
.expect("failed to install signal handler")
.recv()
/// This function is called when the client sends a JoinRoom packet.
///
/// If the client is already in a room, then this function does nothing.
///
/// If the client is not in a room, then the function checks if the room
/// specified in the packet exists. If the room does not exist, an error
/// packet is sent to the client with a message indicating that the room
/// does not exist.
///
/// If the room does exist, then the function checks if the room is full.
/// If the room is full, an error packet is sent to the client with a
/// message indicating that the room is full.
///
/// If the room is not full, then the client is added to the room and the
/// function sends a JoinRoom response packet to the client with the size
/// of the room (excluding the client itself) and a `size` field set to
/// `None`. The response packet is sent to all other clients in the room.
async fn handle_join_room(&mut self, server: &RwLock<Server>, room_id: String) {
let mut server = server.write().await;
// If the client is already in a room, do nothing.
if server.rooms.iter().any(|(_, room)| {
room.senders
.iter()
.any(|sender| Arc::ptr_eq(sender, &self.sender))
}) {
return;
}
// Get a mutable reference to the room specified in the packet.
// If the room does not exist, return an error to the client.
let Some(room) = server.rooms.get_mut(&room_id) else {
drop(server);
return self
.send_error_packet(self.sender.clone(), "The room does not exist.".to_string())
.await;
};
#[cfg(not(unix))]
let terminate = std::future::pending::<()>();
// If the room is full, return an error to the client.
if room.senders.len() >= room.size {
drop(server);
tokio::select! {
_ = ctrl_c => {},
_ = terminate => {},
return self
.send_error_packet(self.sender.clone(), "The room is full.".to_string())
.await;
}
// Add the client to the room and set the client's room ID to the new
// room's identifier.
room.senders.push(self.sender.clone());
self.room_id = Some(room_id);
// Create a list of futures to send JoinRoom response packets to all
// other clients in the room. The `size` field of the response packet is
// set to `None` if the client sending the packet is the one joining the
// room. Otherwise, the `size` field is set to the number of clients in
// the room minus one (to exclude the client joining the room).
let mut futures = vec![];
for sender in &room.senders {
if Arc::ptr_eq(sender, &self.sender) {
futures.push(self.send_packet(
sender.clone(),
ResponsePacket::Join {
size: Some(room.senders.len() - 1),
},
));
} else {
futures.push(self.send_packet(sender.clone(), ResponsePacket::Join { size: None }));
}
}
drop(server);
join_all(futures).await;
}
/// Handles a request to leave a room.
///
/// This function is called when a client sends a `LeaveRoom` request
/// packet. The function obtains a write lock on the server's state and
/// does the following:
///
/// 1. Gets the room ID of the client who sent the request. If the client is
/// not in a room, the function returns early.
/// 2. Tries to get a mutable reference to the room with the obtained room
/// ID. If the room does not exist, the function returns early.
/// 3. Finds the index of the client's sender in the room's list of senders.
/// If the client is not in the room, the function returns early.
/// 4. Removes the client's sender from the room's list of senders.
/// 5. Sets the client's room ID to `None`.
/// 6. Creates a list of futures to send `LeaveRoom` response packets to
/// all other clients in the room. The `index` field of the response
/// packet is set to the index of the client's sender in the room's list
/// of senders.
/// 7. If the room is now empty, removes the room from the server's list
/// of rooms.
/// 8. Drops the write lock on the server's state.
/// 9. Waits for all futures to complete.
async fn handle_leave_room(&mut self, server: &RwLock<Server>) {
// Obtain a write lock on the server's state.
let mut server = server.write().await;
// Get the room ID of the client who sent the request.
let Some(room_id) = self.room_id.clone() else {
// If the client is not in a room, return early.
return;
};
// Try to get a mutable reference to the room with the obtained room ID.
let Some(room) = server.rooms.get_mut(&room_id) else {
// If the room does not exist, return early.
return;
};
// Find the index of the client's sender in the room's list of senders.
let Some(index) = room
.senders
.iter()
.position(|sender| Arc::ptr_eq(sender, &self.sender))
else {
// If the client is not in the room, return early.
return;
};
// Remove the client's sender from the room's list of senders.
room.senders.remove(index);
// Set the client's room ID to `None`.
self.room_id = None;
// Create a list of futures to send `LeaveRoom` response packets to
// all other clients in the room. The `index` field of the response
// packet is set to the index of the client's sender in the room's list
// of senders.
let mut futures = vec![];
for sender in &room.senders {
futures.push(self.send_packet(sender.clone(), ResponsePacket::Leave { index }));
}
// If the room is now empty, removes the room from the server's list
// of rooms.
if room.senders.is_empty() {
server.rooms.remove(&room_id);
}
// Drop the write lock on the server's state.
drop(server);
// Wait for all futures to complete.
join_all(futures).await;
}
/// This function handles an incoming message from a client.
///
/// The message can be one of four types: `Text`, `Binary`, `Ping`, or `Close`.
///
/// If the message is `Text`, the function parses the message as a `RequestPacket` and
/// calls the appropriate function to handle the request. If the message cannot be
/// parsed as a `RequestPacket`, the function does nothing and returns early.
///
/// If the message is `Binary`, the function first acquires a read lock on the server's
/// state. If the client is not currently in a room, the function drops the read lock and
/// returns early. If the client is not in a room, or if the room does not exist, the
/// function drops the read lock and returns early.
///
/// The function then finds the index of the client's sender in the room's list of
/// senders. If the client's sender is not in the room's list of senders, the function
/// drops the read lock and returns early.
///
/// The function then gets the binary data from the message and sets the first byte to
/// the index of the client's sender in the room's list of senders. If there is no
/// binary data in the message, the function drops the read lock and returns early.
///
/// The function then determines where to send the message. If the first byte of the
/// message is less than the number of clients in the room, the function sends the message
/// to the client at that index in the room's list of senders. If the first byte of the
/// message is equal to the number of clients in the room plus one, the function sends the
/// message to all clients in the room, excluding the client that sent the message.
///
/// If the first byte of the message is any other value, the function drops the read
/// lock and returns early.
///
/// Finally, the function drops the read lock and waits for all futures to complete.
///
/// If the message is `Ping`, the function prints a message to stdout.
///
/// If the message is `Pong`, the function prints a message to stdout.
///
/// If the message is `Close`, the function prints a message to stdout and calls the
/// `handle_close` function.
pub async fn handle_message(&mut self, server: &RwLock<Server>, message: Message) {
match message {
Message::Text(text) => {
let packet = match serde_json::from_str(&text) {
Ok(packet) => packet,
Err(_) => return,
};
match packet {
RequestPacket::Create => self.handle_create_room(server).await,
RequestPacket::Join { id } => self.handle_join_room(server, id).await,
RequestPacket::Leave => self.handle_leave_room(server).await,
}
}
Message::Binary(_) => {
// Acquire a read lock on the server's state.
let server = server.read().await;
// If the client is not currently in a room, return early.
let Some(room_id) = &self.room_id else {
drop(server);
return;
};
// If the room does not exist, return early.
let Some(room) = server.rooms.get(room_id) else {
drop(server);
return;
};
// Find the index of the client's sender in the room's list of senders.
let Some(index) = room
.senders
.iter()
.position(|sender| Arc::ptr_eq(sender, &self.sender))
else {
drop(server);
return;
};
// Get the binary data from the message and set the first byte to
// the index of the client's sender in the room's list of senders.
let mut data = message.into_data();
if data.is_empty() {
drop(server);
return;
}
let source = u8::try_from(index).unwrap();
// Determine where to send the message.
let destination = usize::from(data[0]);
data[0] = source;
// Send the message to the client at the destination index in the
// room's list of senders.
if destination < room.senders.len() {
let sender = room.senders[destination].clone();
drop(server);
return self.send(sender, Message::Binary(data)).await;
}
// Send the message to all clients in the room, excluding the
// client that sent the message.
if destination == usize::from(u8::MAX) {
let mut futures = vec![];
for sender in &room.senders {
if Arc::ptr_eq(sender, &self.sender) {
continue;
}
futures.push(self.send(sender.clone(), Message::Binary(data.clone())));
}
drop(server);
join_all(futures).await;
}
}
Message::Ping(_) => {
println!("Got Message Type Ping");
}
Message::Pong(_) => {
println!("Got Message Type Pong");
}
Message::Close(_) => {
println!("Got Message Type Close");
self.handle_close(server).await;
}
}
}
pub async fn handle_close(&mut self, server: &RwLock<Server>) {
self.handle_leave_room(server).await
}
}

View file

@ -1,67 +1,707 @@
use crate::error::TransferNotCreatedError;
use crate::transfer_info::transfer_info::TransferInfoRequest;
use hex;
use local_ip_address;
use rand::{seq::SliceRandom, thread_rng};
use reqwest::{Client, StatusCode};
use sha2::{Digest, Sha256};
use std::collections::HashMap;
use tracing::debug;
use crate::shared::{
packets::{
list_packet, packet::Value, ChunkPacket, HandshakePacket, HandshakeResponsePacket,
ListPacket, Packet, ProgressPacket,
},
JsonPacket, JsonPacketResponse, JsonPacketSender, PacketSender, Sender, Socket, Status,
};
type Result<T> = std::result::Result<T, Box<dyn std::error::Error + Send + Sync>>;
use aes_gcm::{aead::Aead, Aes128Gcm, Key};
use base64::{engine::general_purpose, Engine as _};
use futures_util::{future, pin_mut, stream::TryStreamExt, StreamExt};
use hmac::{Hmac, Mac};
use p256::{ecdh::EphemeralSecret, PublicKey};
use prost::Message;
use rand::{rngs::OsRng, RngCore};
use sha2::Sha256;
use std::{
fs,
io::{stdout, Write},
path::Path,
time::Duration,
};
use tokio::{io::AsyncReadExt, task::JoinHandle, time::sleep};
use tokio_tungstenite::tungstenite::{protocol::Message as WebSocketMessage, Error};
use tracing::{debug, error};
pub async fn send_info(relay: &str, file: &str) -> Result<String> {
let sender_ip = local_ip_address::local_ip().unwrap();
let ip_str = sender_ip.to_owned().to_string();
let rand_name = generate_random_name();
let hashed_name = Sha256::digest(rand_name.as_bytes());
let hashed_string = hex::encode(hashed_name);
debug!("local ip is: {}", sender_ip);
debug!("Send Request to: {:?}", relay.to_string());
let mut map = HashMap::new();
map.insert("keyword", "test");
map.insert("files", file);
map.insert("ip", ip_str.as_str());
map.insert("name", hashed_string.as_str());
const DESTINATION: u8 = 1;
const NONCE_SIZE: usize = 12;
const MAX_CHUNK_SIZE: isize = u16::MAX as isize;
const DELAY: Duration = Duration::from_millis(750);
const URL: &str = "https://0.0.0.0:8000/#";
let client = Client::new();
let res = client
.post(format!("{}/upload", relay))
.json(&map)
.send()
.await?;
if res.status() == StatusCode::CREATED {
let transfer_info: TransferInfoRequest = res.json().await?;
debug!("Json Response: {:#?}", transfer_info);
Ok(rand_name)
} else {
Err(Box::new(TransferNotCreatedError::new(
"Transfer could not be created.",
)))
/// A file that is to be sent.
///
/// This structure contains all the information about a file that is to be
/// sent. It is used to keep track of the files that a user wants to send.
#[derive(Clone)]
struct File {
/// The path to the file on the file system.
///
/// This is the path to the file on the user's file system. The path is
/// used to open the file and read its contents.
path: String,
/// The name of the file.
///
/// This is the name that the file will have when it is received by the
/// receiver. This name is used when creating the file on the receiver's
/// file system.
name: String,
/// The size of the file in bytes.
///
/// This is the size of the file in bytes. The size is used to calculate
/// the number of chunks that the file will be split into, and is also
/// used to keep track of the progress of the file being sent.
size: u64,
}
/// The context for the sender.
///
/// This structure contains all the information that the sender needs in order
/// to function properly. It is used to keep track of the state of the
/// sender, and to pass information between functions.
struct Context {
/// The HMAC key for the sender.
///
/// This is the key that is used to sign packets. The key is also used to
/// generate a URL that the receiver can use to join the session.
hmac: Vec<u8>,
/// The sender that is used to send packets to the receiver.
///
/// This sender is used to send handshake packets, list packets, chunk
/// packets, and progress packets to the receiver.
sender: Sender,
/// The ephemeral keypair that is used to establish a shared key with the
/// receiver.
///
/// This key is used to establish a shared key between the sender and
/// receiver. The key is ephemeral, meaning that it is only used once in
/// the session. The key is generated when the sender is created, and is
/// then discarded after the session is complete.
key: EphemeralSecret,
/// The files that the sender wants to send.
///
/// This vec contains all the information about the files that the sender
/// wants to send. The vec is filled when the user specifies the files to
/// send using the command line arguments.
files: Vec<File>,
/// The shared key that is used to encrypt packets.
///
/// This value is set to `None` initially, and is set to `Some` when the
/// shared key is established with the receiver. The shared key is used to
/// encrypt packets that are sent to the receiver.
shared_key: Option<Aes128Gcm>,
/// The task that is running in the background to send chunks of files to
/// the receiver.
///
/// This task is created when the sender is created, and is used to send
/// chunks of files to the receiver in the background. The task is
/// initially set to `None`, but is set to `Some` when the task is spawned.
/// The task is used to cancel the background task when the sender is
/// dropped.
task: Option<JoinHandle<()>>,
}
/// This function is called when the client receives a create room packet
/// from the server. The function is responsible for printing a URL to the
/// console that the user can use to join the room.
///
/// The function first generates a base64 string from the hmac value that is
/// used to verify the integrity of the room. The base64 string is then
/// appended to the room id to create a URL. The URL is then printed to the
/// console using the qr2term library. Finally, the function prints a
/// message to the console with the URL.
fn on_create_room(context: &Context, id: String) -> Status {
let base64 = general_purpose::STANDARD.encode(&context.hmac);
let url = format!("{}{}-{}", URL, id, base64);
// Print a newline to the console to separate the output from the command
// line.
println!();
// Try to generate a QR code from the URL. If the function fails for some
// reason, print an error message to the console.
if let Err(error) = qr2term::print_qr(&url) {
error!("Failed to generate QR code: {}", error);
}
// Print a newline to the console to separate the output from the command
// line.
println!();
// Print a message to the console with the URL.
println!("Created room: {}", url);
// Continue the event loop.
Status::Continue()
}
/// This function is called when the client receives a join room packet from
/// the server. The function is responsible for sending a handshake packet to
/// the server containing the client's public key and a signature generated
/// using the client's private key and the room's hmac value.
///
/// The function first generates the client's public key from the private key.
/// The public key is then serialized into a byte array.
///
/// Next, the function creates a HMAC object with the room's hmac value and
/// updates it with the serialized public key. The resulting HMAC is then
/// serialized into a byte array and used as the signature in the handshake
/// packet.
///
/// Finally, the function sends the handshake packet to the server using the
/// sender object.
fn on_join_room(context: &Context, size: Option<usize>) -> Status {
if size.is_some() {
return Status::Err("Invalid join room packet.".into());
}
// Generate the client's public key from the private key.
let public_key = context.key.public_key().to_sec1_bytes().into_vec();
// Create a HMAC object with the room's hmac value and update
// it with the serialized public key.
let mut mac = Hmac::<Sha256>::new_from_slice(&context.hmac).unwrap();
mac.update(&public_key);
// Serialize the resulting HMAC into a byte array and use it as the
// signature in the handshake packet.
let signature = mac.finalize().into_bytes().to_vec();
// Create the handshake packet and send it to the server.
let handshake = HandshakePacket {
public_key,
signature,
};
context
.sender
.send_packet(DESTINATION, Value::Handshake(handshake));
Status::Continue()
}
/// This function is called when an error packet is received from the
/// server. It creates a `Status::Err` variant containing the error
/// message from the server and returns it to be handled by the main
/// event loop.
///
/// When an error occurs, the server sends an error packet to the
/// client. The error packet contains a message with a description of
/// the error. This function extracts that message and creates a
/// `Status::Err` variant with it, which is then returned to be handled
/// by the main event loop.
///
/// The main event loop checks the status of the client and performs
/// the necessary actions based on its value. If the status is
/// `Status::Err`, the event loop exits with an error message
/// containing the error message from the server.
///
/// This function is called from the event loop when an error packet is
/// received from the server.
fn on_error(message: String) -> Status {
Status::Err(message)
}
/// This function is called when the server sends a leave room packet to
/// the client. It is responsible for aborting the file transfer task,
/// generating a new ECDH key pair for the next handshake, and setting the
/// shared key to `None`.
///
/// When the server sends a leave room packet to the client, it means that
/// the receiver has disconnected from the room. In this case, the client
/// should abort the file transfer task and print an error message to the
/// user.
///
/// If the client is currently transferring files, it should abort the task
/// by calling `AbortHandle::abort` on the task handle.
///
/// After that, the client should generate a new ECDH key pair using the
/// `EphemeralSecret::random` function from the `p256` crate. This key pair
/// will be used for the next handshake with the server.
///
/// Finally, the client should set the shared key to `None` to indicate that
/// there is no shared key established for the current room.
///
/// This function is called from the event loop when a leave room packet is
/// received from the server.
fn on_leave_room(context: &mut Context, _: usize) -> Status {
if let Some(task) = &context.task {
// If the client is currently transferring files, abort the task
// by calling `AbortHandle::abort` on the task handle.
task.abort();
}
// Generate a new ECDH key pair for the next handshake.
context.key = EphemeralSecret::random(&mut OsRng);
// Set the shared key to `None` to indicate that there is no shared key
// established for the current room.
context.shared_key = None;
// Set the task handle to `None` to indicate that there is no task
// running.
context.task = None;
// Print an error message to the user indicating that the transfer was
// interrupted because the receiver disconnected.
println!();
error!("Transfer was interrupted because the receiver disconnected.");
// Continue the event loop.
Status::Continue()
}
/// This function is called by the event loop when a progress packet is
/// received from the server.
///
/// The progress packet contains the index of the file that is being
/// transferred and the current progress of that file as a percentage.
///
/// If the client does not have a shared key established with the server,
/// the function returns an error and does not continue. This indicates
/// that the event loop should exit with an error message.
///
/// The function then retrieves the file at the index specified by the
/// progress packet from the context. If the index is out of bounds, the
/// function returns an error and does not continue. This indicates that
/// the event loop should exit with an error message.
///
/// The function then prints a message to the console indicating which file
/// is currently being transferred and what its progress is. The progress
/// message is printed to the same line as a carriage return (`\r`) so that
/// it overwrites the previous message.
///
/// If the progress of the file is 100%, the function prints a newline
/// (`\n`) to the console to move the cursor to the next line.
///
/// If the progress of the last file is 100%, the function returns
/// `Status::Exit()`. This indicates that the event loop should exit
/// successfully.
///
/// If any other condition is met, the function returns `Status::Continue()`.
/// This indicates that the event loop should continue running.
fn on_progress(context: &Context, progress: ProgressPacket) -> Status {
if context.shared_key.is_none() {
return Status::Err("Invalid progress packet: no shared key established".into());
}
let file = match context.files.get(progress.index as usize) {
Some(file) => file,
None => return Status::Err("Invalid index in progress packet.".into()),
};
print!("\rTransferring '{}': {}%", file.name, progress.progress);
stdout().flush().unwrap();
if progress.progress == 100 {
println!();
if progress.index as usize == context.files.len() - 1 {
return Status::Exit();
}
}
Status::Continue()
}
/// This function reads a file in chunks, sends each chunk to the receiver over
/// the WebSocket connection, and then sleeps for a short amount of time
/// before sending the next chunk.
///
/// The function takes the sender, the shared key, and a vector of files to
/// transfer as arguments.
///
/// For each file in the vector of files, the function reads the file in
/// chunks, sends each chunk to the receiver over the WebSocket connection,
/// and then sleeps for a short amount of time before sending the next chunk.
///
/// The chunk size is set to the maximum chunk size. If the number of bytes
/// left to read in the file is less than the chunk size, the chunk size is set
/// to the number of bytes left to read.
///
/// The function opens the file for reading using the tokio::fs::File::open
/// function. If there is an error opening the file, the function prints an
/// error message to the console and returns.
///
/// The function reads the file in chunks using the read_exact function from
/// the tokio::io::AsyncReadExt trait. If there is an error reading from the
/// file, the function prints an error message to the console and returns.
///
/// The function sends each chunk to the receiver over the WebSocket
/// connection using the send_encrypted_packet function from the Sender struct.
/// The function also increments the sequence number for each chunk that is
/// sent.
///
/// After sending all of the chunks for a file, the function sleeps for a short
/// amount of time using the tokio::time::sleep function. This helps to prevent
/// the sender from overwhelming the receiver with too many messages.
///
/// The function repeats this process for all of the files in the vector of
/// files.
async fn on_chunk(sender: Sender, shared_key: Option<Aes128Gcm>, files: Vec<File>) {
for file in files {
// Initialize a sequence number for the chunks of this file
let mut sequence = 0;
// Set the chunk size to the maximum chunk size
let mut chunk_size = MAX_CHUNK_SIZE;
// Set the number of bytes left to read in the file
let mut size = file.size as isize;
// Open the file for reading
let mut handle = match tokio::fs::File::open(file.path).await {
Ok(handle) => handle,
Err(error) => {
println!("Error: Unable to open file '{}': {}", file.name, error);
return;
}
};
while size > 0 {
// If the number of bytes left to read in the file is less than the
// chunk size, set the chunk size to the number of bytes left to read
if size < chunk_size {
chunk_size = size;
}
// Create a vector to hold the chunk of data to be read from the file
let mut chunk = vec![0u8; chunk_size.try_into().unwrap()];
// Read a chunk of data from the file into the vector
handle.read_exact(&mut chunk).await.unwrap();
// Send the chunk to the receiver over the WebSocket connection
sender.send_encrypted_packet(
&shared_key,
DESTINATION,
Value::Chunk(ChunkPacket { sequence, chunk }),
);
// Increment the sequence number for the next chunk
sequence += 1;
// Decrement the number of bytes left to read in the file
size -= chunk_size;
}
// Sleep for a short amount of time to prevent overwhelming the receiver
// with too many messages
sleep(DELAY).await;
}
}
fn generate_random_name() -> String {
let mut rng = thread_rng();
let adjective = adjectives().choose(&mut rng).unwrap();
// let adjective = adjectives().sample(&mut rng).unwrap();
let noun1 = nouns1().choose(&mut rng).unwrap();
let noun2 = nouns2().choose(&mut rng).unwrap();
/// This function sends a ListPacket to the receiver containing the list of
/// files to be transferred. The ListPacket contains a vector of Entry structs,
/// each of which represents one file.
///
/// The function creates a vector of Entry structs from the vector of File structs
/// in the Context struct. Each Entry struct contains the index, name, and size
/// of the corresponding File struct.
///
/// The function then sends the ListPacket to the receiver using the send_encrypted_packet
/// function from the Sender struct.
///
/// After sending the ListPacket, the function spawns a task using tokio::spawn to
/// call the on_chunk function with the Sender, shared_key, and vector of File
/// structs as arguments. The on_chunk function will send each chunk of data for
/// each file to the receiver.
///
/// The function returns Status::Continue(), which tells the main loop to continue
/// running until all of the files have been transferred.
fn on_handshake_finalize(context: &mut Context) -> Status {
let mut entries = vec![];
format!("{adjective}-{noun1}-{noun2}")
for (index, file) in context.files.iter().enumerate() {
let entry = list_packet::Entry {
// The index of the file in the vector of Files in the Context struct
index: index.try_into().unwrap(),
// The name of the file
name: file.name.clone(),
// The size of the file in bytes
size: file.size,
};
entries.push(entry);
}
context.sender.send_encrypted_packet(
&context.shared_key,
DESTINATION,
Value::List(ListPacket { entries }),
);
context.task = Some(tokio::spawn(on_chunk(
context.sender.clone(),
context.shared_key.clone(),
context.files.clone(),
)));
Status::Continue()
}
fn adjectives() -> &'static [&'static str] {
static ADJECTIVES: &[&str] = &["funny", "smart", "creative", "friendly", "great"];
ADJECTIVES
/// Handshake function that is called when the Sender receives a HandshakeResponsePacket
/// from the Receiver. This function verifies the signature from the Receiver and if
/// successful, creates a shared key using the from the PublicKey struct.
///
/// The shared key is used to encrypt and decrypt packets sent between the Sender
/// and the Receiver.
///
/// This function is called by the main loop in client.rs.
fn on_handshake(context: &mut Context, handshake_response: HandshakeResponsePacket) -> Status {
if context.shared_key.is_some() {
// If the shared key is already established, this means that the Sender
// has already performed the handshake, so return an error.
return Status::Err("Already performed handshake.".into());
}
// Create a new HMAC using the hmac from the Context struct as the key.
let mut mac = Hmac::<Sha256>::new_from_slice(&context.hmac).unwrap();
// Update the HMAC with the public key from the HandshakeResponsePacket.
mac.update(&handshake_response.public_key);
// Call verify_slice() on the HMAC to verify the signature from the Receiver.
// If the signature is invalid, return an error.
let verification = mac.verify_slice(&handshake_response.signature);
if verification.is_err() {
return Status::Err("Invalid signature from the receiver.".into());
}
// Create a new PublicKey struct from the public key bytes in the
// HandshakeResponsePacket.
let shared_public_key = PublicKey::from_sec1_bytes(&handshake_response.public_key).unwrap();
// Use the diffie_hellman() method from the PublicKey struct to create a shared
// secret key between the Sender and the Receiver. The shared secret key is a
// 16 byte long slice of bytes.
let shared_secret = context.key.diffie_hellman(&shared_public_key);
let shared_secret = shared_secret.raw_secret_bytes();
let shared_secret = &shared_secret[0..16];
// Create a new Key struct from the shared secret key. The Key<Aes128Gcm> type
// is used to encrypt and decrypt packets.
let shared_key: &Key<Aes128Gcm> = shared_secret.into();
let shared_key = <Aes128Gcm as aes_gcm::KeyInit>::new(shared_key);
// Set the shared_key field of the Context struct to the shared key.
context.shared_key = Some(shared_key);
// Call on_handshake_finalize() to start the transfer of files between the
// Sender and the Receiver.
on_handshake_finalize(context)
}
fn nouns1() -> &'static [&'static str] {
static NOUNS1: &[&str] = &["dog", "cat", "flower", "tree", "house"];
NOUNS1
/// This function is called by the `Sender` when a new message is received over
/// the WebSocket connection. The message could be a text message or a binary
/// message. If it is a text message, it will be deserialized into a
/// `JsonPacketResponse` enum. If it is a binary message, it will be decrypted
/// if necessary and then deserialized into a `Packet` struct.
///
/// The `JsonPacketResponse` enum will have one of the following variants:
///
/// * `Create { id }`: The Receiver has created a new room with the given ID.
/// * `Join { size }`: The Receiver has joined a room with `size` number of
/// files.
/// * `Leave { index }`: The Receiver has left a room.
/// * `Error { message }`: The Receiver has encountered an error.
///
/// If the message is a binary message, the `Packet` struct will have a
/// `Value` variant that will have one of the following variants:
///
/// * `HandshakeResponse`: The Receiver has responded to the Sender's
/// `Handshake` packet.
/// * `Progress`: The Receiver has sent progress information for one of the
/// files in the room.
///
/// This function does the following:
///
/// * If the message is a text message, it is deserialized into a
/// `JsonPacketResponse` enum and then matched on to call the appropriate
/// function.
/// * If the message is a binary message, it is decrypted if necessary and then
/// deserialized into a `Packet` struct. The `Value` variant of the `Packet`
/// struct is then matched on to call the appropriate function.
///
/// If the message is invalid, an error is returned.
fn on_message(context: &mut Context, message: WebSocketMessage) -> Status {
if message.is_text() {
let text = message.into_text().unwrap();
let packet = serde_json::from_str(&text).unwrap();
return match packet {
JsonPacketResponse::Create { id } => on_create_room(context, id),
JsonPacketResponse::Join { size } => on_join_room(context, size),
JsonPacketResponse::Leave { index } => on_leave_room(context, index),
JsonPacketResponse::Error { message } => on_error(message),
};
} else if message.is_binary() {
let data = message.into_data();
let data = &data[1..];
let data = if let Some(shared_key) = &context.shared_key {
let nonce = &data[..NONCE_SIZE];
let ciphertext = &data[NONCE_SIZE..];
shared_key.decrypt(nonce.into(), ciphertext).unwrap()
} else {
data.to_vec()
};
let packet = Packet::decode(data.as_ref()).unwrap();
let value = packet.value.unwrap();
return match value {
Value::HandshakeResponse(handshake_response) => {
on_handshake(context, handshake_response)
}
Value::Progress(progress) => on_progress(context, progress),
_ => Status::Err(format!("Unexpected packet: {:?}", value)),
};
}
Status::Err("Invalid message type".into())
}
fn nouns2() -> &'static [&'static str] {
static NOUNS2: &[&str] = &["cookie", "cake", "frosting"];
NOUNS2
/// Starts the sender client. This function will attempt to create a room with a size of 2
/// (the number of clients that will be joining the room) and then it will open a file for
/// each of the paths provided. It will then read chunks of data from each file and send them
/// to the server.
///
/// This function takes two arguments:
/// 1. `socket`: A `Socket` that represents the connection to the server.
/// 2. `paths`: A `Vec` of `String`s that represent the paths to the files that will be sent
/// to the server.
///
/// When the function is finished, it will exit and the transfer will be complete. If there
/// is an error during the transfer, the function will print an error message to stdout and
/// exit.
pub async fn start(socket: Socket, paths: Vec<String>) {
// Create a vector to store metadata about each file that will be sent.
let mut files = vec![];
// For each path in the `paths` vector:
for path in paths {
// Attempt to open the file at the given path.
let handle = match fs::File::open(&path) {
// If the file is successfully opened, store it in the `handle` variable.
Ok(handle) => handle,
// If there is an error, print an error message to stdout and exit the function.
Err(error) => {
error!("Error: Failed to open file '{}': {}", path, error);
return;
}
};
// Get the metadata for the file.
let metadata = handle.metadata().unwrap();
// If the file is a directory, print an error message to stdout and exit the function.
if metadata.is_dir() {
error!("Error: The path '{}' does not point to a file.", path);
return;
}
// Get the file name from the path.
let name = Path::new(&path).file_name().unwrap().to_str().unwrap();
// Get the file size from the metadata.
let size = metadata.len();
// If the file is empty, print an error message to stdout and exit the function.
if size == 0 {
error!("Error: The file '{}' is empty and cannot be sent.", name);
return;
}
// Add the file metadata to the `files` vector.
files.push(File {
name: name.to_string(),
path,
size,
});
}
// Generate a random key for HMAC.
let mut hmac = [0u8; 32];
OsRng.fill_bytes(&mut hmac);
// Generate a random key for AES-GCM.
let key = EphemeralSecret::random(&mut OsRng);
// Create a channel to send packets to the server.
let (sender, receiver) = flume::bounded(1000);
// Split the socket into separate send and receive streams.
let (outgoing, incoming) = socket.split();
// Create a context that will be used throughout the transfer.
let mut context = Context {
// Store the sender half of the channel to send packets to the server.
sender,
// Store the ephemeral key for AES-GCM.
key,
// Store the files that will be sent to the server.
files,
// Store the HMAC key.
hmac: hmac.to_vec(),
// Set the shared key to None.
shared_key: None,
// Set the current task to None.
task: None,
};
// Print a message to stdout indicating that the client is attempting to create a room.
debug!("Attempting to create room...");
// Send a JSON packet to the server to create a room with a size of 2.
context.sender.send_json_packet(JsonPacket::Create);
// Create a future that handles the outgoing stream of messages from the client to the
// server.
let outgoing_handler = receiver.stream().map(Ok).forward(outgoing);
// Create a future that handles the incoming stream of messages from the server to the
// client.
let incoming_handler = incoming.try_for_each(|message| {
// Call the `on_message` function to handle the incoming message.
match on_message(&mut context, message) {
// If the status is `Status::Exit`, the transfer is complete. Print a message to
// stdout and exit the function.
Status::Exit() => {
// TODO: Signal Exit to the server
println!("Transfer has completed.");
// Exit the function with a `Result` of `Err`.
return future::err(Error::ConnectionClosed);
}
// If the status is `Status::Err`, there was an error. Print an error message to
// stdout and exit the function.
Status::Err(error) => {
error!("Error: {}", error);
// Exit the function with a `Result` of `Err`.
return future::err(Error::ConnectionClosed);
}
// Otherwise, the message was handled successfully.
_ => {}
};
// Continue handling the incoming messages.
future::ok(())
});
// Pin the `incoming_handler` and `outgoing_handler` futures so that they do not move.
pin_mut!(incoming_handler, outgoing_handler);
// Wait for either the `incoming_handler` or `outgoing_handler` to complete. If the
// `incoming_handler` completes, return the result of the `incoming_handler`. If the
// `outgoing_handler` completes, return the result of the `outgoing_handler`.
future::select(incoming_handler, outgoing_handler).await;
}

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@ -1,2 +1,70 @@
/// Connects to the WebSocket server at `ws://0.0.0.0:8000/ws` with an
/// `Origin` header of `ws://0.0.0.0:8000/ws`. This is the URL that the
/// sender and receiver clients will connect to.
///
/// The `start_sender` function takes a reference to a vector of strings,
/// which are the paths to the files that the sender will send over the
/// WebSocket connection.
///
/// The function first creates a WebSocket request using the `IntoClientRequest`
/// trait from `tungstenite`, which is defined on the `IntoClientRequest` struct.
/// This struct is a type that represents a request to a WebSocket server.
///
/// The `into_client_request` function returns a `Result` because it may fail
/// to create the request. In this case, we do not handle the error, so we just
/// return if the result is an error.
///
/// Once we have a request, we insert the `Origin` header into the headers of
/// the request. This is necessary because the WebSocket protocol requires the
/// `Origin` header to be present in the handshake.
///
/// After that, we print out a message to the console indicating that we are
/// attempting to connect to the server.
///
/// Next, we call the `connect_async` function from `tokio_tungstenite` which
/// takes our request and attempts to connect to the server. This function
/// returns a `Future` that resolves to a tuple of a `WebSocketStream` and a
/// `Response` from the server. The `WebSocketStream` is a stream of
/// WebSocket messages from the server, and the `Response` is the response
/// from the server to our handshake request.
///
/// If connecting to the server fails, we print out an error message and
/// return.
///
/// If connecting to the server succeeds, we pass the `WebSocketStream` and
/// the paths to the files to the `start` function from the `sender` module.
/// The `start` function is defined in the `sender` module, and it is the
/// function that sends the files over the WebSocket connection.
///
/// The `start` function takes ownership of the `WebSocketStream` and the file
/// paths, so we pass it the `paths` vector by value.
pub mod client;
pub mod server;
use crate::sender::client as sender;
use tokio_tungstenite::{
connect_async,
tungstenite::{client::IntoClientRequest, http::HeaderValue},
};
use tracing::{debug, error};
// const ORIGIN: &str = "ws://0.0.0.0:8000/ws";
pub async fn start_sender(relay: &str, files: &[String]) {
let Ok(mut request) = relay.into_client_request() else {
println!("Error: Failed to create request.");
return;
};
request
.headers_mut()
.insert("Origin", HeaderValue::from_str(relay).unwrap());
debug!("Attempting to connect...");
let Ok((socket, _)) = connect_async(request).await else {
error!("Error: Failed to connect.");
return;
};
let paths = files.to_vec();
sender::start(socket, paths).await
}

View file

@ -1,57 +0,0 @@
use axum::{
extract::Json,
http::StatusCode,
response::IntoResponse,
routing::{get, post},
Router,
};
use lazy_static::lazy_static;
use serde_json::json;
use std::{net::SocketAddr, sync::Arc, time::Duration};
use tokio::sync::Mutex;
use tower_http::services::ServeFile;
use tracing::debug;
lazy_static! {
static ref SHUTDOWN_SIGNAL: Arc<Mutex<bool>> = Arc::new(Mutex::new(false));
}
pub async fn serf_file(path: &String) {
debug!("Sender starting...");
let app_host = "0.0.0.0".to_string();
let app_port = "8100".to_string();
debug!("Server configured to accept connections on host {app_host}...");
debug!("Server configured to listen connections on port {app_port}...");
let app = Router::new()
.route_service("/download_file", ServeFile::new(path))
.route("/ping", get(ping))
.route("/shutdown", post(shutdown));
let listener = tokio::net::TcpListener::bind(format!("{}:{}", app_host, app_port).to_string())
.await
.unwrap();
axum::serve(
listener,
app.into_make_service_with_connect_info::<SocketAddr>(),
)
.with_graceful_shutdown(async {
while !*SHUTDOWN_SIGNAL.lock().await {
tokio::time::sleep(Duration::from_millis(100)).await;
}
})
.await
.unwrap();
}
async fn ping() -> impl IntoResponse {
let response = json!({
"message": "pong"
});
(StatusCode::OK, Json(response))
}
async fn shutdown() -> impl IntoResponse {
debug!("Initiating server shutdown...");
*SHUTDOWN_SIGNAL.lock().await = true;
debug!("Server is shutting down...");
(StatusCode::OK, "Server is shutting down...")
}

333
src/shared.rs Normal file
View file

@ -0,0 +1,333 @@
pub mod packets {
include!(concat!(env!("OUT_DIR"), "/packets.rs"));
}
use aes_gcm::{
aead::{Aead, AeadCore},
Aes128Gcm,
};
use packets::Packet;
use prost::Message;
use rand::rngs::OsRng;
use serde::{Deserialize, Serialize};
use tokio::net::TcpStream;
use tokio_tungstenite::tungstenite::protocol::Message as WebSocketMessage;
use tokio_tungstenite::{MaybeTlsStream, WebSocketStream};
/// This struct is used to serialize/deserialize JSON packets sent
/// between the client and the server.
///
/// The `type` field is used to specify the type of packet that is being sent.
/// The possible values for this field are listed as variants of the enum.
#[derive(Debug, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "camelCase")]
pub enum JsonPacket {
/// Sent from the client to ask to join a room.
///
/// The `id` field specifies the ID of the room that the client wants
/// to join.
Join {
/// The ID of the room that the client wants to join.
id: String,
},
/// Sent from the client to ask to create a new room.
Create,
/// Sent from the client to ask to leave the current room.
Leave,
}
/// This struct is used to serialize/deserialize JSON packets sent
/// from the server to the client.
///
/// The `type` field is used to specify the type of packet that is being
/// sent. The possible values for this field are listed as variants of the
/// enum.
#[derive(Debug, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "camelCase")]
pub enum JsonPacketResponse {
/// Sent from the server to inform the client of the result of a `Join`
/// packet.
///
/// If the client successfully joined a room, the `size` field will be
/// `Some` and contain the size of the room. If the client could not join
/// a room, the `size` field will be `None`.
Join {
/// The size of the room that the client joined. If the client could
/// not join a room, this field will be `None`.
#[serde(skip_serializing_if = "Option::is_none")]
size: Option<usize>,
},
/// Sent from the server to inform the client of the result of a `Create`
/// packet.
///
/// If the server successfully created a room, the `id` field will
/// contain the ID of the room. If the server could not create a room,
/// the `id` field will be empty.
Create {
/// The ID of the room that the server created. If the server could
/// not create a room, this field will be empty.
id: String,
},
/// Sent from the server to inform the client of the result of a `Leave`
/// packet.
///
/// If the client successfully left a room, the `index` field will
/// contain the index of the client that left the room. If the client
/// could not leave a room, the `index` field will be 0.
Leave {
/// The index of the client that left the room. If the client could
/// not leave a room, this field will be 0.
index: usize,
},
/// Sent from the server to inform the client of an error.
///
/// The `message` field contains a description of the error.
Error {
/// A description of the error that occurred.
message: String,
},
}
/// This enum represents the result of processing an event in the event loop.
///
/// The `Status` enum has three variants:
///
/// * `Continue` - This variant indicates that the event loop should
/// continue processing events. This is the most common result and is used
/// when the event loop has nothing special to do.
///
/// * `Exit` - This variant indicates that the event loop should exit. This
/// is used when the event loop should exit because of an error or
/// because the user has requested that the program exit.
///
/// * `Err` - This variant indicates that the event loop encountered an
/// error. When the event loop receives a `Status::Err` variant, it should
/// exit with an error message containing the message from the error packet.
/// The message from the error packet is the only information that the event
/// loop has about the error, so the message should be descriptive and
/// helpful to the user. The message should not contain technical details
/// about the error or how it occurred. Instead, the message should be
/// written from the perspective of the user and should give the user enough
/// information to understand what went wrong and how they might be able to
/// fix the problem.
pub enum Status {
/// Indicates that the event loop should continue processing events.
Continue(),
/// Indicates that the event loop should exit.
Exit(),
/// Indicates that the event loop encountered an error.
Err(String),
}
/// A trait for sending JSON packets.
///
/// This trait provides a single method, `send_json_packet`, which sends a
/// JSON packet over some underlying transport.
pub trait JsonPacketSender {
/// Sends a JSON packet.
///
/// This method takes a single argument, `packet`, which is the JSON packet
/// to send. The packet will be serialized into a JSON string and then sent
/// over the underlying transport.
///
/// Note that the exact semantics of what it means to "send a JSON packet"
/// will depend on the specific implementation of this trait. However, in
/// general, the packet will be sent as a single message over the
/// transport, and the transport will be responsible for ensuring that the
/// packet is delivered to the intended recipient.
///
/// # Errors
///
/// If there is an error serializing the JSON packet, or if there is an
/// error sending the serialized packet over the transport, this method
/// may return an error. The exact semantics of what constitutes an error
/// will depend on the specific implementation of this trait.
fn send_json_packet(&self, packet: JsonPacket);
}
/// A trait for sending Protocol Buffers packets over some underlying transport.
///
/// This trait provides two methods for sending Protocol Buffers packets:
///
/// * `send_packet` sends a packet in the clear (i.e., not encrypted).
/// * `send_encrypted_packet` sends a packet encrypted using the AES-GCM
/// algorithm with a 128-bit key.
///
/// The exact semantics of what it means to "send a packet" will depend on the
/// specific implementation of this trait. However, in general, the packet will
/// be serialized into a binary message using the Protocol Buffers wire format,
/// and then sent over the underlying transport.
///
/// The `destination` argument specifies which recipient should receive the
/// packet. This is a 1-byte field that is prepended to the serialized packet
/// before it is sent.
///
/// The `key` argument is an optional AES-GCM key. If a key is provided, the
/// packet will be encrypted before being sent. If no key is provided, the
/// packet will be sent in the clear.
///
/// # Errors
///
/// If there is an error serializing the Protocol Buffers packet, or if there
/// is an error sending the serialized packet over the transport, either of
/// these methods may return an error. The exact semantics of what constitutes
/// an error will depend on the specific implementation of this trait.
pub trait PacketSender {
/// Sends a Protocol Buffers packet in the clear.
///
/// The packet will be serialized into a binary message using the Protocol
/// Buffers wire format, and then sent over the underlying transport.
fn send_packet(&self, destination: u8, packet: packets::packet::Value);
/// Sends a Protocol Buffers packet encrypted using AES-GCM.
///
/// The packet will be serialized into a binary message using the Protocol
/// Buffers wire format, encrypted using AES-GCM with a 128-bit key, and
/// then sent over the underlying transport.
///
/// If no key is provided, the packet will be sent in the clear.
fn send_encrypted_packet(
&self,
key: &Option<Aes128Gcm>,
destination: u8,
value: packets::packet::Value,
);
}
impl JsonPacketSender for Sender {
/// Serializes the given JSON packet into a string, and then sends it as a
/// text message over the underlying transport.
///
/// The `JsonPacket` type is defined in the `serde_json` crate, and it is a
/// simple wrapper around a JSON object with string keys and values. This
/// trait method is responsible for taking a `JsonPacket` and sending it
/// over the WebSocket connection.
///
/// The `serde_json::to_string` function is used to serialize the packet
/// into a JSON string. If this function returns an error, we panic
/// because there is no reasonable recovery behavior in this case.
///
/// Once we have the JSON string, we wrap it in a `WebSocketMessage::Text`
/// enum variant and send it over the WebSocket connection using the
/// `send` method. If this method returns an error, we panic because there
/// is no reasonable recovery behavior in this case.
fn send_json_packet(&self, packet: JsonPacket) {
let serialized_packet =
serde_json::to_string(&packet).expect("Failed to serialize JSON packet.");
self.send(WebSocketMessage::Text(serialized_packet))
.expect("Failed to send JSON packet.");
}
}
impl PacketSender for Sender {
/// Serializes the given packet value into a binary message, and then
/// sends it over the underlying transport.
///
/// The `destination` parameter specifies which client should receive
/// this message. The value of this parameter should be a byte that
/// represents the client's index in the list of connected clients.
///
/// The `value` parameter specifies the actual data that should be sent
/// to the client. This will be serialized into a `Packet` struct using
/// the Protocol Buffers wire format.
///
/// This function will first encode the `Packet` struct into a vector of
/// bytes using the Protocol Buffers wire format. It will then insert the
/// `destination` byte as the first element of the vector, so that the
/// receiving client knows which client this message is intended for.
///
/// Finally, this function will send the serialized packet over the
/// underlying transport, which is assumed to be a WebSocket connection.
/// If this send operation fails, this function will panic because there
/// is no reasonable recovery behavior in this case.
fn send_packet(&self, destination: u8, value: packets::packet::Value) {
let packet = Packet { value: Some(value) };
let mut serialized_packet = packet.encode_to_vec();
serialized_packet.insert(0, destination);
self.send(WebSocketMessage::Binary(serialized_packet))
.expect("Failed to send Packet.");
}
/// Similar to `send_packet`, but the message is encrypted using AES-GCM
/// with a 128-bit key.
///
/// If no key is provided (i.e., if `key` is `None`), then the message will
/// be sent in the clear.
///
/// This function works by generating a random 12-byte nonce using the
/// `rand::OsRng` PRNG, encrypting the message using AES-GCM with the
/// provided key and nonce, and then prepending the nonce to the ciphertext
/// before sending it over the WebSocket connection. The receiving client
/// will use the same key and nonce to decrypt the message.
///
/// Note that this function does not actually check whether the provided
/// key is valid. If an invalid key is provided, the encryption will fail
/// and the receiver will not be able to decrypt the message.
fn send_encrypted_packet(
&self,
key: &Option<Aes128Gcm>,
destination: u8,
value: packets::packet::Value,
) {
let packet = Packet { value: Some(value) };
let nonce = Aes128Gcm::generate_nonce(&mut OsRng);
let plaintext = packet.encode_to_vec();
let mut ciphertext = key
.as_ref()
.unwrap()
.encrypt(&nonce, plaintext.as_ref())
.expect("Failed to encrypt Packet.");
let mut serialized_packet = nonce.to_vec();
serialized_packet.append(&mut ciphertext);
serialized_packet.insert(0, destination);
self.send(WebSocketMessage::Binary(serialized_packet))
.expect("Failed to send encrypted Packet.");
}
}
/// A sender is a type that allows us to send messages to a WebSocket client.
///
/// In this case, a sender is a channel that allows us to send WebSocket
/// messages to a client. The messages can be any type that implements the
/// `Into<WebSocketMessage>`.
///
/// The `WebSocketMessage` type represents any message that can be sent over a
/// WebSocket connection. It can be a binary message, a text message, or a
/// close message.
///
/// The `MaybeTlsStream` type is a stream that may or may not be encrypted.
/// If the connection is encrypted (e.g., via TLS), then the stream will be
/// encrypted. If the connection is not encrypted, then the stream will be
/// unencrypted.
///
/// The `TcpStream` type is a stream that is used to connect to a remote
/// server over a TCP connection.
///
/// The `WebSocketStream` type is a stream that is used to connect to a remote
/// WebSocket server. It is a wrapper around the `MaybeTlsStream` stream that
/// adds WebSocket-specific functionality.
pub type Sender = flume::Sender<WebSocketMessage>;
/// A socket is a type that represents a WebSocket connection.
///
/// In this case, a socket is a wrapper around a `MaybeTlsStream` stream that
/// adds WebSocket-specific functionality.
///
/// The `MaybeTlsStream` type is a stream that may or may not be encrypted.
/// If the connection is encrypted (e.g., via TLS), then the stream will be
/// encrypted. If the connection is not encrypted, then the stream will be
/// unencrypted.
///
/// The `TcpStream` type is a stream that is used to connect to a remote
/// server over a TCP connection.
///
/// The `WebSocketStream` type is a stream that is used to connect to a remote
/// WebSocket server. It is a wrapper around the `MaybeTlsStream` stream that
/// adds WebSocket-specific functionality.
pub type Socket = WebSocketStream<MaybeTlsStream<TcpStream>>;

View file

@ -1 +0,0 @@
pub mod transfer_info;

View file

@ -1,29 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct TransferInfoRequest {
pub message: String,
pub body: TransferInfoBody,
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct TransferInfoBody {
pub keyword: String,
pub files: String,
pub ip: String,
pub name: String,
}
impl TransferInfoRequest {
pub fn new() -> Self {
Self {
message: "".to_string(),
body: TransferInfoBody {
keyword: "".to_string(),
files: "".to_string(),
ip: "".to_string(),
name: "".to_string(),
},
}
}
}