let operators = ["*"]; const startBtn = document.getElementById("start-btn"); const question = document.getElementById("question"); const controls = document.querySelector(".controls-container"); const result = document.getElementById("result"); const submitBtn = document.getElementById("submit-btn"); const errorMessage = document.getElementById("error-msg"); let answerValue; let operatorQuestion; //Random Value Generator const randomValue = (min, max) => Math.floor(Math.random() * (max - min)) + min; const questionGenerator = () => { //Two random values between 1 and 20 let [num1, num2] = [randomValue(1, 10), randomValue(1, 10)]; //For getting random operator let randomOperator = operators[Math.floor(Math.random() * operators.length)]; if (randomOperator == "-" && num2 > num1) { [num1, num2] = [num2, num1]; } //Solve equation let solution = eval(`${num1}${randomOperator}${num2}`); //For placing the input at random position //(1 for num1, 2 for num2, 3 for operator, anything else(4) for solution) let randomVar = randomValue(1, 3); if (randomVar == 1) { answerValue = num1; question.innerHTML = ` ${randomOperator} ${num2} = ${solution}`; } else if (randomVar == 2) { answerValue = num2; question.innerHTML = `${num1} ${randomOperator} = ${solution}`; } else if (randomVar == 3) { answerValue = randomOperator; operatorQuestion = true; question.innerHTML = `${num1} ${num2} = ${solution}`; } else { answerValue = solution; question.innerHTML = `${num1} ${randomOperator} ${num2} = `; } //User Input Check submitBtn.addEventListener("click", () => { errorMessage.classList.add("hide"); let userInput = document.getElementById("inputValue").value; //If user input is not empty if (userInput) { //If the user guessed correct answer if (userInput == answerValue) { stopGame(`Das war richtig!!`); } //If user inputs operator other than +,-,* else if (operatorQuestion && !operators.includes(userInput)) { errorMessage.classList.remove("hide"); errorMessage.innerHTML = "Please enter a valid operator"; } //If user guessed wrong answer else { stopGame(`Ups!! Das war leider falsch.`); } } //If user input is empty else { errorMessage.classList.remove("hide"); errorMessage.innerHTML = "Input Cannot Be Empty"; } }); }; //Start Game startBtn.addEventListener("click", () => { operatorQuestion = false; answerValue = ""; errorMessage.innerHTML = ""; errorMessage.classList.add("hide"); //Controls and buttons visibility controls.classList.add("hide"); startBtn.classList.add("hide"); questionGenerator(); }); //Stop Game const stopGame = (resultText) => { result.innerHTML = resultText; startBtn.innerText = "Weiter"; controls.classList.remove("hide"); startBtn.classList.remove("hide"); };