added workaround for EventHandler bug in which the brwoser's default prompt is used
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6a38767426
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1 changed files with 17 additions and 8 deletions
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@ -1,5 +1,6 @@
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(function (w) {
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let count = 1;
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let clickCount = 0;
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// game title
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const gametitle = "The Math Wizard";
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@ -477,8 +478,8 @@
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path.shift();
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if (path.length <= 1) {
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Game.playerAllowedToMove = false;
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Game.engine.lock();
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//Game.playerAllowedToMove = false;
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//Game.engine.lock();
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combat(m, p);
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} else {
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drawTile(Game, m._x + "," + m._y, m);
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@ -539,9 +540,9 @@
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sfx["hit"].play();
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if (checkDeath(hitter)) {
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Game.player.stats.xp += 1;
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showScreen("game");
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Game.playerAllowedToMove = true;
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Game.engine.unlock();
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//showScreen("game");
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//Game.playerAllowedToMove = true;
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//Game.engine.unlock();
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} else {
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combat(hitter, receiver);
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}
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@ -585,12 +586,18 @@
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}
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document.getElementById("answer1").addEventListener("click", async() => {
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checkSolution(document.getElementById("answer1").innerText, answerValue, hitter, receiver);
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clickCount += 1;
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console.log(clickCount);
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}, {once: true});
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document.getElementById("answer2").addEventListener("click", async() => {
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checkSolution(document.getElementById("answer2").innerText, answerValue, hitter, receiver);
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clickCount += 1;
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console.log(clickCount);
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}, {once: true});
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document.getElementById("answer3").addEventListener("click", async() => {
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checkSolution(document.getElementById("answer3").innerText, answerValue, hitter, receiver);
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clickCount += 1;
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console.log(clickCount);
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}, {once: true});
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}
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@ -599,9 +606,11 @@
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Math.floor(Math.random() * (max - min)) + min;
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let [num1, num2] = [randomValue(1, 10), randomValue(1, 10)];
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const answerValue = eval(`${num1} * ${num2}`);
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document.getElementById("question").innerHTML = `${num1} * ${num2} = ? `;
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setupButtons(answerValue, hitter, receiver);
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showScreen("combat");
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test = prompt(`${num1} * ${num2} = ?`);
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checkSolution(test, answerValue, hitter, receiver);
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//document.getElementById("question").innerHTML = `${num1} * ${num2} = ? `;
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//setupButtons(answerValue, hitter, receiver);
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//showScreen("combat");
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checkDeath(receiver);
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renderStats(Game.player.stats);
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}
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