updated styling for combat message and behavior if 2 possible answers are equal. in game.js

This commit is contained in:
Patryk Hegenberg 2023-01-12 19:45:17 +01:00
parent e3c39abf30
commit 5dbb48ca0e
3 changed files with 9 additions and 9 deletions

View file

@ -590,11 +590,11 @@
random2 += 1;
}
}
else if (random1 < 1) {
random1 = 1;
if (random1 < 1) {
random1 = 1 + randomValue(0,2);
}
else if (random2 < 1) {
random2 = 1;
if (random2 < 1) {
random2 = 1 + randomValue(0, 2);
}
if (randomVar === 1) {
document.getElementById("answer1").innerHTML = `${answerValue}`;
@ -642,12 +642,12 @@
const clicked = await setupButtons(answerValue);
let fight = checkSolution(clicked, answerValue);
if(fight) {
msg.push(`${Game.player.name} hit the monster.`);
msg.push(`${Game.player.name} haut ${hitter.name}.`);
hitter.stats.hp -= 1;
sfx["hit"].play();
} else {
sfx["miss"].play();
msg.push(`The monster hit ${Game.player.name}.`);
msg.push(`${hitter.name} haut ${Game.player.name}.`);
Game.player.stats.hp -= 1;
}
if(msg) {
@ -817,7 +817,7 @@
return msgs
.concat(
m.split(" ").map(function (p) {
const match = p.match(/hit|miss/);
const match = p.match(/haut|miss/);
return el("span", { className: match ? match[0] : "" }, [p, " "]);
})
)

View file

@ -323,7 +323,7 @@ a:hover {
flex-direction: column;
}
#message .hit {
#message .haut {
color: #C01256;
}