updated styling for combat message and behavior if 2 possible answers are equal. in game.js
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3 changed files with 9 additions and 9 deletions
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@ -590,11 +590,11 @@
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random2 += 1;
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random2 += 1;
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}
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}
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}
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}
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else if (random1 < 1) {
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if (random1 < 1) {
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random1 = 1;
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random1 = 1 + randomValue(0,2);
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}
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}
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else if (random2 < 1) {
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if (random2 < 1) {
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random2 = 1;
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random2 = 1 + randomValue(0, 2);
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}
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}
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if (randomVar === 1) {
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if (randomVar === 1) {
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document.getElementById("answer1").innerHTML = `${answerValue}`;
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document.getElementById("answer1").innerHTML = `${answerValue}`;
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@ -642,12 +642,12 @@
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const clicked = await setupButtons(answerValue);
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const clicked = await setupButtons(answerValue);
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let fight = checkSolution(clicked, answerValue);
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let fight = checkSolution(clicked, answerValue);
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if(fight) {
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if(fight) {
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msg.push(`${Game.player.name} hit the monster.`);
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msg.push(`${Game.player.name} haut ${hitter.name}.`);
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hitter.stats.hp -= 1;
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hitter.stats.hp -= 1;
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sfx["hit"].play();
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sfx["hit"].play();
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} else {
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} else {
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sfx["miss"].play();
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sfx["miss"].play();
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msg.push(`The monster hit ${Game.player.name}.`);
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msg.push(`${hitter.name} haut ${Game.player.name}.`);
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Game.player.stats.hp -= 1;
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Game.player.stats.hp -= 1;
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}
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}
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if(msg) {
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if(msg) {
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@ -817,7 +817,7 @@
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return msgs
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return msgs
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.concat(
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.concat(
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m.split(" ").map(function (p) {
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m.split(" ").map(function (p) {
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const match = p.match(/hit|miss/);
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const match = p.match(/haut|miss/);
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return el("span", { className: match ? match[0] : "" }, [p, " "]);
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return el("span", { className: match ? match[0] : "" }, [p, " "]);
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})
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})
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)
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)
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@ -323,7 +323,7 @@ a:hover {
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flex-direction: column;
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flex-direction: column;
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}
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}
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#message .hit {
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#message .haut {
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color: #C01256;
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color: #C01256;
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}
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}
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